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ECGBL 2012
4-5 October, Cork, Ireland
Home >> ECGBL >> ECGBL 2012 >> Programme
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Conference Programme for the 6th European Conference on Games Based Learning ECGBL 2012

 

 


The programme for the conference is given below.


From late March, the titles of abstracts selected for submission as full papers will be listed on the Abstracts Selected page. We hope that this will help you to see how valuable the conference will be for you to attend.
A .pdf version of this timetable is available in the download section at the top of the At a Glance web page.

 



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Thursday 4 October

 

Stream A thru E

 

Posters and WIP

Friday 5 October

 

Stream A thru E

 

 

 

Wednesday 3 October 2012

18:30

River Lee Hotel
Welcome reception (Until 1930)

Thursday 4 October 2012

9:00

Registration and Refreshments

9:30

Room: Western Room
Welcome from the Conference Chair: Patrick Felicia

9:45

Keynote address:  Dr Simon Egenfeldt-Nielsen
"The potential of tablets to game-based learning."

10:30

Conference splits into streams

 

 

 

 

 

Room: Exhibition
Stream A:
Serious Games
Chair: Sylvester Anab

Room: Blarney
Stream B:
Game Design
Chair:
Darryl Charles

Room: Coachford
Stream C:
Primary Education
Chairs:
Anna-Sofia Alkind-Taylor

Room: Peake
Stream D:
Mini Track on Multi-User Virtual Environments for Game-based Learning
Chairs:
Stefan Göbel and Viktor Wendel

Room: Victoria
Stream E:
Game Based applications and tools
Chair:
Peter Mozelius

10:45

Exploring University Library Induction Within An Undergraduate Serious-Games Design Module
Bates Matthew, David Brown, Jon Fletcher and Sandra Price, Nottingham Trent University, UK

Creating Serious Games Through Multidisciplinary Teams At Third Level: Evaluating The Implications Of An In-House Approach
Rooney Pauline, Dublin Institute of Technology, Ireland

Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts
Wilson Amanda, Thomas Hainey and Thomas Connolly, University of West of Scotland, Scotland

A Pilot Implementation of an Immersive Online 3D Environment for Collaboration Among Computing Students in a Scottish University
Scullion Jim, Mark Stansfield, Thomas Hainey and Thomas Connolly, University of the West of Scotland, UK

What Do We Learn From The 'Game Of Catallaxy'?
Remmele Bernd, WHL Graduate School of Business and Economics, Germany

11:15

Towards Social Serious Games
Konert Johannes, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany

Combining Game Designs for Creating Adaptive and Personalized Educational Games
Zarraonandia Telmo, Mario Rafael Ruiz, Paloma Díaz and Ignacio Aedo, Universidad Carlos III de Madrid, Spain

The Use of Games-based Learning at Primary Education Level within the Curriculum for Excellence: A Combined Result of Two Regional Teacher Surveys
Razak Aisya, Amanda Wilson, Thomas Hainey Gavin Baxter and Thomas Connolly, University of West of Scotland, UK

Using Immersive Virtual Environments To Assess Science Understanding; The Impact Of Contextualization
Ketelhut Diane Jass,University of Maryland, Angela Shelton, Temple University, Phillidephia, USA

Combining Game Based Learning and Content and Language Integrated Learning Approaches: A Research Proposal Utilizing QR Codes and Google Earth in a Geography-based Game
Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and Penelope Papadopoulou, University of Western Macedonia, Greece

11:45

Towards the Constructive Incorporation of Serious Games Within Object Oriented Programming
Malliarakis Christos, Maya Satratzemi and Stelios Xynogalos, University of Macedonia, Greece

Co-Designing Interactive Content: Developing A Road Safety Game Concept For Adolescents
All Anissa, Elena Nunez Castellar and Jan Van Looy, IBBT-MICT-Ghent University, Belgium

Information and Communication Technology in Greek Primary Schools: A pilot application
Koutsikos Loukas, Vasiliki Holeva, Simeon Zourelidis, Maria Dova and Charalampos Patrikakis, Technical Educational Institution of Piraeus, Greece

