| Wednesday 19 October 2011 |
| 18:30 | Central Athens Hotel Welcome reception (Until 1930) |
| Thursday 20 October 2011 |
| 8:30 | Registration and Refreshments |
| 9:00 | Room: Theater Hall Opening Remarks |
| 9:10 | Welcome from the Conference Chair: Professor Michael Meimaris Director of the Laboratory of New Technologies in Communication, Education and the Mass Media, Faculty of Communication and Media Studies, University of Athens, Greece |
| 9:20 | Keynote address: Professsor Sara de Freitas, Serious Games Institute, University of Coventry, UK The Gamification of Life: Building social communities through games |
| 10:00 | Conference splits into streams | | | | |
| | Room: Theatre Hall Stream A: Language Games and World of Warcraft Chairs: Dimitris Charitos | Room: Gkika Hall Stream B: Serious Games Chair: Michael Bedek | Room: Kennedy Hall Stream C: Motivation Chair: Agis Papantoniou | Room: Foyer Stream D: Educational Games Chair: Costas Mourlas | |
| 10:15 | Comparing the Potential of Commercial Off-The-Shelf and Educational Games for Adult Foreign Language: An Experimental Study De Grove Frederik, Jan Van Looy and Peter Mechant, Ghent University, Belgium | Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms Bellotti Francesco, Ricardo Berta, Alexandro Alessandro de Gloria, DIBE-UNIGE, Michela Ott, ITD-CNR, Genova, Sylvester Arnab, SGI University of Coventry, Malaysia, Sara de Freitas, University of Coventry, UK and Christian Killi, Tampere University of Technology, Finland | Gender Differences in Motivations for Playing Computer Games: A Combined Analysis of Three Studies Hainey Thomas, Liz Boyle, Thomas Connolly and Mark Stansfield, University of the West of Scotland, UK | PCARD: Integrating Games into Classrooms Foster Aroutis and Mamta Shah, Drexel University, Philadelphia, USA | |
| 10:45 | Integrating Game Mechanics and Pedagogy: The Design and Production of Prospero, an Exploratory Speech production Game Jewell Matthew, Rosetta Stone, USA (Non-academic) | Serious Games in Formal Education: Discussing Some Critical Aspects Popescu Maria, Ioana Stanescu, Carol I National Defence University, Bucharest, Romania, Sylvester Arnab, University of Coventry, Malaysia, Riccardo Berta, University of Genova, Jeffrey Earp, CNR-ITD, Italy, Sara de Freitas, University of Coventry, UK, Margardio Romero and Mireia Usart, ESADE, Barcelona, Spain | An Analysis of the Motivations for Playing Computer Games in a Secondary Education Context: A Comparison with Higher Education Rossiou Eleni, University of Macedonia, Thessaloniki, Greece and Thomas Hainey, University of the West of Scotland, UK | Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection Maciuszek Dennis, University of Rostock and Alke Martens, University of Education, Schwabisch Gmund, Germany | |
| 11:15 | World of Warcraft in the Classroom; a Research Study on Social Interaction Empowerment in Secondary School Benassi Andrea, Caterina Orlandi, ANSAS, Florence, Matteo Cantamesse, Carlo Galimberti and Gianandrea Giacoma, Università Cattolica del Sacro Cuore, Milan, Italy | What Does it mean to be a Games Literate Teacher? Interviews with Teachers who Translate Games into Educational Practice Bourgonjon Jeroen, Ghent University, Belgium and Thorkild Hanghøj, Aarhus University (DPU), Copenhagen, Denmark | Can Autobiographical Memories Create Better Learning? The Case of a Scary Game Lieberoth Andreas and Frank Allan Hansen, University of Århus, Denmark | Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience De Grove Frederik, Jan Van Looy, Ghent University, Belgium, Joyce Neys and Jeroen Jansz, Erasmus University Rotterdam, The Netherlands | |
| 11:45 | | The Golden Rules and the Blue Ocean Strategy of the Next Generation Innovative MMOG and Computer Game Environment Design Dayyani Basel, The German University of Technology, Muscat, Oman | | Teaching Information and Communication Technology with Digital Games Prassos Nikolaos, Stavros Sachtouris and Tsampika Karakiza, University of Aegean, Rhodes, Greece | |
