ECGBL 2019 will host the 7th International Educational Game Competition (IEGC) on 3rd - 4th October 2019.
Games submitted for the competition are expected to accomplish an educational goal. Authors should be prepared to explain their design and evaluation process, why it is innovative (the game itself or its educational setting), how engaging and/or immersive it is and how they achieved (will achieve) the impact they seek. The game should be in a development state that engages the player for at least 10 minutes.
The competition will be divided into two sections – one for fully developed games and one for games in development. Prizes will be awarded to the best entries in each category.
The aims of the competition are:
- To provide an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition;
- To provide an opportunity for GBL creators to peer-assess and peer-evaluate their games;
- To provide ECGBL attendees with engaging and best-practice games that showcase exemplary applications of GBL.
Games in any format are welcome and this includes both digital and non-digital applications.
In the first instance a 500 word outline should be submitted online. Successful competitors will be invited to attend ECGBL 2019 in Denmark to present their games to the judges.
Submit a game outline here
Abstract Submission Deadline – 6 May 2019
Notification of Game Acceptance –8 June 2019
If you have any queries, email: email@example.com
Previous Winners have Included
Datak: A serious game about personal data. Julien Schekter & Bastien von Wyss, RTS (Radio Télévision Suisse), Switzerland
Michael Callaghan, Niall McShane and Augusto Gomez Eguiluz, Ulster University, UK
Czechoslovakia 38-89: Assassination
Cyril Brom, CharlesUniversity, Prague, Czech Republic
Meister Cody - Talasia Learning Math
Tino Holthausen, Kaasa Health, Germany