| Wednesday 3 October 2012 |
| 18:30 | River Lee Hotel Welcome reception (Until 1930) |
| Thursday 4 October 2012 |
| 9:00 | Registration and Refreshments |
| 9:30 | Room: Western Room Welcome from the Conference Chair: Patrick Felicia |
| 9:45 | Keynote address: Dr Simon Egenfeldt-Nielsen "The potential of tablets to game-based learning." |
| 10:30 | Conference splits into streams | | | | |
| | Room: Exhibition Stream A: Serious Games Chair: Sylvester Anab | Room: Blarney Stream B: Game Design Chair: Darryl Charles | Room: Coachford Stream C: Primary Education Chairs: Anna-Sofia Alkind-Taylor | Room: Peake Stream D: Mini Track on Multi-User Virtual Environments for Game-based Learning Chairs: Stefan Göbel and Viktor Wendel | Room: Victoria Stream E: Game Based applications and tools Chair: Peter Mozelius |
| 10:45 | Exploring University Library Induction Within An Undergraduate Serious-Games Design Module Bates Matthew, David Brown, Jon Fletcher and Sandra Price, Nottingham Trent University, UK | Creating Serious Games Through Multidisciplinary Teams At Third Level: Evaluating The Implications Of An In-House Approach Rooney Pauline, Dublin Institute of Technology, Ireland | Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts Wilson Amanda, Thomas Hainey and Thomas Connolly, University of West of Scotland, Scotland | A Pilot Implementation of an Immersive Online 3D Environment for Collaboration Among Computing Students in a Scottish University Scullion Jim, Mark Stansfield, Thomas Hainey and Thomas Connolly, University of the West of Scotland, UK | What Do We Learn From The 'Game Of Catallaxy'? Remmele Bernd, WHL Graduate School of Business and Economics, Germany |
| 11:15 | Towards Social Serious Games Konert Johannes, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany | Combining Game Designs for Creating Adaptive and Personalized Educational Games Zarraonandia Telmo, Mario Rafael Ruiz, Paloma Díaz and Ignacio Aedo, Universidad Carlos III de Madrid, Spain | The Use of Games-based Learning at Primary Education Level within the Curriculum for Excellence: A Combined Result of Two Regional Teacher Surveys Razak Aisya, Amanda Wilson, Thomas Hainey Gavin Baxter and Thomas Connolly, University of West of Scotland, UK | Using Immersive Virtual Environments To Assess Science Understanding; The Impact Of Contextualization Ketelhut Diane Jass,University of Maryland, Angela Shelton, Temple University, Phillidephia, USA | Combining Game Based Learning and Content and Language Integrated Learning Approaches: A Research Proposal Utilizing QR Codes and Google Earth in a Geography-based Game Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and Penelope Papadopoulou, University of Western Macedonia, Greece |
| 11:45 | Towards the Constructive Incorporation of Serious Games Within Object Oriented Programming Malliarakis Christos, Maya Satratzemi and Stelios Xynogalos, University of Macedonia, Greece | Co-Designing Interactive Content: Developing A Road Safety Game Concept For Adolescents All Anissa, Elena Nunez Castellar and Jan Van Looy, IBBT-MICT-Ghent University, Belgium | Information and Communication Technology in Greek Primary Schools: A pilot application Koutsikos Loukas, Vasiliki Holeva, Simeon Zourelidis, Maria Dova and Charalampos Patrikakis, Technical Educational Institution of Piraeus, Greece | Challenges to Develop an Interactive 3D Virtual World for Psychology Experiments Lemmon Colin, Carrie Lui, David Cottrell and John Hamilton, James Cook University, Australia | Making Games and Environmental Design: Revealing Landscape Architecture Marlow Christopher, Ball State University, Muncie United States |
