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ECGBL 2012
4-5 October, Cork, Ireland
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| Home >> ECGBL >> ECGBL 2012 >> Abstracts Selected |
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| Abstracts Selected | |
| Abstract submissions are now closed. This page now lists the abstracts selected for submission as full papers to the double blind review process. To protect the integrity of the review process, abstract titles and author details are separated. The former are listed in random order and the latter by lead author surname. Full papers are due not later than 4 May 2012. Please read the model paper document and the submission guidelines page. Authors are advised that this is a FINAL date. Earlier submission of the full paper helps us to manage the review process in a timely manner. Papers should be submitted as soon as they are ready as .doc, .docx or .rtf file attachments by email to the Conference Manager, Julia Hawkins with the paper submission checklist and copyright form. You can see an outline programme for the conference on the Programme page. |
| Abstract Titles – Listed in random order |
| Insights Into Student Learning Using Virtual Environments As Assessments; Datamining SAVE Science | Using Immersive Virtual Environments To Assess Science Understanding; The Impact Of Contextualization |
| Employing Roleplay in Teaching And Learning; A Case Of Higher Education | Schools As Interactive Playgrounds; An Investigative Study Of Hong Kong Local Primary Curriculum |
| Class Room vs In-Situ Simulation | Effective Citizenship Education Through Mobile Game Based Learning; The Statecraft X Curriculum |
| Gamebooks; Media Pucks For Interactive Teaching Learning/Teaching | Flow Experiences of Adolescents in Terms of Internet Café Environment and Computer Game Play Characteristics |
| A Design Strategy for Scaling Up Implementations in Virtual Environments | Educational Playability Heuristics for Educational Video Games |
| Assessment Integration for Games-based Learning | Game Based Learning Time-On-Task And Learning Performance According To The Students’ Temporal Perspective |
| Content Integration for Games-based Learning | An Inclusive Framework for Developing Video Games for Learning |
| Exploring The Educational Value Of Children's Game Authoring Practises; A Primary School Case Study | A Pilot Implementation Of An Immersive Online 3D Environment For Collaboration Among Computing Students In A Scottish University |
| Moving on; Use of Computer Games During Transitional Care For Young People With Long Term Medical Conditions | Using Social Media Technology as an Educational Tool |
| Universal Exchange Student: Transformative Games | Staying the Course – A Game Designed To Facilitate Students’ Transition To Higher Education |
| Collaborative Serious Game As A Sociable Computer-Supported Collaborative Learning Environment | Multimodal Interaction Experience for Users with Autism in a 3D Environment |
| The Use of Games to Foster Fluency | TRON; a Minimal Virtual Team Game For Education |
| Creating Serious Games Through Multidisciplinary Teams At Third Level; Evaluating The Implications Of An In-House Approach | GameDNA |
| Intelligent Assessment and Learner Personalisation in Virtual 3D Immersive Environments | Not Just For Children; Game-Based Learning For Older Adults |
| Scen-LRPG; a Board Game To Collaboratively Design GBL Scenarios Qualitative Analysis Of An Experiment | Virtual Tutor Into A Game; A Case Study From The MIRROR Project |
| Developing Games Within A Pedagogy That Enhances Equity | Learning And Enjoyment During After-School Hours; Evaluation Of An Integrative Model |
| Improve Or Not To Improve? Comparative Investigation Of Game-Based Learning In Technologically Advanced And Non-Sophisticated Environments. | Scenarisation Of A Pedagogical Activity Through Game Items |