Challenges to Develop an Interactive 3D Virtual World for Psychology Experiments
Lemmon Colin, Carrie Lui, David Cottrell and John Hamilton, James Cook University, Australia

Making Games and Environmental Design: Revealing Landscape Architecture
Marlow Christopher, Ball State University, Muncie United States

12:15

Collaborative Serious Game As A Sociable Computer-Supported Collaborative Learning Environment
Oksanen Kimmo  and Raija Hämäläinen, Finnish Institute for Educational Research, University of Jyväskylä, Finland

Scripted Collaboration to Guide the Pedagogy and Architecture of Digital Learning Games
Demetriadis Stavros, Thrasyvoulos Tsiatsos and Anastasios Karakostas, Aristotle University of Thessaloniki, Greece

 

OpenGame: A Framework for implementing 3D Collaborative Educational Games in OpenSim
Champsas Ioannis, Thrasyvoulos Tsiatsos,  Ioannis Leftheris Apostolos Mavridis and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece

 

12:45

Lunch

Lunch

Lunch

Lunch

Lunch

 

Room: Exhibition
Stream A:
Serious Games
Chair: Matthew Bates

Room: Blarney
Stream B:
Game Design
Chair:
Harri Ketamo

Room: Coachford
Stream C:
Mini track on Content and Assessment Integration for Games-Based Learning
Chair:
Thomas Hainey

Room: Peake
Stream D:
Mini Track on Multi-User Virtual Environments for Game-based Learning
Chair:
Stefan Göbel and Viktor Wendel

Room: Victoria
Stream E:
Older Learners and controversies in GBL
Chair: Alex Mosely

13:45

Game Based Learning Time-on-Task and Learning Performance According to the Students’ Temporal Perspective
Romero Margarida and Mireia Usart, ESADE, Spain

Rapid Development of Games Inspired Metacognitive Learning Experiences Using Moodle and GameMaker
Charles Darryl, University of Ulster, Chris Hanna, and Therese Charles, SilverFish Studios, and Richard Paul, University of Ulster, Ireland

Social Game Fliplife: Digging for Talents - an Analysis
Soebke Heinrich, Christiane Hadlich, Naira Müller, Tobias Hesse, Christoph Hennig, Sascha Schneider, Mario Aubel and Oliver Kornadt, Bauhaus-Universität Weimar, Germany

Social Gaming:Just Click & Reward?
Soebke Heinrich, Thomas Broker and Oliver Kornadt, Bauhaus-Universität Weimar, Germany

Not Just For Children: Game-Based Learning For Older Adults
Charlier Nathalie, Katholieke Universiteit Leuven, Belgium,  Nicola Whitton, Manchester Metropolitan University, UK,   Michela Ott, Consiglio Nazionale Delle Ricerche Istituto Tecnologie Didattiche, Italy and Bernd Remele, Wissenschaftliche Hochschule Lahr, Germany

14:15

GameDNA: a Method to Structure Player Actions in Serious Games
van Nimwegen Christof,  Pieter Wouters and Herre van Oostendorp, Utrecht University, The Netherlands

Game-Based Language Learning for Pre-school Children – a Design Perspective
Meyer Bente, Aalborg University, Copenhagen, Denmark

Assessment Integration in Games-based Learning: A Preliminary Review of the Literature
Hainey Thomas, Thomas Connolly Gavin Baxter, Richard Beeby and Liz Boyle, University of West of Scotland, UK

Multiplayer Adventures for Collaborative Learning With Serious Games
Reuter Christian, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany

Mastering Technology for Greater Autonomy: Device Familiarisation for Older Users Via Games
Darzentas Dimitri, Utrecht University, Netherlands, and Jenny Darzentas,  John Darzentas, University of the Aegean, Greece

14:45

Towards a Game-Chatbot: Extending the Interaction in Serious Games
Van Rosmalen Peter, Johan Eikelboom  Erik Bloemers, Kees Van Winzum and Pieter Spronck Open Universiteit, The Netherlands

