ECGBL Pre-Conference Workshops

Pre Conference Workshop: 22 September 2021


Educational Games Development Workshop

Ton Spil, University of Twente, The Netherlands , Guido Bruinsma and  Luuk Collou Saxion University for Applied Sciences, The Netherlands

ECGBL 2021 Educational Games Development Workshop
This year at ECGBL we will be running an interactive Educational Games Development Workshop, where we plan to make a game in a day! We will use the Game of Games, developed at the University of Twente to guide this Game Development Workshop. ( This event will ask participants to work in groups to come up with a pre-prototype design for an educational game – the specification of which will be provided by the organisers. We will start with a value proposition game leading to bright ideas that we will develop during the day. To focus the ideas we will work with a general theme (to be announced). Behavioural change will be leading our MDA design. By the end of the session we will have created working prototypes that can be demonstrated during the conference. In the early afternoon they will be tested on fun, flow and feedback mechanisms. The workshop is open to anyone to attend with any level of experience and we expect to have a multi-national group. Numbers will be limited so early registration is recommended. Participants should bring a laptop or tablet with them. No prior experience is required because we aim to have multi-disciplinary groups.


Educational Escape Room Workshop

Dr Panagiotis Fotaris, University of Brighton, UK

ECGBL 2021 Educational Escape Room Workshop
Escape rooms are live-action team-based games in which players work together to discover clues, solve puzzles, and accomplish tasks within a time limit to reach a specific goal. Besides being a very popular pastime for people of all ages, they have recently started to gain momentum in academic circles as educational tools. Research findings have established that educational escape games can create immersion as they combine the strengths of storytelling and gameplay, therefore eliciting high motivation and engagement and so promoting successful learning. This workshop will provide participants with hands-on, practical instructions for how to plan, design, and run an educational escape room. By the end of the workshop, participants are expected to have created a prototype pop-up or digital educational escape room to use. Workshop outcomes:
  • Learn the core principals of escape rooms by playing a pop-up or digital escape room
  • Demonstrate an understanding of puzzles, themes, and challenges commonly used in escape rooms
  • Critically analyse and identify educational purposes for using ideas based on escape rooms
  • Design, implement, and playtest an educational escape room prototype
Workshop Application details
The workshops will be held on Wednesday 22 September 2021 at The University of Brighton, UK.
The attendance fee for the workshop is £75 (virtual attendance £50). To book a place and for more information please email See more about ECGBL at


Using Embodied Methods in Designing STEM Learning Games

Lars Elbæk, Rasmus Vestergaard Andersen and Søren Lekbo, The University of Southern Denmark

ECGBL 2021 Using Embodied Methods in Designing STEM Learning Games
In this workshop, we focus on using embodied methods in designing physical activity-based learning games in a STEM teaching approach. Research has documented that computational thinking increases executive functions. Furthermore, research has shown that executive functions such as attention, problem-solving, cognitive flexibility, and inhibition probably are enhanced, when physical activity is used in “moving with thought” approach. We thereby offer a workshop that couples these elements by using embodied creativity methods that promote the creation of movement-play learning games through STEM teaching. The workshop will guide you through different embodied methods coupled within the phases of a design thinking process. We will in this practice move you in and out of different mindsets using your own body of knowledge, as well as your teammates, for inspiration.  Our interactive play and embodied activities will act both as a medium and as an end in itself in the design of learning games. Workshop outcomes: Practical experience with Embodied Methods.
  • You will have created your own learning game in small teams in a self-chosen context.
  • You will share your experience from building your learning game with other participants.
  • One (or more) learning games to bring home.
  • Networking on another level.
 The workshop aims at participants who seek an understanding of the body as a creative source in itself. Bring a laptop with the following link bookmarked Workshop Application details
The workshops will be held on Wednesday 22 September 2021 at The University of Brighton, UK.
The attendance fee for the workshop is £50 (virtual attendance £25). To book a place and for more information please email See more about ECGBL at