ECGBL 2026
20th European Conference on Games Based Learning
Pre-Conference Workshops
Pre Conference Workshop: 01 October 2025
09:00-17:00
Educational Escape Room Workshop
Led by: Dr Panagiotis Fotaris, University of Brighton, UK
Escape rooms are dynamic, team-based games where players collaborate to uncover clues, solve puzzles, and complete tasks within a set time limit to achieve a defined goal. Widely enjoyed by individuals of all ages, escape rooms are increasingly recognized in educational settings for their ability to merge compelling storytelling with engaging gameplay. This integration not only fosters deep immersion but also significantly boosts motivation and engagement, thereby enhancing learning outcomes. Recent studies confirm the effectiveness of educational escape games in promoting active and successful learning experiences. This interactive workshop offers comprehensive, hands-on training on how to conceptualise, design, execute, and evaluate educational escape rooms. Participants will emerge from the workshop equipped with the skills to create a prototype of an educational escape room, tailored for use in their own educational settings. Workshop Objectives:- Explore Fundamental Concepts: Engage with both tabletop and digital escape rooms to understand the foundational elements and mechanics of escape room design.
- Develop Design Insight: Gain a thorough understanding of the types of puzzles, themes, and narrative challenges commonly employed in escape rooms and how these can be effectively adapted for educational purposes.
- Critique and Conceptualise: Learn to critically evaluate the educational potential of escape rooms, identifying how they can be integrated into curriculum to enhance learning and engagement.
- Apply Design Thinking: Utilise Room2Educ8, a Design Thinking framework, to guide the development, implementation, and testing of an educational escape room prototype, ensuring it is both engaging and pedagogically sound.
- Innovate with AI Tools: Master prompt engineering techniques and utilise a prompt library to create compelling content and resources for escape rooms using advanced generative AI tools.
