Pre Conference Workshop: 04 October 2023
Educational Escape Room Workshop
Led by: Dr Panagiotis Fotaris, University of Brighton, UK
Escape rooms are live-action team-based games in which players work together to discover clues, solve puzzles, and accomplish tasks within a time limit to reach a specific goal. Besides being a very popular pastime for people of all ages, they have recently started to gain momentum in academic circles as educational tools. Research findings have established that educational escape games can create immersion as they combine the strengths of storytelling and gameplay, therefore eliciting high motivation and engagement and so promoting successful learning. This workshop will provide participants with hands-on, practical instructions for how to plan, design, run, and evaluate an educational escape room. By the end of the workshop, participants are expected to have created a prototype pop-up or digital educational escape room to use.
Learn the core principles of escape rooms by playing a desktop and a digital escape room
- Demonstrate an understanding of puzzles, themes, and challenges commonly used in escape rooms
- Critically analyse and identify educational purposes for using ideas based on escape rooms
- Use a framework based on Design Thinking to design, implement, and playtest an educational escape room prototype
- Generate escape room resources using Artificial Intelligence tools
Workshop Application details
The workshop will be held on Wednesday 4th October 2023 at University of Twente, Enschede, Netherlands. The attendance fee for the workshop is £60.
This workshop is for physical attendance only.
To book a place please go to: https://www.academic-conferences.org/conferences/ecgbl/ecgbl-registration/ and for more information please email email@example.com
See more about ECGBL at https://www.academic-conferences.org/conferences/ecgbl