| 12:15 | Collaborative Serious Game As A Sociable Computer-Supported Collaborative Learning Environment Oksanen Kimmo and Raija Hämäläinen, Finnish Institute for Educational Research, University of Jyväskylä, Finland | Scripted Collaboration to Guide the Pedagogy and Architecture of Digital Learning Games Demetriadis Stavros, Thrasyvoulos Tsiatsos and Anastasios Karakostas, Aristotle University of Thessaloniki, Greece | | OpenGame: A Framework for implementing 3D Collaborative Educational Games in OpenSim Champsas Ioannis, Thrasyvoulos Tsiatsos, Ioannis Leftheris Apostolos Mavridis and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece | |
| 12:45 | Lunch | Lunch | Lunch | Lunch | Lunch |
| | Room: Exhibition Stream A: Serious Games Chair: Matthew Bates | Room: Blarney Stream B: Game Design Chair: Harri Ketamo | Room: Coachford Stream C: Mini track on Content and Assessment Integration for Games-Based Learning Chair: Thomas Hainey | Room: Peake Stream D: Mini Track on Multi-User Virtual Environments for Game-based Learning Chair: Stefan Göbel and Viktor Wendel | Room: Victoria Stream E: Older Learners and controversies in GBL Chair: Alex Mosely |
| 13:45 | Game Based Learning Time-on-Task and Learning Performance According to the Students’ Temporal Perspective Romero Margarida and Mireia Usart, ESADE, Spain | Rapid Development of Games Inspired Metacognitive Learning Experiences Using Moodle and GameMaker Charles Darryl, University of Ulster, Chris Hanna, and Therese Charles, SilverFish Studios, and Richard Paul, University of Ulster, Ireland | Social Game Fliplife: Digging for Talents - an Analysis Soebke Heinrich, Christiane Hadlich, Naira Müller, Tobias Hesse, Christoph Hennig, Sascha Schneider, Mario Aubel and Oliver Kornadt, Bauhaus-Universität Weimar, Germany | Social Gaming:Just Click & Reward? Soebke Heinrich, Thomas Broker and Oliver Kornadt, Bauhaus-Universität Weimar, Germany | Not Just For Children: Game-Based Learning For Older Adults Charlier Nathalie, Katholieke Universiteit Leuven, Belgium, Nicola Whitton, Manchester Metropolitan University, UK, Michela Ott, Consiglio Nazionale Delle Ricerche Istituto Tecnologie Didattiche, Italy and Bernd Remele, Wissenschaftliche Hochschule Lahr, Germany |
| 14:15 | GameDNA: a Method to Structure Player Actions in Serious Games van Nimwegen Christof, Pieter Wouters and Herre van Oostendorp, Utrecht University, The Netherlands | Game-Based Language Learning for Pre-school Children – a Design Perspective Meyer Bente, Aalborg University, Copenhagen, Denmark | Assessment Integration in Games-based Learning: A Preliminary Review of the Literature Hainey Thomas, Thomas Connolly Gavin Baxter, Richard Beeby and Liz Boyle, University of West of Scotland, UK | Multiplayer Adventures for Collaborative Learning With Serious Games Reuter Christian, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany | Mastering Technology for Greater Autonomy: Device Familiarisation for Older Users Via Games Darzentas Dimitri, Utrecht University, Netherlands, and Jenny Darzentas, John Darzentas, University of the Aegean, Greece |
| 14:45 | Towards a Game-Chatbot: Extending the Interaction in Serious Games Van Rosmalen Peter, Johan Eikelboom Erik Bloemers, Kees Van Winzum and Pieter Spronck Open Universiteit, The Netherlands | Collocated and Situated Learning Game Design Delomier Florent, , Bertrand David, and Cyril Benazeth, and René Chalon, LIRIS/SILEX, University of Lyon, France | Integrating PBL Games into a Graduate-Level Statistics Module O'Mullane John and Kathleen O'Sullivan, University College Cork, Ireland | Design and Evaluation of a 3D Collaborative Game to Support Game Based Learning Leftheris Ioannis, Thrasyvoulos Tsiatsos, Ioannis Champsas Apostolos Mavridi and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece | Debating Matters in Digital Game-Based Learning Sigurdardottir Helga, Nord-Trønderlag University College and Norwegian University of Science and Technology, Norway |
