ECEL Mini Tracks

The Mini Tracks for ECEL

      • Recommendation Systems in e-Learning
      • Using Technology (VLE) to Achieve Excellence in Teaching and Learning
      • Gamification in Education
      • Social Media as Learning Tools


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Recommendation Systems in e-Learning

Mini Track Chair: Prof. Asmaa Retbi, Mohammed V University, Rabat, Morocco  

ECEL 2020 Mini Track Call for Papers on Recommendation Systems in e-Learning  

With the amount of significant information available in e-learning platforms, it is not always obvious for a learner to seek educational resources that are suitable for their specific profile and needs. Recommendation systems have emerged in this field to help solve this problem and to allow the learner to fit into the online learning environment. Several forms of online learning can be accommodated for learners, including: Traditional learning platforms, Social learning environments, Mooc, Mobile learning, Serious game, etc. Each of these learning environments has its own particularities and characteristics. Therefore, to build a recommendation system, it is crucial to have a clear insight into the learning environment and its requirements in order to be in a position to propose a recommendation model that is relevant and adapted to the learners' needs. This mini-track is an opportunity to discuss current trends and challenges of recommendation systems in e-learning. All types of contributions:  state of the art, case study, theory, and empirical research, are welcome.

Suggested topics will include but not limited to:

      • Social learning analytics
      • Learning community detection
      • E-learning recommendation algorithm
      • E-learning recommendation model
      • Evaluation metrics and studies of e-learning recommender systems
      • Learner profiling and/or modeling

Using Technology (VLE) to Achieve Excellence in Teaching and Learning

Mini Track Chair: Sheryl Williams, University of Loughborough, UK  

  Using Technology (VLE) to Achieve Excellence in Teaching and Learning

In this session I would share our experience on engaging staff and students at a research-intensive institution in an on-going collaborative project to transform the use of a Moodle based virtual learning environment (VLE) in one large, recently amalgamated School. The project sought to build a sense of identity using the VLE, and to increase learning use.  

The session will provide delegates with opportunities to discuss the life cycle of such a project from rationale, development and implementation processes and crucially will seek to share lessons-learned including challenges and successes.  

The ways in which success is being evaluated and continues to be evaluated within the project includes:

      • An increase in student use of the VLE
      • Engagement in the project of staff and students
      • Staff uptake of training
      • Increased examples of effective use of the VLE for learning and teaching
      • Response improvement to a sense of discipline identity in the NSS

Gamification in Education

Mini Track Chair: Dr. José Martí-Parreño, Universidad Internacional de Valencia, Spain Gamification in Education The use of Gamification in Education is changing the way in which education is approached. Games Based Learning is being introduced to educational settings from pre-primary through to workplace settings and this mini-track will investigate how and why this is working. This track will cover many of the aspects relating to the use of gamification in education. The aim is to consider gamification in a broad way including the many types of game-based learning, serious games, and educational video games. This mini-track will fit within the main scope of ECEL by addressing issues linked with e-learning and will welcome contributions to this track of cases, theory, and empirical research. High quality literature reviews of gamification, educational video games, and game-based learning (including meta-analysis, comprehensive reviews, bibliometric analysis, text-mining analysis, and co-citation analysis) will be welcome. Suggested topics include but are not limited to:
  • Gamification
  • Game-based learning
  • Serious games
  • Educational video games
  • Online gamified tools
  • Educational online gamified tools
  • Mobile educational video games
  • Online game-based learning


Social Media as Learning Tools

Mini Track Chair: Amor Jebali, University of Eastern Finland, Joensuu, Finland ECEL 2020 Social Media as Learning Tools Social media tools paradoxically promote independence while at the same time harness collaboration. They are tools which have revolutionized information creation, curation, sharing and communication between people across the world without any precedent in the history of mankind. This happens while we are living in the digital revolution and the normalisation of technological gadgets, tools and concepts. From an educational perspective, students who are familiar with social media tools find it very difficult to re-conceptualise their usage in a formal learning context. This is due to the basic informal nature of those tools. However, the question pertaining here is to what extent can social media be effective learning tools and harness students’ collaborative intelligence?  We invite contributions which are based on empirical research and practice. The focus themes will include but are not limited to:
  • Collaborative Learning
  • Collaborative Intelligence
  • Learner Independence
  • Differentiated Learning
  • Effective Learning
  • Blended Learning