| 12:15 | Lunch | Lunch | Lunch | Lunch | |
| | Room: Theatre Hall Stream A: Storytelling Chair: Jan Van Looy | Room: Gkikia Hall Stream B: Mini track on Multiplayer Serious Games Chairs: Stefan Göbel and Viktor Wendel | Room: Kennedy Hall Stream C: Mini track on Games on a Budget Chairs: Alex Moseley | Room: Seminar Room 6 Stream D: PhD Colloquium Chair/discussants: Dimitris Gouscos | |
| 13:30 | “A Letter - A Story’’ Interactive Games Digital Environment as Part of a Multimedia Learning Package Mandouvalou Sophia, Greek Educational Radio/Television and Aristarchos Papadaniel, Syllipsis Ltd Creative Productions /Publications, Athens, Greece (Non-academic) | Tactical Incident Commander - an Online Training Game for Incident Commander Training Backlund Per, Anna-Sofia Alklind Taylor, Urban Carlén, Henrik Engström, Mikael Johannesson, Mikael Lebram and Marcus Toftedahl, University of Skovde, Sweden | Pass Go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts Moseley Alex, University of Leicester, UK | 1330-1340 Leadership in a Networked World: The case of Massive Multiplayer Online Environments Mysirlaki Sofia, University of Piraeus, Greece 1345-1355 I Play, Therefore I Create: Constructionist Video Games for Empowered Communities of Learners Marone Vittorio, University of Padua, Italy 1400-1410 A Review of Scaffolding Approaches in Game-based Learning Environments Melero Javier, Davinia Hernández-Leo and Josep Blat, Universitat Pompeu Fabra, Spain 1415-1425 Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes Herbert Barry, Darryl Charles, Michael McNeill, Adrian Moore and M Charles, University of Ulster, Northern Ireland 1430-1440 Merging Digital and Urban Play Spaces; Learning by Playing and Creating Location-Based Games in Secondary Education Huizenga Jantina, Wilfried Admiraal and Geert Ten Dam, University of Amsterdam, The Netherlands 1445-1510 Feedback and discussion | |
| 14:00 | Engaging Students in Developing a Stereoscopic 3D Educational History Game Repantis Vyzantinos and Sophia Delidaki, Hellenic American Educational Foundation, Athens, Greece | Designing a Large Multi-Player Simulation Game to Encourage Reflection and Critical Debate Kreitmayer Stefan, Stephen Peake, Robin Laney and Yvonne Rogers, The Open University, Milton Keynes, UK | Close the gap - Obstacles and Solutions for the Missing Educational Games in Graduate Education Broker Thomas, Heinrich Söbke and Oliver Kornadt, Bauhaus-Universität Weimar, Germany | |
| 14:30 | Story-Based Learning Activity Generation in a Context-Aware Mobile Role Playing Game Lu Chris, Maiga Chang, Kinshuk, Athabasca University, Canada, Echo Huang and Ching-Wen Chen, National Kaohsiung First University of Science and Technology, Taiwan | Peer Group Learning During the Board Game Sessions Marjanen Päivi, Ilkka Mönkkönen and Maija Vanhala, Laurea University of Applied Sciences, Finland | Digital Games in an Age of Austerity Whitton Nicola, Manchester Metropolitan University, UK | |
| 15:00 | | The Importance of Humans in Simulation: Allowing the Lure of Technology to Drive Development. Lemmon Colin, Siu Man Lui, Vincent Ho and John Hamilton, James Cook University, Australia | Accreditation! The Responsive Curriculum Game Forsyth Rachel, Nicola Whitton, Manchester Metropolitan University and Peter Whitton, Salford University, UK | |
| 15:30 | Refreshments | Refreshments | Refreshments | Refreshments | |
| | Room: Theatre Hall Stream A: Digital media for education Chairs: Colin Lemmon | Room: Gkika Hall Stream B: Mini track on Adaptive Educational Video Games Chair: Michalis Meimaris | Room: Kennedy Hall Stream C: Mini track on Games Research as a Means for Developing New Theories of Knowledge, Practice and Learning Chair: Crystle Martin and Arnold Martin | Room: Seminar Room 6 Stream D: PhD Colloquium Chair/discussant: Dimitris Gouscos | Room: Foyer Stream F: Collaborative Games Chair: Andrew Wilson |