| The Serious Game Approach to Problem Based Learning for the Dependent Learner | Development of Computer Games for Training Programming Skills |
| Towards Creative Pedagogy; Empowering Students To Develop Games | An Application of Adaptive Games-Based Learning to teach SQL using Learning Styles |
| Ludoliteracy And The Importance Of Learning With And About The Games | Evaluation of Computer Games Developed by Primary School Children to Gauge Understanding of Programming Concepts |
| Educational Games for Self Learning in Introductory Programming Courses | Potentials of Using Game-based Learning in Training; A Detailed Field Research |
| Reflective, Reflexive Guided Appropriation; Facilitating Teacher Adoption Of Game Based Learning In Classrooms | Multiplayer Adventures for Collaborative Learning With Serious Games |
| Collaboration and Learning while Creating a Game | Click, Share And Learn! Social Network Games As Serious play |
| MissionV - Game-Based Learning Through Virtual Worlds In 20 Irish Primary Schools | Eedu Elements; A School In A Game |
| Adaptive Serious Games – Move Over Maladaptive Assessment | Alternate Reality Game for University-Level Computer Science Education |
| Augmenting the Effects of Digital Game-based Learning through Augmented Reality | Hitting pads or playing drums? |
| Pre-service Teachers’ Views on Using Adventure Video Games for Language Learning | Learning Games 2.0; Enabling Learners to Collaboratively Modify their Games |
| “The Hunt For Harald “ - Learning Language And Culture Through Gaming | The Use of Games-based Learning at Primary Education Level within the Curriculum for Excellence; A Comparative Analysis of Two Regional Teacher Surveys |
| Game-Based Learning Using Story-Telling And Narrative Methods With Localised Content To Preserve Knowledge | Game Design and Evaluation of a Conflict Resolution Story-based Game for Adolescents |
| Teaching Information and Communication Technology in Greek Primary Schools | Flexible and Engaging Psychology Experiments Inside an Interactive 3D Virtual World |
| Game Technology Model; A Platform Independent Model for Model Driven Serious Games Development | The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education |
| Adaptive Board-Game To Teach Project Risk Management | Towards Social Serious Games |
| Learning Syntax Using Serious Games Gamification Of Programming Languages | FILTWAM Framework for Online Game-based Communication Skills Training Using Webcams and Microphones |
| Minecraft in an English Class | Exploring University Library Induction Within An Undergraduate Serious-Games Design Module |
| Let’s go to the Movies! Learning Math through Creativity and Role Playing | Combining Game Designs for Creating Adaptive Educational Games |
| Taxonomy-Based Serious Game Design | Towards a Game-Chatbot; Extending the Interaction in Serious Games |
| Physiological Measurement; the Emotional Indicator for Game based Learning | Simulation v Real Games With Rules |
| Game design as Group and Individual Exercise at Undergraduate and Graduate level | Interactive Game Environment for Virtual Distance Teaching and Learning; A Case Study |
| Cognitive task analysis (CTA) in the Continuing/ Higher Education Methods Using Games(CHERMUG) project | IMIGA |
| Serious Sports; Assessment of Sport and Movement Based Games | Video Games And Civic Learning |
| Digital Games and the Hero's Journey in Change and Innovation Management Workshops | Co-Designing Interactive Content; Developing A Road Safety Game Concept For Adolescents |
| Authoring and Re-Authoring Processes for Educational Adventure Games | Designing Games For Well-Being; Excergames For Elderly People |
| Measuring User Experience, Acceptance And Experienced Learning In Tablet Based Educational Game | Designing a Game-Based Social Application for Mathematics Education |
| Interactive Narrator in Ludic Space; A Dynamic Story Plot Underneath the Framework of MMORPGs Storytelling System | Education or business? Reflections on Professional Controversies in DGBL |