Collocated and Situated Learning Game Design
Delomier Florent, , Bertrand David,  and Cyril Benazeth, and René Chalon, LIRIS/SILEX, University of Lyon, France

Integrating PBL Games into a Graduate-Level Statistics Module
O'Mullane John and Kathleen O'Sullivan, University College Cork, Ireland

Design and Evaluation of a 3D Collaborative Game to Support Game Based Learning
Leftheris Ioannis, Thrasyvoulos Tsiatsos, Ioannis Champsas Apostolos Mavridi and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece

Debating Matters in Digital Game-Based Learning
Sigurdardottir Helga, Nord-Trønderlag University College and Norwegian University of Science and Technology, Norway

15:15

Bringing Psychology into Financial Capability Games Through Teachable Agents
Peffer Gilbert, CIMNE, Barcelona, Spain Sharon Collard, University of Bristol, UK and Henrik Poulson, Blekinge Institute of Technology, Sweden
(Presentation only)

Supporting Cognitive Adaptability through Game Design
Gallagher Patrick, Learning Analysis Research Corporation and Shenan Prestwich, Advanced Distributed Learning, USA

Game-Based Assessment; Implementing An Android Application On Tablet Pcs For Peer-Evaluation
Charlier Nathalie, KU Leuven and Kristof Konings, Limburg Catholic University College, Belgium (Presentation)

 

 

15:45

Refreshments

Refreshments

Refreshments

Refreshments

Refreshments

 

Room: Exhibition
Stream A:
Serious Games
Chair: Gilbert Pfeffer

Room: Blarney
Stream B:
Communication skills
Chair:
Nathalie Charlier

Room: Coachford
Stream C:
Mini track on Barriers and Opportunities for the introduction of GBL in Educational Settings
Chair:
Pauline Rooney

Room: Peake
Stream D:
PhD Colloquium
Chair:
Patrick Felicia

Room: Victoria
Stream E:
Workshop on how to design cheap and effective traditional games
Led by
Alex Mosely and Nicola Whitton

16:15

A Platform Independent Model for Model Driven Serious Games Development
Tang Stephen, Martin Hanneghan and Chris Carter, Liverpool John Moores University, UK

DeLearyous: Training Interpersonal Communication Skills Using Unconstrained Text Input
Vaassen Frederik and Walter Daelemans, University of Antwerp and Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt and Koen Eneman Group T International University College, Leuven, Belgium

Learning by Playing: Can Serious Games Be Fun?
Wernbacher Thomas, Alexander Pfeiffer, Danube University Krems, Michael Wagner, Christian University College of Teacher Education Vienna/Krems and Joerg Hofstaetter, Ovos Media, Austria

1600-1610
Schools As Interactive Playgrounds: An Investigative Study Of Hong Kong Local Primary Pedagogy
Gupta Paridhi, The Hong Kong Polytechnic University, Hong Kong
1615-1625
Intelligent Assessment and Learner Personalisation in Virtual 3D Immersive Environments
McCusker Kerri, Michael Callaghan, Jim Harkin and Shane Wilson, University of Ulster, Northern Ireland
1630-1640
The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education
Denholm John Aristidis Protopsaltis and Sara de Freitas, The Serious Games Institute, Coventry U.K.
1645-1655
Interactive Narrator in Ludic Space: A Dynamic Story Plot Underneath the Framework of MMORPGs Storytelling System
Nobaew Banphot and Thomas Ryberg, E-Learning Lab , Department of Communication, Denmark
1700-1730 Feedback and discussion

Who needs time and money? How to design cheap and effective traditional games.
Moseley Alex, University of Leicester and Nicola Whitton, Manchester Metropolitan University, UK 

16:45

“The Hunt For Harald “ - Learning Language and Culture Through Gaming
Hansen Thomas,  and Anne Charlotte Peterson, Resource Center for Integration, Vejle, Denmark

FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support
Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim Westera, Open University of the Netherlands, The Netherlands