| 16:00 | Games’ Usability and Learning – The Educational Videogame “BeTheManager” Papaloukas Spyros, Kiriakos Patriarcheas and Michalis Xenos, Hellenic Open University, Patras, Greece | Playability Design Pattern in an Educational Video Game Ibrahim Amer, Francisco Gutiérrez Vela, José Luís González Sánchez and Natalia Padilla Zea, University of Granada, Spain | What Happens Off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games Vlieghe Joachim, Jeroen Bourgonjon, Kris Rutten and Ronald Soetaert , Ghent University, Belgium | 1600-1610 Play to Become a Leader and a Citizen of the World: ARGs as Teaching Spaces for Personal and Social Change Boskic Natasha, The University of British Columbia, Canada 1615-1625 The Optimal Level of Children’s Participation in the Design of Games-Based Learning. Bates Matthew, David Brown, Wayne Cranton and James Lewis, Nottingham Trent University, UK 1630-1640 Peer Collaboration, Facilitator Intervention, and Learning Styles in Computer Game-Based Learning: Initial Findings From an Empirical Study Chatterjee Shiffon, Atasi Mohanty and Bani Bhattacharya, Indian Institute of Technology Kharagpur, India 1645-1715 Discussion and feedback | Designing a 3D Collaborative Game to Support Game Based Learning Terzidou Theodouli and Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece |
| 16:30 | Putting Edutainment in Practice: From Courseware Authoring to Logic Games Bontchev Boyan, Dessislava Vassileva and Vania Traicheva, Sofia University St. Kliment Ohridski, Bulgaria | Multivariate Assessment of Motivation and Emotion in Digital Educational Games Bedek Michael, Paul Seitlinger, Simone Kopeinik and Dietrich Albert, Graz University of Technology, Austria | What do Breakdowns and Breakthroughs Tell us About Learning and Involvement Experienced During Game-Play? Iacovides Ioanna, James Aczel, Eileen Scanlon and Will Woods, The Open University, Milton Keynes, UK | Specifying Collaborative Tools in Game-Based Learning Environments: Clues From the Trenches Badon Mathieu, Jean-Charles Marty and Thibault Carron, Université de Savoie, France |
| 17:00 | The Synergy of Three: Incorporating Games, Multimedia and Programming in Order to Improve Algorithmic Skills Theodosi Angeliki, National and Kapodistrian University of Athens and Vassilis Papadimitriou, 2nd High School of Perama, Attiki, Greece | Using Profiling to Optimise a Collaborative Session in a Learning Game Carron Thibault and Jean-Charles Marty, Université de Savoie, France | Gaming for Sustainability: An Overview Fabricatore Carlo, University of Worcester, UK and Zimena Lopez, Initium, Rome, Italy | Edutainment in Virtual Environments: An Academy Supporting Collaborative Learning in Second Life Oikonomou Christina, 1st Elementary School of Peristeri Athens and Agis Papantoniou, Technological Education Institute (TEI) of Piraeus, Greece |
| 17:30 | Guided visit to the SGS-Best and PlayLearn exhibitions |
| 17:30 | Close of conference day |
| 19:00 | Conference dinner in the Roof Restaurant at the Central Hotel |
| | |
| Friday 21 October 2011 |
| 8:30 | Refreshments available |
| 9:00 | Room: Theater Hall Opening messages |
| 9:10 | Keynote address: Professor Nikolaos Avouris, ITLab Human-Computer Interaction Group, University of Patras, Greece "Learning through Games in Museums" |
| 9:50 | Introduction to ECGBL 2012 in Cork, Ireland |
| 10:00 | Refreshments Poster contributors will stand by their posters to enable others to discuss the research |
