Below are the ECGBL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.
Conference and Programme Chairs
Dr Panagiotis Fotaris is Senior Lecturer and Course Leader for BSc Digital Games Development and BSc Computer Science for Games at the University of Brighton. He has previously held posts at the University of East London, University of West London, King’s College London, and Abertay University. Before entering academia, he spent a decade in the Creative Industries in a variety of roles including mashup artist, radio producer, DJ, graphic designer, web developer, and music journalist. When not playing adventure games, Panagiotis focuses his research on the pedagogical potential of escape rooms, games, and immersive technology in the context of computing and design education.
Dr Marcus Winter is a researcher at the Centre for Digital Media Cultures and senior lecturer in the School of Computing, Engineering and Mathematics at the University of Brighton. His research is about enabling people to create and share content and applications with and for emerging technologies in the contexts of learning, cultural heritage and public engagement. While his earlier work focused on computer-supported collaborative learning, with particular attention to situated and social-constructivist models of learning, more recent work explores game-based crowdsourcing, social interpretation in museums and creative engagement with machine learning. Marcus collaborates with charities, educational institutions, cultural heritage organisations and industry partners in projects funded by national and international organisations.
Dr Cate Grundy is a senior lecturer, design practitioner and researcher at the University of Brighton, focussed on the creative application of design thinking and interaction design principles across a range of disciplines. Cate is versed in UX methods and specialises in applying them to three dimensions, from digital games to product design. Using the motivational power of games for social benefit is of particular interest and Cate currently works with Forestry England creating location-based games inside woodland areas, to encourage outdoor play for older children. Cate has developed new and innovative methods for co-designing games with young people, with a focus on addressing the latent and emotional needs that can lead to game success. She also developed an ‘experience map’ for games, to scaffold the user research process. These techniques been applied to a variety of projects, including the design of new games for Mind Candy Ltd., the creators of Moshi Monsters and Warriors. During her 18 years of teaching experience, Cate has attempted to introduce a variety of real-world projects to students. She runs a design consultancy, known as Brighton Product Lab, with final years and has project managed teams working for a variety of clients, from designing toys and games for a Gambian school, to medical products. Cate has also worked professionally as a designer with innovation companies, PDD Ltd.