| 15:15 | Bringing Psychology into Financial Capability Games Through Teachable Agents Peffer Gilbert, CIMNE, Barcelona, Spain Sharon Collard, University of Bristol, UK and Henrik Poulson, Blekinge Institute of Technology, Sweden (Presentation only) | Supporting Cognitive Adaptability through Game Design Gallagher Patrick, Learning Analysis Research Corporation and Shenan Prestwich, Advanced Distributed Learning, USA | Game-Based Assessment; Implementing An Android Application On Tablet Pcs For Peer-Evaluation Charlier Nathalie, KU Leuven and Kristof Konings, Limburg Catholic University College, Belgium (Presentation) | | |
| 15:45 | Refreshments | Refreshments | Refreshments | Refreshments | Refreshments |
| | Room: Exhibition Stream A: Serious Games Chair: Gilbert Pfeffer | Room: Blarney Stream B: Communication skills Chair: Nathalie Charlier | Room: Coachford Stream C: Mini track on Barriers and Opportunities for the introduction of GBL in Educational Settings Chair: Pauline Rooney | Room: Peake Stream D: PhD Colloquium Chair: Patrick Felicia | Room: Victoria Stream E: Workshop on how to design cheap and effective traditional games Led by Alex Mosely and Nicola Whitton |
| 16:15 | A Platform Independent Model for Model Driven Serious Games Development Tang Stephen, Martin Hanneghan and Chris Carter, Liverpool John Moores University, UK | DeLearyous: Training Interpersonal Communication Skills Using Unconstrained Text Input Vaassen Frederik and Walter Daelemans, University of Antwerp and Jeroen Wauters, Frederik Van Broeckhoven, Maarten Van Overveldt and Koen Eneman Group T International University College, Leuven, Belgium | Learning by Playing: Can Serious Games Be Fun? Wernbacher Thomas, Alexander Pfeiffer, Danube University Krems, Michael Wagner, Christian University College of Teacher Education Vienna/Krems and Joerg Hofstaetter, Ovos Media, Austria | 1600-1610 Schools As Interactive Playgrounds: An Investigative Study Of Hong Kong Local Primary Pedagogy Gupta Paridhi, The Hong Kong Polytechnic University, Hong Kong 1615-1625 Intelligent Assessment and Learner Personalisation in Virtual 3D Immersive Environments McCusker Kerri, Michael Callaghan, Jim Harkin and Shane Wilson, University of Ulster, Northern Ireland 1630-1640 The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education Denholm John Aristidis Protopsaltis and Sara de Freitas, The Serious Games Institute, Coventry U.K. 1645-1655 Interactive Narrator in Ludic Space: A Dynamic Story Plot Underneath the Framework of MMORPGs Storytelling System Nobaew Banphot and Thomas Ryberg, E-Learning Lab , Department of Communication, Denmark 1700-1730 Feedback and discussion | Who needs time and money? How to design cheap and effective traditional games. Moseley Alex, University of Leicester and Nicola Whitton, Manchester Metropolitan University, UK |
| 16:45 | “The Hunt For Harald “ - Learning Language and Culture Through Gaming Hansen Thomas, and Anne Charlotte Peterson, Resource Center for Integration, Vejle, Denmark | FILTWAM - A Framework for Online Game-based Communication Skills Training - Using Webcams and Microphones for Enhancing Learner Support Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim Westera, Open University of the Netherlands, The Netherlands | Exploring the Educational Value of Children's Game Authoring Practises: A Primary School Case Study Allsop Yasemin, Wilbury Primary School, UK |