| | Room: Theatre Hall Stream A: Game Design Chair: Michael McNeill | Room: Gkika Hall Stream B: Serious Games Chair: Rachel Forsyth | Room: Kennedy Hall Stream C: Mini track on Games Research as a Means for Developing New Theories of Knowledge, Practice and Learning Chair: Crystle Martin and Arnold Martin | Room: Foyer Stream D: Simulation Games Chair: Trasyvoulos Tsiatsos | Room: Seminar Room 6 Stream E: Mini track on Empirical Evidence on the Effectiveness of Games-based Learning Chair: Thomas Hainey |
| 10:30 | Assessing Game Experiences Caused by an Educational Collaborative Game Oksanen Kimmo and Raija Hämäläinen, University of Jyväskylä, Finland | Do Students Trained Using Serious Games Become Better Sales Representatives? An Experiment to Study the Performance of Academic Serious Games Heili Joseph and Hélène Michel, ESC Chambery, France | METAFORA Learning Approach Processes Contributing To Students’ Meaning Generation In Science Learning Zacharoula Smyrnaiou, Moustaki Foteini and Kynigos Chronis, National and Kapodistrian University of Athens, Greece | Influence of Learning Styles on the Acceptance of Game Based Learning in Higher Education: Experiences with a Role Playing Simulation Game Herzog Michael, Magdeburg-Stendal University of Applied Sciences, Germany and Elisabeth Katzlinger, Johannes Kepler University Linz, Austria | A Survey Of Students’ Improved Mastery Of Game Playing Skills Through Informal Online Game-Based Learning Scullion Jim, Mark Stansfield and Thomas Connolly, University of the West of Scotland, UK |
| 11:00 | Can we use Existing Pedagogical Specifications to Design Mixed Reality Learning Games? Orliac Charlotte, Sébastien George, Christine Michel and Patrick Prévôt, LIESP/DISP - INSA Lyon, France | Educational Applications of Serious Games: the Case of the Game Food Force in Primary Education Students Provelengios Petros and George Fesakis, University of the Aegean, Greece | Reflective Flow in Digital Games Romeo Lorenzo and Manuela Cantoia, Catholic University of the Sacred Heart, Milan, Italy | Game Based Learning in Entrepreneurship: The Academic Business Planner Xinaris Charalambos, Adonis Kourtellis, Alexandros Kakouris and P Georgiadis, University of Athens, Greece | Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students Hainey Thomas, Thomas Connolly, Liz Boyle and Mark Stansfield, University of West of Scotland, UK |
| 11:30 | Supporting Learning Role Playing Games Design: A Methodology and Visual Formalism for Scenario Description Mariais Christelle, Florence Michau, Jean-Philippe Pernin and Nadine Mandran, Laboratoire d’Informatique de Grenoble, France | Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools Van Rosmalen Peter, Roland Klemke and Wim Westera, CELSTEC / Open University of the Netherlands | Digital Games Evaluation and Educational Assessment - a Review and Proposal for an Open Methodological Framework (OMEGA) Tragazikis Panagiotis, Sotirios Kirginas and Dimitris Gouscos and Michalis Meimaris, University of Athens, Greece | Fountains: Table-Top Simulation Game on Cultural Integration Männamaa Ivar, University of Tartu Viljandi Culture Academy, Estona (Presentation only) | The Use of Games-Based Learning within the Curriculum for Excellence: The Teacher’s Perspective Abdul Razak Aishah, Thomas Connolly and Thomas Hainey, University of the West of Scotland, UK |
| 12:00 | Introducing Component-Based Templates into a Game Authoring Tool Mehm Florian, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany | Settings Goals in a Psychology Serious Game for Preschool Children Szczesna Agnieszka, Tomasz Grudzinski and Jakub Grudzinski, Silesian University of Technology, Poland | Game-based Assessment and the Effect on Test Anxiety: A Case Study Smits Jarka and Nathalie Charlier, Katholieke Universiteit Leuven, Belgium | Best Practices in the Use of Managerial Simulation Games-Based Learning Peterková Jindra, VŠB - Technical University of Ostrava, Czech Republic | Student Behaviors and Evaluations of a Collaborative Learning Game Holdsworth Jason and Siu Man Lui, James Cook University, Australia |
