Below are the ECEL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.
Conference and Programme Chairs
Prof. Dr.-Ing. Carsten Busch studied computer science at TU Berlin. In his doctorate he investigated metaphors in computer science. In 1995 he took up a position as a research assistant and university planner at the Universität der Künste Berlin. Carsten Busch has lectured at many universities, including as a visiting professor in Poznan and Moscow. From 2002 to 2019 he was also a Managing Partner of the Institut für Marken und Medien (Institute of Brands and Media). In 2006 Carsten Busch was appointed as a professor for the International Media and Computing study programme at HTW Berlin, where he also took over as the Director of the Creative Media research group. He has been the President of HTW Berlin since April 2019. https://www.htw-berlin.de/hochschule/personen/person/?eid=3030
Prof. Dr. Tilo Wendler studied mathematics and physics as well as computer science and did his doctorate in the field of applied statistics. From 1997 to 2012 he worked in the banking and information technology sector. In 2013 Tilo Wendler was appointed as a professor for quantitative methods at HTW Berlin. From 2015 to 2019 he held the position of Vice-Dean and Dean of the HTW Berlin Business School. Since April 2019, Tilo Wendler has been the Vice-President for Studies, Teaching and International Affairs. https://www.htw-berlin.de/hochschule/personen/person/?eid=8865
Martin Steinicke is a researcher in professor Carsten Busch´s R&D group Creative Media at the University of Applied Sciences HTW Berlin. He works in the application centre „creative Applied Interactive Technologies“ to support SMEs in tackling the challenges of the digitization as well as the opening up of new markets and technologies. Furthermore, he primarily does research on the application of game concepts (Gamification) and technologies (APITs) as well as their synthesis in digital game-based learning (DGBL). In his courses “Game & Interaction Design” and “Digital Game-based Learning” Martin guides his students on their epic quest to create digital (learning) games and interventions. https://www.htw-berlin.de/hochschule/personen/person/?eid=4407
Mini Track Chairs
Dr Ayanda Pamella Deliwe holds a Ph.D. from the University of KwaZulu Natal. Her Ph.D. was on Measuring e-learning systems at higher education institutions. She is an academic at Nelson Mandela University. She has 10 years’ experience working in the public sector, 2 years of tutoring experience and 3 years of lecturing experience. She is the coordinator of undergraduate modules and a supervisor to postgraduate students. She is involved in the internal and external examination of MBAs. Dr. Deliwe has published several papers on e-learning in academic journals and conference proceedings. She serves in the school research committee and faculty teaching and learning committee of her university. Her main research interests are e-learning and blended learning and new pedagogies.
Prof Dr Asmaâ Retbi is an Associate Professor at the Department of Computer Science, Mohammadia School of Engineers (EMI), Mohammed V University in Rabat, Morocco. She is also a member of the RIME "Networking, Modeling and e-Learning" research Team since 2010. She received her Ph.D. in Computer Science from EMI, Mohammed V University, and Computer science engineering degree from Institut National des Postes et Télécommunications, Rabat, Morocco. Her main research areas are related to technology-enhanced learning like social learning, game-based learning, recommender systems in eLearning, mobile serious game modeling.
Dr Eleni Rossiou is Principal in Experimental School of the Aristotle University, Greece and teaches Computer Science. She is certified teachers’ trainer, reviewer in international journals and conferences Proceedings and member of scientific Associations. She has authored and co-authored various papers in International and European conferences and journals; Her research focuses in blended learning, game‐based learning in all levels of Education and educational leadership.