ECGBL Pre-Conference Workshops

Pre Conference Workshop: 23 September 2020


Educational Escape Room Workshop

Dr Panagiotis Fotaris, University of Brighton, UK

ECGBL 2020 Educational Escape Room Workshop

Escape rooms are live-action team-based games in which players work together to discover clues, solve puzzles, and accomplish tasks within a time limit to reach a specific goal. Besides being a very popular pastime for people of all ages, they have recently started to gain momentum in academic circles as educational tools. Research findings have established that educational escape games can create immersion as they combine the strengths of storytelling and gameplay, therefore eliciting high motivation and engagement and so promoting successful learning. This workshop will provide participants with hands-on, practical instructions for how to plan, design, and run an educational escape room. By the end of the workshop, participants are expected to have created a prototype pop-up educational escape room to use. Workshop outcomes:

      • Learn the core principals of escape rooms by playing a pop-up escape room
      • Demonstrate an understanding of puzzles, themes, and challenges commonly used in escape rooms
      • Critically analyse and identify educational purposes for using ideas based on escape rooms
      • Design, implement, and playtest an educational escape room prototype


Using Embodied Methods in Designing STEM Learning Games

Led by: Lars Elbæk, Rasmus Vestergaard Andersen and Søren Lekbo, The University of Southern Denmark

ECGBL 2020 Using Embodied Methods in Designing STEM Learning Games  

In this workshop, we focus on using embodied methods in designing physical activity-based learning games in a STEM teaching approach. Research has documented that computational thinking increases executive functions. Furthermore, research has shown that executive functions such as attention, problem-solving, cognitive flexibility, and inhibition probably are enhanced, when physical activity is used in “moving with thought” approach. We thereby offer a workshop that couples these elements by using embodied creativity methods that promote the creation of movement-play learning games through STEM teaching. The workshop will guide you through different embodied methods coupled within the phases of a design thinking process. We will in this practice move you in and out of different mindsets using your own body of knowledge, as well as your teammates, for inspiration. Our interactive play and embodied activities will act both as a medium and as an end in itself in the design of learning games.

Workshop outcomes:

  • Practical experience with Embodied Methods.
  • You will have created your own learning game in small teams in a self-chosen context.
  • You will share your experience from building your learning game with other participants.
  • One (or more) learning games to bring home.
  • Networking on another level.

The workshop aims at participants who seek an understanding of the body as a creative source in itself

Workshop Application details

Both workshops will be “Virtual and held on Wednesday 23rd September.
£25 for those registered for the conference and £50 for non-registered.

To book a place and for more information please email  See more about ECGBL at