| 12:30 | Lunch | Lunch | Lunch | Lunch | Lunch |
| | Room: Theatre Room Stream A: Game Design Chair: Daryll Charles | Room: Gkika Hall Stream B: Serious Games Chair: Peter van Rosnalen | Room: Kennedy Hall Stream C: Games and Sport Chairs: Per Backland | Room: Foyer Stream D: Mnemonics and Literacy Chairs: Casten Busch | Room: Seminar Room 6 Stream E: Mini track on Empirical Evidence on the Effectiveness of Games-based Learning Chair: Thomas Hainey |
| 13:30 | Utilizing an Educational Framework for the Development of Edutainment Scenarios Deliyannis Ioannis, Andreas Giannakoulopoulos, Ionian University and Iraklis Varlamis, Harokopio University, Greece | Teachers Roles in Serious Games: Incorporating Serious Games in the Classroom of Students With Intellectual Disabilities Saridaki Maria, Konstantina Avlami and Constantinos Mourlas, National and Kapodistrian University of Athens, Greece | The Place, Role and Importance of Motor Games in the Physical Education Lesson for Secondary School Pupils Dragu Mircea, Corina Dobrota and Constantin Ploesteano, Dunarea de Jos University of Galati, Romania | KanjiLearningLabDemo: Memorizing Kanji in a Playful Way Sehlberg Tobias, KanjiLearningLab, Wolmet Barendregt, University of Gothenburg, Sweden and Neil Rubens, University of Electro Communications, Tokyo, Japan | Massive Multiplayer Online Games as Activity Systems: The Relationship Between Motivation, Performance and Community Mysirlaki Sofia and Fotini Paraskeva, University of Piraeus, Greece |
| 14:00 | User Centred Design and Development of an Educational Force-Feedback Haptic Game for Blind Students Petridou Maria, Peter Blanchfield, Reham Alabadi, University of Nottingham, UK and Tim Brailsford, University of Nottingham, Malaysia | What Makes a Good Serious Game – Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games Göbel Stefan and Michael Gutjahr, TU Darmstadt, Germany | Towards Cultural Diversity Through Sports and Games Hildmann Jule and Günes Turan, Institut für Sportwissenschaft der Universität Augsburg, Germany | The Effectiveness of Game-Based Learning on Students’ Mnemonic Techniques and Perceptions Shen Chun-Yi, Ya-Ching Huang, Tamkang University, Ming-Puu Chen, National Taiwan Normal University, Nian-Shing Chen, National Sun Yat-Sen University and Tsung-Yen Chuang, National University of Tainan, Taiwan | Can Games Based Learning Assist Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities? Kalemis Konstantinos, National Centre for Public Administration and Local Government, Athens, Greece |
| 14:30 | A Case Study in Educational Game Designing: Junior Chemists in Action! An Educational Live Action Role Playing Game (LARP) Analysis with a Computer-Based Learning Element Timplalexi Eleni, University of Athens, Greece | Towards Analysis of Cooperative Learning-Behavior in Social Dilemma Games Konert Johannes, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, TU Darmstadt, Germany | User Generated AI in Sports Education Ketamo Harri, Cimmo Nurmi and Kimmo Kallama, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University of Technology, Finland | The Role of Games-Based Learning in Enhancing Children's Emotional Literacy and Metacognitive Awareness Manesi Soultana, ASPET, Kitsi-Koropi, Greece (Non-academic presentation only) | Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool Wilson Amanda, Thomas Connolly, Thomas Hainey and David Moffat, University of West of Scotland, UK (Academic, Empirical) BL-133 |