| 17:15 | The Serious Game Approach to Problem Based Learning for the Dependent Learner Obikwelu Chinedu, Janet Read and Gavin Sim, University of Central Lancashire, Preston, UK | The Use of Games to Foster Fluency Amongst ESL Learners Alemi Minoo and Aylar Fallah Vazirabad, University of Essex, UK (presntation only) | |
| 17:45 | Close of conference day |
| 19:30 | Conference dinner in the Aula Maxima at University College Cork |
| | |
| Friday 5 October 2012 |
| 8:30 | Refreshments available |
| 9:00 | Room: Western Room Opening messages |
| 9:10 | Keynote address: Stephen Hegarty, Big Fish Games |
| 9:50 | Introduction to ECGBL 2013 in Porto, Portugal |
| 10:00 | Refreshments Poster contributors present their research | Refreshments Poster contributors present their research | Refreshments Poster contributors present their research | Refreshments Poster contributors present their research | Refreshments Poster contributors present their research |
| | Room: Exhibition Stream A: Evaluation and Measurement/ Role Play Chair: Gearoid O'Suilleabhain | Room: Blarney Stream B: Video Games Chair: Adam Moore | Room: Coachford Stream C: GBL in the Classroom Chair: Claire Hampshire | Room: Peake Stream D: Mini Track on User Profiling in Game Based Learning Chair: Francesco Bellotti | Room: Victoria Stream E: Methods and Practices Chair: Amanda Wilson |
| 10:30 | Measuring User Experience In Tablet Based Educational Game Kiili Kristian, Tampere University of Technology, Antti Koivisto, Satakunta University of Applied Sciences, Finland, Enda Finn, Dundalk Institute of Technology, Ireland and Harri Ketamo, eedu Ltd., Finland | Moving on: Use of Computer Games During Transitional Care For Young People With Long Term Medical Conditions Wilson Andrew, Birmingham City University and Janet McDonagh, Birmingham Children's Hospital NHS Foundation Trust, UK | Educational Games for Self Learning in Introductory Programming Courses-a Straightforward Design Approach with Progression Mechanisms Ljungkvist Peter and Peter Mozelius, Stockholm University, Sweden | Measuring Enjoyment in Games Through EEG Signal Analysis Plotnikov Anton, Natallia Stakheika and Carlotta Schatten, Francesco Bellotti, D Pranantha, R Berta, A De Gloria, University of Genoa - Dynatech, Italy | Story-Telling And Narrative Methods With Localised Context To Preserve Knowledge Jupit Amelia Jati Robert, Jacey-Lynn Minoi, Alvin Wee Yeo, Universiti Malaysia Sarawak, Malaysia, Sylvester Arnab, Serious Games Institute, University of Coventry, UK |
| 11:00 | Behavioral evaluation of preference for game-based learning procedures Marques Leonardo and de Souza Deisy, Federal University of Sao Carlos, Brazil | Educational Video Games Evaluation: An Approach Based on the Educational Playability Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea Patricia Paderewski Rodrigez and José Luis González Sánchez, University of Granada, Spain | Towards Creative Pedagogy: Empowering Students To Develop Games Kiili Kristian, Teemu Jönkkäri, Tampere University of Technology, Carita Kiili, University of Jyväskylä, Finalnd and Michela Ott, Istituto Tecnologie Didattiche, Italy | Fighting Physical and Mental Decline of Elderly with Adaptive Serious Games Kickmeier-Rust Michael, Andreas Holzinger, Dietrich Albert, Graz University of Technology, Austria | Authoring and Re-Authoring Processes for Educational Adventure Games Mehm Florian, Stefan Göbel and Ralf Steinmetz, Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Germany |