| Design and Evaluation of a 3D Collaborative Game to Support Game Based Learning | OpenGames; A Framework for implementing 3D Collaborative Educational Games in OpenSim |
| Self-Regulation of Learning In Games | Game-Based Assessment; Implementing An Android Application On Tablet Pcs For Peer-Evaluation |
| What Do We Learn From The 'Game Of Catallaxy'? | Cataloging Epistemological Resources and Frames in a Game-Based Instructional Physics Environment |
| What Can Play Theory Tell Us About Computer Games For Young Children? | Psychology, Pedagogy And Technology Of Online Remediation Of Reading Fluency Problems |
| Engineering Practices in Virtual Worlds | Paratexts of Play; How WoW Players Scaffold Their Own Learning Practice |
| Making Games and Environmental Design; Revealing Landscape Architecture | Development of a Game Environment for Physical Rehabilitation Purposes in Health Systems |
| Towards the Constructive Incorporation of Serious Games Within Object Oriented Programming | Games, Collaboration, and Physics; How the Structures of Informal Collaboration Affect Learning |
| Exploring the Educational Perspectives of XBOX Kinect Based Video Games | Stories from the 20th Century Czechoslovakia; Serious Game for Teaching History |
| Mastering Technology for Greater Autonomy; Device Familiarisation for Older Users Via Games | Video Game Genres and Learning Outcomes |
| InTouch; an Innovative M-Learning Kit to Improve Non-Routine Skills | Making the Implicit Explicit |
| Motivating Elderly People To Exercise Using a Social Collaborative Exergame with Adaptive Difficulty. | Vero come Loro; a Serious Game to Sensitize Teenagers About Counterfeiting |
| Tackling Sensitive Issues Using a Game-Based Environment; Serious Game for Relationships And Sex Education (RSE) | Self Adaptive Scenarios in Serious Games |
| Scripted Collaboration to Guide the Pedagogy and Architecture of Digital Learning Games | Educational Games Dedicated Developing The Communicative Competences And Strengthening The Knowledges In The Literary Field |
| Contextualized Interactive Story Driven Development Methodology | Role Of Educational Game To The Effective Mathematical Activities In Primary School |
| Contribution Of Educational Game To The Effective Communication In Educational Activities | The Design of a Serious Game for Art Museum; the Combination of Learning and Fun |
| A Serious Game for Romanic Bathhouse | Contribution Of Socio-Emotional Development Game To Social Integration Of Young Children From Disadvantaged Backgrounds |
| Harnessing Emotions for Game-Based Learning | Fostering Scientific Attitudes Through Game- Based Learning |
| Classification of Player Flow in Games through EEG Signal Analysis | Productive Failure in Game Based Learning |
| Motivational Variables in Reading Teaching; the Game as Additional Resource | Supporting Cognitive Adaptability through Game Design |
| Combining Game Based Learning and Content and Language Integrated Learning Approaches; a Proposal Utilizing QR Codes and Google Earth | Integrating PBL Games into a Graduate-Level Statistics Module |
| Social Game Fliplife; digging for Talents - an Analysis | Learning to Learn Together (L2L2) Processes Scaffolding Game Modelling Activities |
| Social Gaming;Only Click & Reward? | Delearyous |
| Towards an Educational Game Design Process Intelligently Assisted; an Approach Based on Semantic Service Oriented Architecture | Ontology Driven Code Generation for Developing Pervasive Game Based Learning Environments System (PGBLEs) |
| Aladdin; Integrating Culture, Storytelling, Pedagogy and Technology in an Arabic Language Learning Framework | Playful Learning; Can Serious Games Be Fun? |
| Game-Based Language Learning for Preschool Children – a Design Perspective | Standardised Training Simulations; A Case Study of the Water Industry in Australia |
