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ECGBL 2011
20-21 October, Athens, Greece
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Conference Programme

 

Due to the last minute announcement of industrial action by Greek air traffic controllers, many participants were not able to get to Athens for the conference. The conference programme was therefore amended and the revised programme is given below.

We have recorded all the presentations made at the conference and will be inviting those who did not manage to make it to Athens to send a recording of their presentations. We will upload everything that we receive to YouTube so that presentations can be watched and feedback given. We will be in touch with all registered participants about this soon.


Some links have large files to download. Please be patient as download time will vary depending on your internet connection

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Organised with the co-operation of the


 

Wednesday 19 October 2011

18:30

Central Athens Hotel
Welcome reception (Until 1930)

Thursday 20 October 2011

8:30

Registration and Refreshments

9:00

Room: Theater Hall
Opening Remarks

9:10

Welcome from the Conference Chair: Professor Michael Meimaris
Director of the Laboratory of New Technologies in Communication, Education and the Mass Media, Faculty of Communication and Media Studies, University of Athens, Greece

9:20

Keynote address:  Professsor Sara de Freitas, Serious Games Institute, University of Coventry, UK
The Gamification of Life: Building social communities through games

10:00

Conference splits into streams

 

 

 

 

 

Room: Theatre Hall
Stream A:
Language Games and World of Warcraft
Chairs:
Dimitris Charitos

Room: Gkika Hall
Stream B:
Serious Games
Chair:
  Michael Bedek

Room: Kennedy Hall
Stream C:
Motivation
Chair:
Agis Papantoniou

Room: Foyer
Stream D:
Educational Games
Chair:
Costas Mourlas

 

10:15

Comparing the Potential of Commercial Off-The-Shelf and Educational Games for Adult Foreign Language: An Experimental Study
De Grove Frederik, Jan Van Looy and Peter Mechant, Ghent University, Belgium

Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms
Bellotti Francesco, Ricardo Berta, Alexandro Alessandro de Gloria, DIBE-UNIGE, Michela Ott, ITD-CNR, Genova, Sylvester Arnab, SGI University of Coventry, Malaysia, Sara de Freitas, University of Coventry, UK and Christian Killi, Tampere University of Technology, Finland

Gender Differences in Motivations for Playing Computer Games: A Combined Analysis of Three Studies 
Hainey Thomas, Liz Boyle, Thomas Connolly and Mark Stansfield, University of the West of Scotland, UK

PCARD: Integrating Games into Classrooms
Foster Aroutis and Mamta Shah, Drexel University, Philadelphia, USA

 

10:45

Integrating Game Mechanics and Pedagogy: The Design and Production of Prospero, an Exploratory Speech production Game
Jewell Matthew, Rosetta Stone, USA (Non-academic)

Serious Games in Formal Education: Discussing Some Critical Aspects
Popescu Maria, Ioana Stanescu, Carol I National Defence University, Bucharest, Romania, Sylvester Arnab, University of Coventry, Malaysia,  Riccardo Berta, University of Genova, Jeffrey Earp, CNR-ITD, Italy, Sara de Freitas, University of Coventry, UK,  Margardio Romero and Mireia Usart, ESADE, Barcelona, Spain

An Analysis of the Motivations for Playing Computer Games in a Secondary Education Context: A Comparison with Higher Education
Rossiou Eleni, University of Macedonia, Thessaloniki, Greece and Thomas Hainey, University of the West of Scotland, UK

Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection
Maciuszek Dennis, University of Rostock and Alke Martens, University of Education, Schwabisch Gmund, Germany

 

11:15

World of Warcraft in the Classroom; a Research Study on Social Interaction Empowerment in Secondary School
Benassi Andrea, Caterina Orlandi, ANSAS, Florence, Matteo Cantamesse, Carlo Galimberti and Gianandrea Giacoma, Università Cattolica del Sacro Cuore, Milan, Italy

What Does it mean to be a Games Literate Teacher? Interviews with Teachers who Translate Games into Educational Practice
Bourgonjon Jeroen, Ghent University, Belgium and Thorkild Hanghøj, Aarhus University (DPU), Copenhagen, Denmark

Can Autobiographical Memories Create Better Learning? The Case of a Scary Game
Lieberoth Andreas and Frank Allan Hansen, University of Århus, Denmark