| 11:30 | Scen-LRPG: a Board Game To Collaboratively Design GBL Scenarios: Qualitative Analysis Of An Experiment Pernin Jean-Philippe, Florence Michau , Nadine Mamdran, LIG, Grenoble and Christelle Mariais, Symetrix, France | Pre-service Teachers’ Views on Using Adventure Video Games for Language Learning Chen Howard Hao-Jan, Christine Yang and Ming-Puu Chen, National Taiwan Normal University, and Nian-Shing Chen, , National Sun Yat-sen University, Kaohsiung Taiwan | Development of Computer Games for Training Programming Skills Shabalina Olga, Pavel Vorobkalov, Alexander Katave, Volgograd State Technical University, Alexander Davtyan, Moscow Institute of Physics and Technology and Peter Blanchfield, University of Nottingham, UK | Multimodal Interaction Experience for Users with Autism in a 3D Environment Sbattella Licia Alessandro Trivilini , and Roberto Tedesco, Politecnico di Milano, Itlay | Making the Implicit Explicit: Game-Based Training Practices from an Instructor Perspective Alklind Taylor Anna-Sofia and Per Backlund, University of Skövde, Sweden |
| 12:00 | Let’s go to the Movies! Learning Math through Creativity and Role Playing. Panagouli Dimitra and Maria Priovolou, Hellenic American Educational Foundation, Athens, Greece | Exploring the Educational Perspectives of XBOX Kinect Based Video Games Kandroudi Marina and Tharrenos Bratitsis, University of Western Macedonia, Greece | | | Cognitive task analysis (CTA) in the Continuing/ Higher Education Methods Using Games(CHERMUG) project Boyle Elizabeth, Ewan MacArthur, Thomas Connolly, Thomas Hainey, Brian Johnston, University of the West of Scotland, UK, Peter van Rosmalen, Open University of the Netherlands, Pablo Moreno Ger, Baltasar Fernández Manjón Universidad Complutense de Madrid, Spain, Anne Kärki, Tiina Pennanen, Satakunta University of Applied Sciences, Pori, Finland, Madalina Manea, University of Medicine and Pharmacy of Craiova, Craiova, Romania and Kam Starr, PLAYGEN, London, UK |
| 12:30 | Lunch | Lunch | Lunch | Lunch | Lunch |
| | Room: Exhibition Stream A: Mobile Learning Chair: John O'Mullane | Room: Blarney Stream B: Video Games Chair: Bernd Remmel | Room: Coachford Stream C: Game Based Applications and Tools Chair: Diane Jass Ketelhut | Room: Peake Stream D: Social Media Chair: Brian Nelson | |
| 13:30 | Effective Citizenship Education Through Mobile Game Based Learning; The Statecraft X Chee Yam San, Swati Mehrotra and Qiang Liu, Nanyang Technological University, Singapore | An Inclusive Framework for Developing Video Games for Learning Mustaquim Moyen, Tobias Mystrom Uppsala University, Sweden | Standardised Training Simulations: A Case Study of the Water Industry in Australia Lui Siu Man, Colin Lemmon Andrew Joy, and John Hamilton, James Cook University, Cairns Australia | Using Social Media Technology as an Educational Tool Heavin Ciara and Karen Neville University College Cork, Ireland | |
| 14:00 | Reflective, Reflexive Guided Appropriation; Facilitating Teacher Adoption Of Game Based Learning In Classrooms Chee Yam San and Swati Mehrotra, Nanyang Technological University, Singapore | Video Games And Civic Learning. Bourgonjon Jeroen, Kris Rutten, Ronald Soetaert, Ghent University, Belgium | Digital Games and the Hero's Journey in Change and Innovation Management Workshops Busch Carste,n Martin Steinicke, and Florian Conrad, University of Applied Sciences HTW-Berlin – gameslab, Germany | Click, Share And Learn! Social Network Games As Serious play de Andrade e Silva Suen, Utrecht University, The Netherlands | |
| 14:30 | Eedu Elements: A School in a Game Ketamo Harri, Vesa Koivisto, Timo Teimonen and Kaius Thiel, EEDU Ltd., Finland | | | Learning Game 2.0: Support for Game Modding as a Learning Activity Monterrat Baptiste, Elise Lavoué and Sébastien George, Liris Laboratory - Insa Lyon, France | |