Exploring the Educational Value of Children's Game Authoring Practises: A Primary School Case Study
Allsop Yasemin, Wilbury Primary School, UK

17:15

The Serious Game Approach to Problem Based Learning for the Dependent Learner
Obikwelu Chinedu, Janet Read and Gavin Sim, University of Central Lancashire, Preston, UK

The Use of Games to Foster Fluency Amongst ESL Learners
Alemi Minoo and Aylar Fallah Vazirabad, University of Essex, UK
(presntation only)

 

17:45

Close of conference day

19:30

Conference dinner in the Aula Maxima at  University College Cork

 

 

Friday 5 October 2012

8:30

Refreshments available

9:00

Room: Western Room
Opening messages

9:10

Keynote address: Stephen Hegarty, Big Fish Games

9:50

Introduction to ECGBL 2013 in Porto, Portugal

10:00

Refreshments
Poster contributors present their research

Refreshments
Poster contributors present their research

Refreshments
Poster contributors present their research

Refreshments
Poster contributors present their research

Refreshments
Poster contributors present their research

 

Room: Exhibition
Stream A:
Evaluation and Measurement/ Role Play
Chair:
Gearoid O'Suilleabhain

Room: Blarney
Stream B:
Video Games
Chair:
  Adam Moore

Room: Coachford
Stream C:
GBL in the Classroom
Chair:
Claire Hampshire

Room: Peake
Stream D:
Mini Track on User Profiling in Game Based Learning
Chair: Francesco Bellotti

Room: Victoria
Stream E:
Methods and Practices
Chair: Amanda Wilson

10:30

Measuring User Experience In Tablet Based Educational Game
Kiili Kristian, Tampere University of Technology, Antti Koivisto, Satakunta University of Applied Sciences, Finland, Enda Finn, Dundalk Institute of Technology, Ireland and Harri Ketamo, eedu Ltd., Finland

Moving on: Use of Computer Games During Transitional Care For Young People With Long Term Medical Conditions
Wilson Andrew, Birmingham City University and Janet McDonagh, Birmingham Children's Hospital NHS Foundation Trust, UK

Educational Games for Self Learning in Introductory Programming Courses-a Straightforward Design Approach with Progression Mechanisms
Ljungkvist Peter and Peter Mozelius, Stockholm University, Sweden

Measuring Enjoyment in Games Through EEG Signal Analysis
Plotnikov Anton, Natallia Stakheika and Carlotta Schatten,  Francesco Bellotti, D Pranantha, R Berta, A De Gloria, University of Genoa - Dynatech, Italy

Story-Telling And Narrative Methods With Localised Context To Preserve Knowledge
Jupit Amelia Jati Robert, Jacey-Lynn Minoi,  Alvin Wee Yeo, Universiti Malaysia Sarawak, Malaysia, Sylvester Arnab, Serious Games Institute, University of Coventry, UK

11:00

Behavioral evaluation of preference for game-based learning procedures
Marques Leonardo and de Souza Deisy, Federal University of Sao Carlos, Brazil

Educational Video Games Evaluation: An Approach Based on the Educational Playability
Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea Patricia Paderewski Rodrigez and José Luis González Sánchez, University of Granada, Spain

Towards Creative Pedagogy: Empowering Students To Develop Games
Kiili Kristian, Teemu Jönkkäri, Tampere University of Technology, Carita Kiili, University of Jyväskylä, Finalnd and Michela Ott, Istituto Tecnologie Didattiche, Italy

Fighting Physical and Mental Decline of Elderly with Adaptive Serious Games
Kickmeier-Rust Michael, Andreas Holzinger, Dietrich Albert, Graz University of Technology, Austria

Authoring and Re-Authoring Processes for Educational Adventure Games
Mehm Florian,  Stefan Göbel and Ralf Steinmetz, Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Germany

11:30

Scen-LRPG: a Board Game To Collaboratively Design GBL Scenarios: Qualitative Analysis Of An Experiment
Pernin  Jean-Philippe, Florence Michau , Nadine Mamdran, LIG, Grenoble and Christelle Mariais, Symetrix, France

