Seven Steps to Gamification Success
Pete Jenkins, Gamificationplus, uk
Pete talks you through the Gamification+ framework for designing & delivering gamification projects. After 8 years of gamification consulting, the seven stages in this process are the secret to our continuing success.
For each stage Pete will explain how to apply it, the best practices from around the industry to apply at each stage and a few of the critical issues to watch out for.
You can have a free copy of the framework as a takeaway, but you will have to play and win the game to earn it...
A Constructionist approach to games for conceptual change
Diana Laurillard, Professor of Learning with Digital Technology, UCL Knowledge Lab
The design of games for learning begins with an analysis of what it takes to achieve the target learning outcome. The point of the transactional processes in an educational game is to entice the learner into doing the kind of cognitive processing that develops conceptual change, or skill improvement. This talk will focus on conceptual change, and the Constructionist approach to learning, derived from Seymour Papert’s work at MIT. The talk will describe how it can guide the generic pedagogic design of game mechanics that are aligned with a conceptual learning goal, illustrated especially with reference to basic maths for dyscalculic learners.