Playing in School or at Home? An Exploration of the Effects of  Context on Educational Game Experience
De Grove Frederik, Jan Van Looy, Ghent University, Belgium, Joyce Neys and Jeroen Jansz, Erasmus University Rotterdam, The Netherlands

 

11:45

 

The Golden Rules and the Blue Ocean Strategy of the Next Generation Innovative MMOG and Computer Game Environment Design
Dayyani Basel, The German University of Technology, Muscat, Oman

 

Teaching Information and Communication Technology with Digital Games
Prassos Nikolaos, Stavros Sachtouris and Tsampika Karakiza, University of Aegean, Rhodes, Greece

 

12:15

Lunch

Lunch

Lunch

Lunch

 

 

Room: Theatre Hall
Stream A:
Storytelling
Chair: Jan Van Looy

Room: Gkikia Hall
Stream B:
Mini track on Multiplayer Serious Games
Chairs:
Stefan Göbel and Viktor Wendel

Room: Kennedy Hall
Stream C:
Mini track on Games on a Budget
Chairs:
Alex Moseley

Room: Seminar Room 6
Stream D:
PhD Colloquium
Chair/discussants:
Dimitris Gouscos

 

13:30

“A Letter - A Story’’ Interactive Games Digital Environment as Part of a Multimedia Learning Package
Mandouvalou Sophia, Greek Educational Radio/Television and Aristarchos Papadaniel, Syllipsis Ltd Creative Productions /Publications, Athens, Greece (Non-academic)

Tactical Incident Commander - an Online Training Game for Incident Commander Training
Backlund Per, Anna-Sofia Alklind Taylor, Urban Carlén, Henrik Engström, Mikael Johannesson, Mikael Lebram and Marcus Toftedahl, University of Skovde, Sweden

Pass Go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts
Moseley Alex, University of Leicester, UK

1330-1340
Leadership in a Networked World: The case of Massive Multiplayer Online Environments
Mysirlaki Sofia,  University of Piraeus, Greece
1345-1355
I Play, Therefore I Create: Constructionist Video Games for Empowered Communities of Learners
Marone Vittorio, University of Padua, Italy
1400-1410
A Review of Scaffolding Approaches in Game-based Learning Environments
Melero Javier, Davinia Hernández-Leo and Josep Blat, Universitat Pompeu Fabra, Spain
1415-1425
Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes
Herbert Barry, Darryl Charles, Michael McNeill, Adrian Moore  and M Charles, University of Ulster, Northern Ireland
1430-1440
Merging Digital and Urban Play Spaces; Learning by Playing and Creating Location-Based Games in Secondary Education
Huizenga Jantina, Wilfried Admiraal and Geert Ten Dam, University of Amsterdam, The Netherlands
1445-1510 Feedback and discussion

 

14:00

Engaging Students in Developing a Stereoscopic 3D Educational History Game
Repantis Vyzantinos and Sophia Delidaki, Hellenic American Educational Foundation, Athens, Greece

Designing a Large Multi-Player Simulation Game to Encourage Reflection and Critical Debate
Kreitmayer Stefan, Stephen Peake, Robin Laney and Yvonne Rogers, The Open University, Milton Keynes, UK

Close the gap - Obstacles and Solutions for the Missing Educational Games in Graduate Education
Broker Thomas, Heinrich Söbke and Oliver Kornadt, Bauhaus-Universität Weimar, Germany

 

14:30

Story-Based Learning Activity Generation in a Context-Aware Mobile Role Playing Game
Lu Chris, Maiga Chang, Kinshuk, Athabasca University, Canada, Echo Huang and Ching-Wen Chen, National Kaohsiung First University of Science and Technology, Taiwan

Peer Group Learning During the Board Game Sessions
Marjanen Päivi, Ilkka Mönkkönen and Maija Vanhala, Laurea University of Applied Sciences,  Finland

Digital Games in an Age of Austerity
Whitton Nicola, Manchester Metropolitan University, UK

 

15:00

 

The Importance of Humans in Simulation: Allowing the Lure of Technology to Drive Development.
Lemmon Colin, Siu Man Lui, Vincent Ho and John Hamilton, James Cook University, Australia

Accreditation! The Responsive Curriculum Game
Forsyth Rachel, Nicola Whitton, Manchester Metropolitan University and Peter Whitton, Salford University, UK