Pre-service Teachers’ Views on Using Adventure Video Games for Language Learning
Chen Howard Hao-Jan, Christine Yang and Ming-Puu Chen, National Taiwan Normal University, and Nian-Shing Chen, , National Sun Yat-sen University, Kaohsiung Taiwan

Development of Computer Games for Training Programming Skills
Shabalina Olga, Pavel Vorobkalov, Alexander Katave, Volgograd State Technical University, Alexander Davtyan, Moscow Institute of Physics and Technology and Peter Blanchfield, University of Nottingham, UK

Multimodal Interaction Experience for Users with Autism in a 3D Environment
Sbattella Licia Alessandro Trivilini , and Roberto Tedesco, Politecnico di Milano, Itlay

Making the Implicit Explicit: Game-Based Training Practices from an Instructor Perspective
Alklind Taylor Anna-Sofia and Per Backlund, University of Skövde, Sweden

12:00

Let’s go to the Movies! Learning Math through Creativity and Role Playing.
Panagouli Dimitra and Maria Priovolou, Hellenic American Educational Foundation, Athens, Greece

Exploring the Educational Perspectives of XBOX Kinect Based Video Games
Kandroudi Marina and Tharrenos Bratitsis, University of Western Macedonia, Greece

 

 

Cognitive task analysis (CTA) in the Continuing/ Higher Education Methods Using Games(CHERMUG) project
Boyle Elizabeth, Ewan MacArthur, Thomas Connolly, Thomas Hainey, Brian Johnston, University of the West of Scotland, UK, Peter van Rosmalen, Open University of the Netherlands, Pablo Moreno Ger, Baltasar Fernández Manjón Universidad Complutense de Madrid, Spain, Anne Kärki, Tiina Pennanen, Satakunta University of Applied Sciences, Pori, Finland, Madalina Manea, University of Medicine and Pharmacy of Craiova, Craiova, Romania and Kam Starr, PLAYGEN, London, UK 

12:30

Lunch

Lunch

Lunch

Lunch

Lunch

 

Room: Exhibition
Stream A:
Mobile Learning
Chair: John O'Mullane

Room: Blarney
Stream B:
Video Games
Chair:
Bernd Remmel

Room: Coachford
Stream C:
Game Based Applications and Tools
Chair:
Diane Jass Ketelhut

Room:  Peake
Stream D:
Social Media
Chair: Brian Nelson

 

13:30

Effective Citizenship Education Through Mobile Game Based Learning; The Statecraft X
Chee Yam San, Swati Mehrotra and Qiang Liu, Nanyang Technological University, Singapore

An Inclusive Framework for Developing Video Games for Learning
Mustaquim Moyen, Tobias Mystrom Uppsala University, Sweden

Standardised Training Simulations: A Case Study of the Water Industry in Australia
Lui Siu Man, Colin Lemmon Andrew Joy, and John Hamilton, James Cook University, Cairns Australia

Using Social Media Technology as an Educational Tool
Heavin Ciara and Karen Neville University College Cork, Ireland

 

14:00

Reflective, Reflexive Guided Appropriation; Facilitating Teacher Adoption Of Game Based Learning In Classrooms
Chee Yam San and Swati Mehrotra, Nanyang Technological University, Singapore

Video Games And Civic Learning.
Bourgonjon Jeroen, Kris Rutten, Ronald Soetaert, Ghent University, Belgium

Digital Games and the Hero's Journey in Change and Innovation Management Workshops
Busch Carste,n Martin Steinicke, and Florian Conrad, University of Applied Sciences HTW-Berlin – gameslab, Germany

Click, Share And Learn! Social Network Games As Serious play
de Andrade e Silva Suen, Utrecht University, The Netherlands

 

14:30

Eedu Elements: A School in a Game
Ketamo Harri, Vesa Koivisto, Timo Teimonen and Kaius Thiel, EEDU Ltd., Finland

 

 

Learning Game 2.0: Support for Game Modding as a Learning Activity
Monterrat Baptiste, Elise Lavoué and Sébastien George, Liris Laboratory - Insa Lyon, France

