ECGBL Biographies

Below are the ECGBL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.

Conference and Programme Chairs

Conceição Costa is an Associate Professor at Lusófona University and Principal Researcher at the Centre for Research in Applied Communication, Culture, and New Technologies (CICANT) in Lisbon, Portugal. She is a PhD in Communication Sciences - Media Studies from FCSH-NOVA University. She has been conducting research and publishing on game-based learning approaches in school context as well children game creation and its impact in multiple literacies. Currently, she is the Principal Investigator of GBL4deaf - Game-based learning for deaf students, funded by FCT and LISBOA2020 (2019-2022) and ASDdigital - Distance learning training for secondary education teachers: using visual thinking as a method to teach digital skills to students with Autism Spectrum Disorder (ASD), funded by ERASMUS+ (2021-2023).

Filipe Costa Luz is a PhD in Communication Sciences - Media Arts Studies (FCSH-NOVA University), coordinates Videogames MSc, Ba and is vice-chair of Communication Design Ba at Lusófona University. He lectures digital post-production for film, television, games and animation, developing research activities in projects of communication science, Design and media arts, with the special focus on Culture and Creativity Industries, and Cultural Heritage.  His work integrating media technologies at Hei-Lab (http://www.hei-lab.ulusofona.pt) and MovLab (http://www.movlab.ulusofona.pt) it’s demonstrative of the relevant experience in cross-media projects that evolve him in academic or professional work for the entertainment, design or communication area.

Nuno Fachada is an Assistant Professor at Lusófona University and a researcher at the Cognitive and People-centric Computing Laboratories (COPELABS). He is currently teaching Programming and Artificial Intelligence (AI) at the Videogames BA, and Research Software at the Doctorate in Computing - New Media and Pervasive Systems. Nuno's main research interests lie in Artificial Intelligence (AI), Modeling and Simulation, and Computer Science Education. He completed his degree in Electrical and Computer Engineering from Instituto Superior Técnico / Lisbon (IST) in 2005, and went on to pursue a master degree in the same institute. During this period (2006-2008), Nuno was a teaching assistant at IST, lecturing subjects such as Programming, Digital Systems and Computer Architectures. He successfully defended his PhD thesis in 2016 (IST), and after a year as a postdoc, moved to his current position at Lusófona University/COPELABS.

Key Note Speakers

Patrícia Gouveia is Associate Professor at Lisbon University Fine Arts Faculty [Faculdade de Belas-Artes da Universidade de Lisboa, FBAUL] and an integrated member of ITI – Interactive Technologies Institute / LARSyS, Laboratory for Robotics and Engineering Systems, IST. Co-curator of the Playmode exhibition (MAAT 2016-2019). Works in Multimedia Arts and Design since the nineties. Her research focuses on playable media, interactive fiction, and digital arts as a place of convergence between cinema, music, games, arts, and design. More information here: https://fbaul.academia.edu/PatriciaGouveia/CurriculumVitae.

Petros Lameras is an Assistant Professor at the School of Computing, Electronics and Mathematics and a Senior Researcher at the Centre of Post-Digital Cultures at Coventry University, UK. His research interests span the areas of games science research in general and within the research strand of investigating how learning and teaching in Science Technology, Engineering and Mathematics (STEM) may be enhanced with the use of games. He has worked as a researcher in European and National Research and Innovation projects exploring the use of technology in learning as well as the integration of games and digital content for developing authentic and meaningful learning experiences. Petros has been awarded prestigious research awards for carrying out research on serious games design (SRHE) and on investigating the use of artificial intelligence in education (British Academy). 

Mini Track Chairs

Stavroula Andreopoulos is a Professor, Teaching Stream, in the Department of Biochemistry at the University of Toronto. In 2017, she was recognized by the Faculty of Medicine for her multi-year contribution to undergraduate teaching with the Sustained Excellence and Innovation in Life Sciences Education Award.

Fábio Dias (he/him) has a Bachelor’s Degree in Psychological Sciences from ISPA-IU and a Master’s Degree in Cybertherapy and Neurocognitive Rehabilitation from Lusófona University. Currently enrolled as a PhD student in Clinical Psychology at Lusófona. Fábio is also a Game Developer and Project Manager at Human-Environment Interaction Laboratory (HEI-Lab), where he integrates a multidisciplinary team of researchers to further boost scientific knowledge in the field of cyberpsychology and to deploy technical solutions for field practitioners.