| Rapid Development of Games Inspired Metacognitive Learning Experiences Using Moodle and GameMaker | Vocalnayno; Designing a Game-Based Intervention to Support Reading Development in Primary Schools |
| Role-play and Learning; Borrowing a Voice | The learning and Entertaining Potential of Interactive Storytelling in Serious Games |
| Serious Games and Enhanced Curriculum Planning for Gifted and Talented Ethnic Immigrant Students | Impact of Video Games-Based Learning on Academic Performance: A case study |
| Who needs time and money? How to design cheap and effective traditional games. | Investigating the Potential of Video Games to Improve Information Skills and Library Training |
| Development of J-Master; an Interactive Game-based Tool in Learning Basic Java Programming | |
| Authors – Listed alphabetically by lead author surname |
| Alemi Minoo, Sharif University of Technology, Iran Lead and Aylar Fallah Vazirabad, University of Essex, UK | Ljungkvist Peter and Peter Mozelius, Department of Computer and Systems Sciences, Stockholm University, Swedish |
| Alklind Taylor Anna-Sofia and Per Backlund, University of Skövde, Sweden | Loza Agnieszka, IT University of Copenhagen, Denmark with Xavier Lafont, Denmark and Rilla Khaled, IT University of Copenhagen, Denmark |
| All Anissa and Jan Van Looy, IBBT-MICT-Ghent University, Belgium | Lui Siu Man, Colin Lemmon and John Hamilton, James Cook University, Australia |
| Allsop Yasemin, Wilbury Primary School, UK | Malliarakis Christos, Maria Satratzemi and Stelios Xynogalos, University of Macedonia, Greece |
| Arnab Sylvester, Serious Games Institute, UK with Katherine E Brown, Coventry University, UK and Sam Clarke | Maria Mabusela and Adams Jabu, University of Zululand, South Africa |
| Ask Kristine, Norwegian University of Science and Technology, Sør Trøndelag | Marinensi Giada, CATTID - Sapienza university of Rome, Italy with Carlo Maria Medaglia, Thomas Putz and Brunella Botte |
| Bahreini Kiavash, Rob Nadolski, Wen Qi and Wim Westera, Open University of the Netherlands, The Netherlands | Marinensi Giada, CATTID, Sapienza University of Rome, Italy with Stefania Barca, Carlo Maria Medaglia and Claudia Matera |
| Bates Matthew, David Brown, Jon Fletcher and Sandra Price, Nottingham Trent University, UK | Marlow Christopher, Ball State University, USA |
| Bermudez Raymond, Manuel S. Enverga University Foundation, Philippines with Ariel Sison, Emilio Aguinaldo College, Philippines and Bartolome III Tanguilig, Technological Institute of the Philippines - Quezon City, Philippines | Marques Leonardo and Deisy de Souza, Federal University of Sao Carlos, Brazil |
| Boskic Natasha, The University of British Columbia, Canada | Martinez-Garza Mario, Vanderbilt University, USA |
| Bourgonjon Jeroen, Ghent University, Belgium | Marty Jean-Charles, Liris, France with Philippe Pernelle, Liesp, France and Thibault Carron, LIP6, France |
| Boyle Elizabeth, University of the West of Scotland, Scotland with Peter van Rosmalen, Open University of the Netherlands, Netherlands and Ewan MacArthur and Thomas Connolly, University of the West of Scotland, Scotland, UK | McCusker Kerri, Jim Harkin, Michael Callaghan and Shane Wilson, University of Ulster, Northern Ireland, UK |
| Boyle Elizabeth, University of the West of Scotland, UK with Milos Kravcik, RWTH Aachen University, Germany | Mehm Florian, Johannes Konert, Stefan Göbel and Ralf Steinmetz, Multimedia Communications Lab (KOM), Technische Universität Darmstadt, Germany |
| Broker Thomas, Bauhaus-Universität Weimar, Germany | Mejbri Yemna, Maha Khemaja and Rafik Braham, Prince Research Group, ISITC, University of Sousse Hammam Sousse, Tunisia |
| Busch Carsten, Florian Conrad and Martin Steinicke, University of Applied Sciences HTW-Berlin – gameslab, Germany | Meyer Bente, Aalborg University, Copenhagen, Denmark |
| Cantwell Dale, Daire O Broin, Ross Palmer and Greg Doyle, Institute of Technology Carlow, Ireland | Monterrat Baptiste, Liris Laboratory - Insa Lyon, France with Elise Lavoué, Liris Laboratory - Université Lyon 3, France and Sébastien George, Liris Laboratory - Insa Lyon, France |