| 15:00 | Outdoor Initiative Games using Mobile Digital Devices – A Preliminary Game Design Hildmann Hanno, Khalifa University, Abu Dhabi, UAE and University of West of Scotland and Jule Hildmann, Centrum für Erlebnispädagogik Volkersberg and Institut für Sportwissenschaft der Universität Augsburg, Germany | Conceptual and Technical Frameworks for Serious Games Capdevila Ibanez Bruno, Bertrand Marne and Jean-Marc Labat, Lip6 MOCAH Team, UPMC University, Paris, France | Designing Educational Exertion Games for Young Children Koivisto Antti, Satakunta University of Applied Sciences, Kristian Kiili and Arttu Perttula, Tampere University of Technology, Finland | Digital Game Literacy: The Difference between Parents and Their Children Chuang Tsung-Yen, National University of Tainan, Nian-Shing Chen, National Sun Yat-sen University, Ming-Puu Chen, National Taiwan Normal University and Chun-Yi Shen, Chia-Min Tsai, Tamkang University, Taiwan | Using Video Games and Brain Training Software to Modulate Human Time Perception Verriopoulou Dionysia, University of Athens and Argiro Vatakis, Cognitive Systems Research Institute (CSRI), Athens, Greece |
| 15:30 | Room: Theater Hall Summary of issues covered during the conference Led by Dimitiris Gouscos Presentation of Prizes for the Best PhD Paper and the Best Poster |
| 16:00 | Close of Conference | Close of Conference | Close of Conference | Close of Conference | Close of Conference |
| | Work-in-Progress/Posters | Poster only |
| | A Pilot Survey Investigating Trainee Doctors Attitudes to the use of Serious Games in Musculoskeletal Disease Education Wilson Andrew, Birmingham City University, Andrew Filer, University of Birmingham, David Carruthers, City Hospital and Stephen Young, University of Birmingham, UK | Model of Social Believable NPCs for Teacher Training Verhagen Harko, Stockholm University, Mirjam Eladhari, Gotland University and Magnus Johansson, Stockholm University, Sweden | Using Digital Games to teach the Hero's Journey as a Model for Change and Innovation Management Busch Carsten, Florian Conrad and Martin Steinicke, HTW-Berlin / gameslab, Germany | Model of Firearms Simulator Based on a Serious Game and Sensor Technology Bogatinov Dimitar, Slavko Angelevski, Military Academy Skopje and Vladimir Trajkovik, Faculty of Electrical Engineering and Information Technologies - Skopje, Macedonia, FYROM | Exploring Intergenerational Interactions Using Social Games: a Case Study Nakou Alexandra, University of Athens, Andreas Giannakoulopoulos, Ionian University, Dimitris Gouscos and Michael Meimaris, University of Athens, Greece |
| | Learning by Playing Wernbacher Thomas, Michael Wagner, Doris Rusch, Danube University Krems and Joerg Hofstaetter, Ovos, Austria | The Investigation of the Influence of Exergames’ on the Balance of Deaf Children Tzanetakos Nikolaos, Panagiotis Antoniou, Democritus University of Thrace, Marina Papastergiou, University of Thessaly and Nikos Vernadakis, Democritus University of Thrace, Greece | Early Childhood Post-Educated Teachers’ Views and Intentions About Using Digital Games in the Classroom Manessis Dionissios, National and Kapodistrian University of Athens, Greece | | Do Hard-Players Transfer Soft Skills? Cantoia Manuela, Luca Milani and Lorenzo Romeo, Catholic University of the Sacred Heart, Milan, Italy |
| | Non Verbal Behavior Analysis in Gaming and Game Based Learning Caridakis George and Kostas Karpouzis, National Technical University of Athens, Greece | Concept of a Gaming Platform for Domain-Specific User-Created Content Sobke Heinrich, Christiane Hadlich, Thomas Broker and Oliver Kornadt, Lehrstuhl Bauphysik, Bauhaus-Universität Weimar, Germany | Exploring the Benefits of Digital Interactive Games on People's Health Charikleia Patsi, Panagiotis Antoniou and Sophia Batsiou, Evaggelos Bebetsos, Antonis Lymnioudis, Democritus University of Thrace, Komotini, Greece | | Pulling the Strings: Wired Puppetry Cloosen Evelyn, Provinciale Hogeschool Limburg, Jeroen Dierckx, EDM - UHasselt and Jim Bollansée, Media & Design Academy - KHLim, Belgium |