Ronald Dyer is currently EMBA-Director & Senior University Teacher in the department of Executive & Professional Education at SUMS with over 20 years of project management experience across financial service, education, agriculture and energy focused organizational transformation initiatives. His research focuses on serious games, gamification and play with a specific interest in the use of these tools for improved risk-based thinking practices within projects as well as strong interest in artificial intelligence, theories of play for pedagogical innovation and ideation to support general learner improvement & retention.

Dr Ana Rita Farias completed her PhD in Psychology in December 2013 from ISCTE-Instituto Universitário de Lisboa (ISCTE-IUL). Currently, she is an Auxiliary Researcher and Invited Assistant Professor at Hei-Lab: Digital Human-Environment Interaction Lab. During her career, Professor Farias has held research positions and visited as a guest researcher both in psychology and in business and economics departments. She began her research career studying social psychology – multimodal perception and situated approach to human cognition. Over the last few years, she has pivoted her research agenda from pure Psychology to Behavioural Economics.

Micaela Fonseca holds a PhD in Physics. Micaela is Principal Researcher at HEI-Lab (Digital Human-Environment Interaction Lab) and assistant Professor at the ECATI, Lusófona University. Micaela has been engaged in several VR-based simulation projects, she is co-founder of VR4NeuroPain and Games for Good. She has published several scientific papers in ehealth and serious games.

Dr Panagiotis Fotaris is Principal Lecturer and Course Leader for Digital Games Development at the University of Brighton, UK. He is Senior Fellow of the Higher Education Academy and has previously held positions at King’s College London, University of East London, University of West London, Abertay University, and University of Macedonia. A game-based learning evangelist with a diverse background that combines computing with applied arts, games, and music, Panagiotis focuses his research on the pedagogic potential of escape rooms and immersive technology in the context of computing and design education. His current research projects include designing educational escape rooms for cybersecurity awareness training and information literacy.

Phil Lopes is an integrated researcher with HEI-Lab and an Auxiliary Professor at Lusófona University (Portugal), and is involved in the development of virtual environments for therapeutic and research purposes. Phil's research interests are human biofeedback data and virtual environments in the fields of Digital Game AI, Affective Computing, Neuroscience and Game Design.

Dominic Mahon is a research fellow at Coventry University in the UK. His research interests lie in the development of competencies, capabilities and resilience through playful approaches to learning. He has worked at universities in the UK Vietnam, Turkey and Kazakhstan over a teaching career of over 20 years.


Jorge Oceja is a teacher, ed. psychologist and M.A in instructional design by California State University (Fulbright Scholarship). In 2017 he obtained his PhD with the thesis “Design of Game Experiences to Promote Civic Competence”. In this process he completed academic residencies at the Engagement Lab at Universidade do Minho, the Center for Applied Game Research at Aalborg University in Copenhagen, and the Gamification Lab at Leuphana University in Luneburg. He has taught in Elementary and Secondary in Spain, UK and USA and he is an Associated Professor and researcher at University of Cantabria.

Helena Pereira is a Clinical Psychologist and trainer, she coordinates the course “Games as educational tools” at the IPLUSO’s School of Education. In the last years, she has been involved in several national and international projects that use board games applied to serious contexts, and has organized and facilitated training courses for teachers and other professionals that intervene in the educational, social and cultural areas. She believes games can be an incredible tool for working with individuals or groups and tries to spread their potential. She is interested in using board games to promote mental health, inclusion, and educational board game design.

Workshop Facilitators 

Guido Bruinsma With a background in work- and organizational psychology Guido finished his Ph.D. at the University of Twente on a simulation model on the orchestration of complex multi-organization collaborative work. Building on his passion for research methodology, technology and human behavior Guido's research focusses on the development and implementation process of gamebased interventions (serious games) and the development of health, performance, and data driven systems for esports performance enhancement. Guido was one of the founders of the esportslab at the University of Twente and Gamelaboost in the municipality of Enschede. Guido furthermore is involved in several startups and organizations in the field of organizational improvement, applied gaming, and esports.

Ton Spil teaches in the area of Business Information Systems for MBA and Management of Risk Management and Business and IT. He did his PhD thesis on the effectiveness of information strategies and after that he specialized in the application area healthcare and professional organizations. He is track chair e-health in main conferences and published on ISI A level. He was (guest) editor of JSIS and associate editor of several health journals. In 2017 his main topics are adoption of IT, business modeling, serious gaming and digital strategies applied on (tele) health, music and banking. He creates digital strategies for (social) media & health.