| Catel Mylene, Suny Potsdam, USA | Moseley Alex, University of Leicester, UK with Nicola Whitton, Manchester Metropolitan University, UK |
| Champsas Ioannis, Ioannis Leftheris, Thrasyvoulos Tsiatsos and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece | Moustaki Foteini, Zacharoula Smyrnaiou and Chronis Kynigos, Educational Technology Lab, School of Philosophy, Faculty of Philosophy, Pedagogy and Psychology, Department of Pedagogy, Greece |
| Charles Darryl, University of Ulster, UK with Chris Hanna, SilverFish Studios, UK, Richard Paul, University of Ulster, UK and Therese Charles, SilverFish Studios, UK | Mustaquim Moyen, Uppsala University, Sweden |
| Charlier Nathalie, KU Leuven, Belgium with Kristof Konings, Limburg Catholic University College, Belgium | Natarajan Uma, Temple University, USA with Mandy Kirchgessner and Diane Ketelhut, University of Maryland, USA |
| Chee Yam San and Swati Mehrotra, Nanyang Technological University, Singapore | Neville Karen and Ciara Heavin, University College Cork, Ireland |
| Chee Yam San, Swati Mehrotra and Qiang Liu, Nanyang Technological University, Singapore | Nobaew Banphot, E-Learning Lab , Department of Communication, Denmark |
| Chen Ming-Puu and Howard Hao-Jan Chen, National Taiwan Normal University, Taiwan with Nian-Shing Chen, National Sun-Yet Son University and Christine Yang | Nogueira de Paula Gustavo, UNICAMP, Brazil |
| Chen Ming-Puu, National Taiwan Normal University, Taiwan with Nian-Shing Chen, National Sun-Yet Son University and Howard Chen, National Taiwan Normal University, Taiwan | Obikwelu Chinedu, Janet Read and Gavin Sim, University of Central Lancashire, UK |
| Clark Douglas and Blaine Smith, Vanderbilt University, USA | Oksanen Kimmo and Raija Hämäläinen, Finnish Institute for Educational Research, University of Jyväskylä, Finland |
| Coban Ayca, METU, Turkey with Gul Tokdemir and Nergis Cagiltay, Turkey | Oliveira Manuel, Sintef, Norway with Heiko Duin, BIBA, Germany |
| Corbett James and Margaret Keane, MissionV Education Limited, Ireland | O'Mullane John, University College Cork, Ireland with Kathleen O'Sullivan, Department of Statistics, University College Cork, Ireland |
| Cosgrave Mike, School of HIstory, University College, Ireland | O'Suilleabhain Gearoid, Deis, Ireland with Maja Pivec, FH Joanneum University of Applied Sciences, Austriaa nd Roisin Garvey and Darragh Coakley, DEIS, Ireland |
| Cuc Maria Claudia, Babes-Bolyai University, Faculty Of Psychology and Education Science, Romania | Panagouli Dimitra and Maria Priovolou, Hellenic American Educational Foundation, Athens College - Psychico College, Athens, Greece |
| Darzentas Dimitri, Utrecht University, Netherlands with Jenny Darzentas and John Darzentas, University of the Aegean, Greece | Pannese Lucia, Stephane Chaudron and Dalia Morosini, Imaginary SRL, Italy |
| de Andrade e Silva Suen, Utrecht University, The Netherlands | Peffer Gilbert, CIMNE, Spain with Sharon Collard, Personal Finance Research Center, University of Bristol, UK and Henrik Poulsen, Blekinge Institute of Technology, Sweden |
| Demetriadis Stavros, Thrasyvoulos Tsiatsos and Anastasios Karakostas, Informatics Department, Aristotle University of Thessaloniki, Greece | Pernin Jean-Philippe, Florence Michau and Nadine Mamdran, LIG, Grenoble Institute of Technology, France and Christelle Marais, Symetrix, France |
| Denholm John and Sara de Freitas, The Serious Games Institute, Coventry, UK | Pinto David, Non-Linear Learning, UK |
| Dourda Kyriaki, Tharrenos Bratitsis, Eleni Griva and Penelope Papadopoulou, University of Western Macedonia, Greece | Pisan Yusuf, University of Technology, Sydney, Australia |
