Does Game-based Learning Really Work?
Prof. Alf Inge Wang, Norwegian University of Science and Technology (NTNU)
The keynote presents results from an extensive literature review investigating the effect of using the game-based learning platform Kahoot! in the classroom. The main question answered is how game-based learning in the classroom affects learning performance, classroom dynamics, students’ and teachers’ attitudes and perceptions, and student anxiety. The literature study included 93 quantitative and qualitative studies, including experiments, cross-sectional studies, mixed-method studies, and case studies. Further, the talk will also introduce different approaches to use game-based learning in the classroom, including variations in how questions can be asked.
The keynote will be a mix of presentation results from research and a demonstration where the participants will experience various ways of using game-based learning in the classroom, also in higher education.