- Academic Papers
- Case Studies
- Work in-Progress Papers
- Round Table Discussion Proposals
- PhD Papers
- Non- Academic or Practitioner Contributions
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings.
Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning.
This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment. The Proceedings is a published book with an ISBN and ISSN.
Please see the ECGBL Important Dates below:
- Social and Ethical Issues
- Gender Sensitive GBL
- Game-Based Learning and 21st Century Skills
- Game-Based Learning and Human Movement Interaction
|Abstract submission deadline||14 March 2019|
|Notification of abstract acceptance||25 March 2019|
|Full paper due for review||02 May 2019|
|Notification of paper acceptance (with any requested changes)||11 July 2019|
|Call for Games Closes||06 May 2019|
|Notification of Game acceptance||08 June 2019|
|Earlybird registration closes||25 July 2019|
|Final paper due (with any changes)||08 August 2019|
|Final author payment date||29 August 2019|