| Dova Maria, Vasiliki Holeva and Loukas Koutsikos, National Kapodistrian University of Athens, Greece with Charalampos Patrikakis, Techological Educational institute of Pireus, Greece | Pivec Maja, FH JOANNEUM University of Applied Sciences, Austria Lead with Etelberto Costa, APG - Associação Portuguesa dos Gestores e Tecnicos dos Recursos Humanos, Portugal |
| Felicia Patrick, Waterford Institute of Technology, Ireland | Plotnikov Anton, Natallia Stakheika, Carlotta Schatten and Francesco Bellotti, University of Genoa - Dynatech, Italy |
| Fujimoto Toru, The University of Tokyo, Japan with Tadashi Misono, Shimane University, Japan, Kaoru Takahashi, The University of Tokyo, Japan and Yusuke Otsuji, Benesse Corporation, Japan | Pons Luc, Carole Bernon and Pierre Glize, Institut de Recherche en Informatique de Toulouse, France |
| Gallagher Patrick, Learning Analysis Research Corporation, USA with Shenan Prestwich, Advanced Distributed Learning, USA | Qi Wen, Open university Netherlands, Netherlands |
| Gaupp Rainer, EduSim, Switzerland | Raies Kaouther, Maha Khemaja and Rafik Braham, Prince Research Group, ISITC, University of Sousse Hammam Sousse, Tunisia, Tunisia |
| Gerkushenko Georgiy, Volgograd State Technical University, Russia with Svetlana Sokolova, Volgograd State Socio-Pedagogical University, Russia | Razak Aisya, Amanda Wilson, Thomas Hainey and Thomas Connolly, University of the West of Scotland, UK |
| Gupta Paridhi, The Hong Kong Polytechnic University, Hong Kong | Remmele Bernd, WHL Graduate School of Business and Economics, Germany |
| Hainey Thomas, Thomas Connolly and Liz Boyle, University of the West of Scotland, UK | Reuter Christian, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, KOM - Multimedia Communications Lab, Germany |
| Hakulinen Lasse, Aalto University, Finland | Romero Margarida and Mireia Usart, ESADE, Spain |
| Hamshire Claire and Nicola Whitton, Manchester Metropolitan University, UK with Peter Whitton, Salford University, UK | Rooney Pauline, Dublin Institute of Technology, Ireland |
| Hansen Thomas, Resource Center for Integration, Denmark with Troels Myram, Troels Myram Consulting, Denmark | Rosichini Simone and Bassam A. Hussein, Norges Teknisk-naturvitenskapelige Universitet, Norway |
| Hawlitschek Anja and Klaus Peter Jantke, Fraunhofer Institute for Digital Media Technology, Germany | Schifter Catherine, Temple University, USA |
| Horne Joseph, Georgia State University, USA | Scott Michael, Brunel University, UK |
| Huang Ling-yi, National Chengchi University, Taiwan (R.O.C) | Scullion Jim, Mark Stansfield, Thomas Hainey, University of the West of Scotland and Thomas Connolly, University of the West of Scotland, UK |
| Hucknall Germaine, Open University, UK with Enda Dunican, Open University, Ireland | Shabalina Olga and Pavel Vorobkalov, Volgograd State Technical University, Russia with Alexander Davtyan, Moscow Institute of Physics and Technology, Russia and Peter Blanchfield, University of Nottingham, UK |
| Hughes James, Douglas Clark and Pratim Sengupta, Vanderbilt University, USA | Sigurdardottir Helga, Nord-Trønderlag University College and Norwegian University of Science and Technology, Norway |
| Ibrahim Amer, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea and José Luis González Sánchez, University of Granada, Spain | Sisler Vít, Faculty of Arts, Charles University in Prague, Czech Republic with Cyril Brom, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic |
| Ideland Jens, Department of applied information technology, IT-faculty, University of Gothenburg, Sweden | Sliney Aidan and David Murphy, University College Cork, Ireland |
| Ige Temisan, University of Ibadan, Nigeria | Slowinska Magdalena, University of Westminster; The PRIZM Game Company, United Kingdom |
| Jerman Blazic Andrej, Jozef Stefan Institute, Slovenia with Claudia Ribeiro and João Pereira, INESC-ID, Portugal | Soebke Heinrich and Oliver Kornadt, Bauhaus-Universität Weimar, Germany |
| Jupit Amelia Jati Robert and Jacey-Lynn Minoi, Universiti Malaysia Sarawak, Malaysia with Sylvester Arnab, Serious Games Institute, University of Coventry, UK and Alvin Wee Yeo, Universiti Malaysia Sarawak, Malaysia | Soebke Heinrich, Christiane Hadlich and Oliver Kornadt, Bauhaus-Universität Weimar, Germany |