| 15:00 | Room: Western Room Summary of issues covered during the conference Led by Patrick Felicia Presentation of Prizes for the Best PhD Paper and the Best Poster |
| 15:30 | Close of Conference | Close of Conference | Close of Conference | Close of Conference | Close of Conference |
| | Work-in-Progress/Posters | Poster only |
| | Staying the Course – A Game Designed To Facilitate Students’ Transition To Higher Education Hamshire Claire, Nicola Whitton, Manchester Metropolitan University and Peter Whitton, Salford University, UK | Improve Or Not To Improve? Comparative Investigation Of Game-Based Learning In Technologically Advanced And Non-Sophisticated Environments. Zorina Aljona, ESSEC Business School, France | Designing Games For Well-Being: Excergames For Elderly People Leinonen Markus, Antti Koivisto, Andrew Sirkka, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University of Technology, Finland | Insights Into Student Learning Using Virtual Environments As Assessments; Datamining SAVE Science Ketelhut Diane Jass, University of Maryland, Brian Nelson, Arizona State University, Alexander Yates and Avirup Sil, Temple university, USA | Serious Sports; Assessment of Sport and Movement Based Games Pivec Maja, FH Joanneum University of Applied Sciences, Austria, Gearoid O'Suilleabhain, Roisin Garvey and Darragh Coakley, DEIS, Irland |
| | A Design Strategy for Scaling Up Implementations in Virtual Environments Natarajan Uma, Mandy Kirchgessner, Temple University, USA, and Diane Jass Ketelhut,SAVE Science,University of Maryland College of Education,Teaching and Learning, USA | Virtual Tutor Inside a Game: A Case Study From The MIRROR Project Pannese Lucia, Dalia Morosini and Stephane Chaudron, imaginary srl, italy | Serious Game for relationships and sex education (RSE): Promoting Discourse on Eliminating Pressure and coercion in Adolescent Relationships Arnab Sylvester, Serious Games Institute, UK and Katherine E Brown, Coventry University, UK | Potentials of Using Game-based Learning in Training; A Detailed Field Research Pivec Maja, FH JOANNEUM University of Applied Sciences, Austria and Etelberto Costa, APG - Associação Portuguesa dos Gestores e Tecnicos dos Recursos Humanos, Portugal | Stories from the 20th Century Czechoslovakia; Serious Game for Teaching History Sisler Vít and Cyril Brom, Charles University in Prague, Czech Republic |
| | Class Room vs In-Situ Simulation Gaupp Rainer, EduSim, Switzerland (WIP, Main) GBL-022 | Minecraft in an English Class Schifter Catherine, Temple University, USA | Motivating Elderly People To Exercise Using a Social Collaborative Exergame with Adaptive Difficulty. Cantwell Dale, Daire O Broin, Ross Palmer and Greg Doyle, Institute of Technology Carlow, Ireland | Learning And Enjoyment During After-School Hours; Evaluation Of An Integrative Model Weizman Ayelet and Orit Broza, Snunit Center for the Advancement of Web Based Learning, Israel | |
| | Learning Syntax Using Serious Games: Gamification Of Programming Languages Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia, Claudia Ribeiro and João Pereira, INESC-ID, Portugal (WIP, Main) GBL-058 | Alternate Reality Game for University-Level Computer Science Education Hakulinen Lasse, Aalto University, Finland | | Engineering Habits in Virtual Worlds Broker Thomas, Bauhaus-Universität Weimar, Germany | |
| | Vocalnayno; Designing a Game-Based Intervention to Support Reading Development in Primary Schools Scott Michael, Brunel University, UK (WIP, Main) GBL-134 | User Models and Affective Metacognitive Scaffolding for Adaptive Games Pannese Lucia, Dalia Morosini, imaginary srl, Italy, Viktoria Pammer-Schindler, Know-Center, Germany and Adam Moore, Trinity College Dublin, Ireland | | | |