 

15:00

Room: Western Room
Summary of issues covered during the conference
Led by Patrick Felicia
Presentation of Prizes for the Best PhD Paper and the Best Poster

15:30

Close of Conference

Close of Conference

Close of Conference

Close of Conference

Close of Conference

 

Work-in-Progress/Posters

Poster only

 

Staying the Course – A Game Designed To Facilitate Students’ Transition To Higher Education
Hamshire Claire, Nicola Whitton, Manchester Metropolitan University and Peter Whitton, Salford University, UK

Improve Or Not To Improve? Comparative Investigation Of Game-Based Learning In Technologically Advanced And Non-Sophisticated Environments.
Zorina Aljona, ESSEC Business School, France

Designing Games For Well-Being: Excergames For Elderly People
Leinonen Markus, Antti Koivisto, Andrew Sirkka, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University of Technology, Finland

Insights Into Student Learning Using Virtual Environments As Assessments; Datamining SAVE Science
Ketelhut Diane Jass, University of Maryland, Brian Nelson, Arizona State University, Alexander Yates and Avirup Sil, Temple university, USA

Serious Sports; Assessment of Sport and Movement Based Games
Pivec Maja, FH Joanneum University of Applied Sciences, Austria, Gearoid O'Suilleabhain, Roisin Garvey and Darragh Coakley, DEIS, Irland 

 

A Design Strategy for Scaling Up Implementations in Virtual Environments
Natarajan Uma, Mandy Kirchgessner, Temple University, USA, and Diane Jass Ketelhut,SAVE Science,University of Maryland College of Education,Teaching and Learning,  USA

Virtual Tutor Inside a Game: A Case Study From The MIRROR Project
Pannese Lucia, Dalia Morosini and Stephane Chaudron, imaginary srl, italy

Serious Game for relationships and sex education (RSE): Promoting Discourse on Eliminating Pressure and coercion in Adolescent Relationships
Arnab Sylvester, Serious Games Institute, UK and Katherine E Brown, Coventry University, UK

Potentials of Using Game-based Learning in Training; A Detailed Field Research
Pivec Maja, FH JOANNEUM University of Applied Sciences, Austria and Etelberto Costa, APG - Associação Portuguesa dos Gestores e Tecnicos dos Recursos Humanos, Portugal

Stories from the 20th Century Czechoslovakia; Serious Game for Teaching History
Sisler Vít and Cyril Brom, Charles University in Prague, Czech Republic

 

Class Room vs In-Situ Simulation
Gaupp Rainer, EduSim, Switzerland (WIP, Main) GBL-022

Minecraft in an English Class
Schifter Catherine, Temple University, USA

Motivating Elderly People To Exercise Using a Social Collaborative Exergame with Adaptive Difficulty.
Cantwell Dale, Daire O Broin, Ross Palmer and Greg Doyle, Institute of Technology Carlow, Ireland

Learning And Enjoyment During After-School Hours; Evaluation Of An Integrative Model
Weizman Ayelet and Orit Broza, Snunit Center for the Advancement of Web Based Learning, Israel

 

 

Learning Syntax Using Serious Games: Gamification Of Programming Languages
Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia, Claudia Ribeiro and João Pereira, INESC-ID, Portugal (WIP, Main) GBL-058

Alternate Reality Game for University-Level Computer Science Education
Hakulinen Lasse, Aalto University, Finland

 

Engineering Habits in Virtual Worlds
Broker Thomas, Bauhaus-Universität Weimar, Germany

 

 

Vocalnayno; Designing a Game-Based Intervention to Support Reading Development in Primary Schools
Scott Michael, Brunel University, UK (WIP, Main) GBL-134

User Models and Affective Metacognitive Scaffolding for Adaptive Games
Pannese Lucia, Dalia Morosini, imaginary srl, Italy, Viktoria Pammer-Schindler, Know-Center, Germany and Adam Moore, Trinity College Dublin, Ireland

 

 

 

 

 

 

 

 

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