| Kalemis Konstantinos, National Centre of Local Goverment and Administration, Greece with Anna Kostarelou, Primary Education, Greece | Soflano Mario, Thomas Hainey and Thomas Connolly, University of the West of Scotland, UK |
| Kandroudi Marina, and Tharrenos Bratitsis, University of Western Macedonia, Greece | Soler Jose Luis, Pau Mendoza and Sheila Pons, Florida Universitaria, Spain |
| Kara Nuri and Kursat Cagiltay, Middle East Technical University, Turkey | Szczerbinski Marcin and Joanna Piotrowska, School of Applied Psychology, University College Cork, Ireland with Ulla Richardson and Aleksi Keurulainen, Agora Center, University of Jyväskylä, Finland |
| Kefei Ou, Waterford Institute of Technology, Ireland | Tang Stephen, Martin Hanneghan and Chris Carter, Liverpool John Moores University, UK |
| Ketamo Harri, Mikko Koskela, Timo Teimonen and Kaius Thiel, eedu Ltd., Finland | Trivilini Alessandro, Licia Sbattella and Roberto Tedesco, Politecnico di Milano, Department of Electronics and Information (DEI), Milano, Italy |
| Ketelhut Diane Jass, University of Maryland, USA with Angela Shelton, Temple University, USA, Brian Nelson, Arizona State University, USA and Catherine Schifter, Temple University, USA | Vaassen Frederik, CLiPS Research Center, University of Antwerp, Belgium |
| Ketelhut Diane Jass, University of Maryland, USA with Brian Nelson, Arizona State University, USA and Alexander Yates and Avirup Sil, Temple University, USA | van Nimwegen Christof and Herre van Oostendorp, Department of Information and Computing Sciences, Utrecht University, The Netherlands |
| Kiili Kristian, Tampere University of Technology, Finland with Antti Koivisto, Satakunta University of Applied Sciences, Finland, Enda Finn, Dundalk Institute of Technology, Ireland and Harri Ketamo, eedu Ltd., Finland | Van Rosmalen Peter, Open Universiteit, The Netherlands |
| Kiili Kristian, Tampere University of Technology, Finland with Carita Kiili, University of Jyväskylä, Finland, Michela Ott, Istituto Tecnologie Didattiche, Italy and Teemu Jönkkäri, Tampere University of Technology, Finland | Weizman Ayelet and Orit Broza, Snunit Center for the advancement of web based learning, Israel |
| Konert Johannes, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany | Wernbacher Thomas and Alexander Pfeiffer, Danube University Krems, Austria with Michael Wagner, Christian University College of Teacher Education Vienna/Krems, Austria and Joerg Hofstaetter, Ovos media, Austria |
| Kurzel Frank, University of South Australia, Australia | Whitton Nicola, Manchester Metropolitan University, UK with Nathalie Charlier, Katholieke Universiteit Leuven, Belgium, Michela Ott, Consiglio Nazionale Delle Ricerche Istituto Tecnologie Didattiche, Italy and Bernd Remele, Wissenschaftliche Hochschule Lahr, Germany |
| Leftheris Ioannis, Ioannis Champsas, Thrasyvoulos Tsiatsos and Theodouli Terzidou, Aristotle University of Thessaloniki, Greece | Wilson Amanda,Thomas Hainey and Thomas Connolly, University of the West of Scotland, UK |
| Leinonen Markus and Antti Koivisto, Satakunta University of Applied Sciences, Finland with Kristian Kiili, Tampere University of Technology, Finland | Wilson Andrew, Birmingham City University, UK and Janet McDonagh, Birmingham Children's Hospital NHS Foundation Trust,UK |
| Lemmon Colin, Carrie Lui, David Cottrell and John Hamilton, James Cook University, Australia | Zarraonandia Telmo, Paloma Díaz and Ignacio Aedo, Universidad Carlos III de Madrid, Spain |
| Liginlal Divakaran, Carnegie Mellon University, Qatar with Zeinab Ibrahim and Andreas Karatsolis, Carnegie Mellon University, USA | Zorina Aljona, ESSEC Business School, France |
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updated 16 May 2012

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