Below are the ECGBL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.
Conference and Programme Chairs
Dr. Ton Spil teaches in the area of Business Information Systems. He is track chair on e-health in main conferences and published on ISI A level. In 2021 his main topics are adoption of IT, business modeling, serious gaming and digital strategies applied on (tele)health, music, and banking.
Dr. Guido Bruinsma has built on his passion for research methodology, technology and human behavior over the years. Guido’s current focus is on the development and the implementation process of game based interventions; and health, performance, and data driven systems for esports performance.
Dr. Luuk Collou finalized his PhD in 2020 at the University of Twente during which he developed and tested a simulation model and serious game for strategic human resource management (HRM). Currently Luuk is working as an associate lector for the research group strategic HRM of Saxion University for applied Sciences in Enschede, the Netherlands.
Key Note Speakers
Mini Track Chairs
Stavroula Andreopoulos is a Professor, Teaching Stream, in the Department of Biochemistry at the University of Toronto. In 2017, she was recognized by the Faculty of Medicine for her multi-year contribution to undergraduate teaching with the Sustained Excellence and Innovation in Life Sciences Education Award.
Dr Panagiotis Fotaris is Principal Lecturer and Course Leader for Digital Games Development at the University of Brighton, UK. He is Senior Fellow of the Higher Education Academy and has previously held positions at King’s College London, University of East London, University of West London, Abertay University, and University of Macedonia. A game-based learning evangelist with a diverse background that combines computing with applied arts, games, and music, Panagiotis focuses his research on the pedagogic potential of escape rooms and immersive technology in the context of computing and design education. His current research projects include designing educational escape rooms for cybersecurity awareness training and information literacy.
Thorkild Hanghøj is a Professor of Games and Learning. He coordinates the KILD research group, Aalborg University, Copenhagen, and is also a founding member of the Board Game Collective. His work focuses on exploring links between games, dialogue, and literacies, as well as how to learn through designing games. He currently manages the research project GBL21: Game-Based Learning in the 21st Century (gbl21.dk), which explores how students learn by redesigning games within the school subjects Danish (L1), mathematics, and science.
Gunver Majgaard is an Associate Professor at the Game Development and Learning Technology Unit of the University of Southern Denmark. Since 2001, she has been teaching and conducting research at the university, leveraging her background in electrical engineering and a PhD in robots and learning, which she earned in 2011. Majgaard founded the Game Development and Learning Technology engineering program and has developed a growing interest in the use of technology to enhance learning in formal education. Her research focuses on emerging technologies in education, game-based learning, design of digital educational tools, participatory design processes, learning processes, and program and curriculum development.