Below are the ECGBL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.
Conference and Programme Chairs
Dr Melanie Ciussi is Professor of Education & ICT at SKEMA Business School, and is also responsible for Innovative Teaching and Learning projects for SKEMA KCenter and UCA (University Cote d’Azur). She is the co-director of disruptive programmes such as Programme ID on social innovations & creativity, as well as INVENT@UCA on entrepreneurship & innovation. Her domain of expertise is in innovation in Education (she won SKEMA prizes in 2015 and 2016), mobile Learning (she won the ARTS prize- The Apple Research & Technology Support programme in 2011), as well as serious games (head project for the French ministry of research for 2 years). Mélanie was previously employed by French Riviera Chamber of Commerce where she was responsible for elearning for 5 years. Before moving into research, she worked for Marks and Spencer for 3 years as Assistant Personnel Manager across Scotland and Belgium.
Dr Sophie Gay Anger is director of the Knowledge Center, which supports innovation in education at SKEMA Business School. She is also deputy director of the Master in Management Program. She earned an MBA and a Ph.D. specializing in Finance from Laval University, Quebec, Canada. Her research interests include operational risk management, entrepreneurial intention as well as the influence of technology and digitization on learning behavior in higher education.
Dr Margarida Romero is research director of the Laboratoire d’Innovation et Numérique pour l’Éducation (#fabLINE), a research lab in the field of Technology Enhanced Learning (TEL). She is a Professor at Université de Nice Sophia Antipolis (FR) and an Assistant Professor at the Université Laval (CA). Her research is oriented towards the inclusive, humanistic and creative uses of technologies (co-design, game design and robotics) for the development of creativity, problem solving, collaboration and computational thinking.
Dr Sylvester Arnab is a Professor of Game Science and a Research and Innovation Lead at Coventry University's Disruptive Media Learning Lab (DMLL). Game Science refers to playful and gameful methodologies for user engagement, experience design, and behavioural change, which include investigations of the impact of applied gaming, serious gaming, game-based intervention, gamification, and playful techniques in various domains, underpinned by pedagogical, motivational, and psychological theories and practices. With over 10 years research experience in simulation, serious games, and gamification combined, his research interests include gameful, playful, and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sylvesterarnab.com/featured-projects/) and publications (https://sylvesterarnab.com/publications/) in the domain. He co-founded the GameChangers – Game Design Thinking initiative (gamify.org.uk), which is also being adopted and adapted in other countries, such as Malaysia (myCapsule.my).
Dr Jacob Habgood, Director of the Steel Minions Game Studio, Sheffield Hallam University. Jake left his job as a PlayStation programmer in 2003 to take up a PhD scholarship in Game-Based Learning. He designed and programmed "Zombie Division", a research tool which became central to the debate around "chocolate-covered broccoli" in the GBL literature. He also wrote "The Game Maker's Apprentice", which has sold over 100,000 copies, and helped to inspire a new generation of game developers. Today he is the Director of The Steel Minions Game Studio: a research lab developing educational games for over a million pounds of funded research projects, including some for the latest incarnation of Sony's games console.
Eric Sanchez is professor in educational sciences at the Laboratory for educational innovation from the University of Fribourg (Switzerland) and co-editor for the Springer Encyclopedia for education and information technologies (section: game & education). His research interests include game-based learning with a sound experience in design-based research and playing analytics. Before coming to the University of Fribourg, Eric Sanchez taught in the technology and education programs at the University of Sherbrooke (Québec) and ENS de Lyon (France). He has carried out funded research for the Social Sciences and Humanities Research Council of Canada, the French National Research Agency and the Swiss National Science Foundation.
Lars Elbæk is an Associate Professor at the Department of Sports Science and Clinical Biomechanics and the University of Southern Denmark and coordinator of the Sports Science Innovation and entrepreneurship program. He has worked with business innovation in the project "Play and Learning - Kids'n Tweens Lifestyle". He has through projects and through his Ph.D. training in-depth knowledge and experiences of doing interaction design and design research in sports, adapted physical activity, play approaches and pervasive computing. That in collaboration with both NGO’s, public institutions and private companies and thereby experience in working in participatory innovative processes with external partners.
Dr Panagiotis Fotaris is Senior Lecturer and Course Leader for the BSc (Hons) Web and Mobile Development at the University of Brighton, UK. In his academic career to date, he has lectured at several British and Greek institutions in a broad range of computing and design-related topics. Panagiotis is Senior Fellow of the Higher Education Academy and his research interests focus on the integration of technology in teaching and learning, particularly in the use of gamification, augmented/virtual reality, social media, and infographics in educational settings.
Md. Saifuddin Khalid is an Associate Professor in digital design and movement at University of Southern Denmark. He also works at the department of digitalization of Copenhagen Business School as an external lecturer. With a background in the fields of computer science (BSc & MSc), business informatics (BSc), human-centered communication and informatics (PhD), Khalid works on IT systems' development, integration, and adoption processes. His research contributes in the multi-disciplinary fields of interaction design, service design, educational technology, diffusion research, health informatics, and sports science. He received best teacher award 2016 at the faculty of Humanities, Aalborg University, Denmark.
Ton Spil teaches in the area of Business Information Systems for MBA and Management of Risk Management and Business and IT. He did his PhD thesis on the effectiveness of information strategies and after that he specialized in the application area healthcare and professional organizations. He is track chair e-health in main conferences and published on ISI A level. He was (guest) editor of JSIS and associate editor of several health journals. In 2017 his main topics are adoption of IT, business modeling, serious gaming and digital strategies applied on (tele) health, music and banking. He creates digital strategies for (social) media & health.
Guido Bruinsma has a background in work and organizational psychology. PhD based on an predictive workflow models of knowledge intensive interdisciplinary team collaboration during emergency response”. Focused on Serious Gaming as vehicle to foster organizational maturement from strategic human resources (HRM) perspective. Employed at Saxion University of Applied Sciences (as assoc. lector in ‘digitalization in Human Resource Management') and University of Twente. Teaches, researches and practices serious game design and design based research.