 

15:30

Refreshments

Refreshments

Refreshments

Refreshments

 

 

Room: Theatre Hall
Stream A:
Digital media for education
Chairs:
Colin Lemmon

Room: Gkika Hall
Stream B:
Mini track on Adaptive Educational Video Games
Chair:
Michalis Meimaris

Room: Kennedy Hall
Stream C:
Mini track on Games Research as a Means for Developing New Theories of Knowledge, Practice and Learning
Chair:
Crystle Martin and Arnold Martin

Room: Seminar Room 6
Stream D:
PhD Colloquium
Chair/discussant:
Dimitris Gouscos

Room: Foyer
Stream F:
Collaborative Games
Chair:
Andrew Wilson

16:00

Games’ Usability and Learning – The Educational Videogame “BeTheManager”
Papaloukas Spyros, Kiriakos Patriarcheas and Michalis Xenos, Hellenic Open University, Patras, Greece

Playability Design Pattern in an Educational Video Game
Ibrahim Amer, Francisco Gutiérrez Vela, José Luís González Sánchez and Natalia Padilla Zea, University of Granada, Spain

What Happens Off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games
Vlieghe Joachim, Jeroen Bourgonjon, Kris Rutten and Ronald Soetaert , Ghent University, Belgium

1600-1610
Play to Become a Leader and a Citizen of the World: ARGs as Teaching Spaces for Personal and Social Change
Boskic Natasha, The University of British Columbia, Canada
1615-1625
The Optimal Level of Children’s Participation in the Design of Games-Based Learning.
Bates Matthew, David Brown, Wayne Cranton and James Lewis, Nottingham Trent University, UK
1630-1640
Peer Collaboration, Facilitator Intervention, and Learning Styles in Computer Game-Based Learning: Initial Findings From an Empirical Study
Chatterjee Shiffon, Atasi Mohanty and Bani Bhattacharya, Indian Institute of Technology Kharagpur, India
1645-1715 Discussion and feedback

Designing a 3D Collaborative Game to Support Game Based Learning
Terzidou Theodouli and Thrasyvoulos Tsiatsos, Aristotle University of Thessaloniki, Greece

16:30

Putting Edutainment in Practice: From Courseware Authoring to Logic Games
Bontchev Boyan, Dessislava Vassileva and Vania Traicheva, Sofia University St. Kliment Ohridski, Bulgaria

Multivariate Assessment of Motivation and Emotion in Digital Educational Games
Bedek Michael, Paul Seitlinger, Simone Kopeinik and Dietrich Albert, Graz University of Technology, Austria

What do Breakdowns and Breakthroughs Tell us About Learning and Involvement Experienced During Game-Play?
Iacovides Ioanna, James Aczel, Eileen Scanlon and Will Woods, The Open University, Milton Keynes, UK

Specifying Collaborative Tools in Game-Based Learning Environments: Clues From the Trenches
Badon Mathieu, Jean-Charles Marty and Thibault Carron, Université de Savoie, France

17:00

The Synergy of Three: Incorporating Games, Multimedia and Programming in Order to Improve Algorithmic Skills
Theodosi Angeliki, National and Kapodistrian University of Athens and Vassilis Papadimitriou, 2nd High School of Perama, Attiki, Greece

Using Profiling to Optimise a Collaborative Session in a Learning Game
Carron Thibault and Jean-Charles Marty, Université de Savoie, France

Gaming for Sustainability: An Overview
Fabricatore Carlo, University of Worcester, UK and Zimena Lopez, Initium, Rome, Italy

Edutainment in Virtual Environments: An Academy Supporting Collaborative Learning in Second Life
Oikonomou Christina, 1st Elementary School of Peristeri Athens and Agis Papantoniou, Technological Education Institute (TEI) of Piraeus, Greece

17:30

Guided visit to  the SGS-Best and PlayLearn exhibitions

17:30

Close of conference day

19:00

Conference dinner in the Roof Restaurant at the Central Hotel

 

 

Friday 21 October 2011

8:30

Refreshments available

9:00

Room: Theater Hall
Opening messages

9:10

Keynote address: Professor Nikolaos Avouris, ITLab Human-Computer Interaction Group, University of Patras, Greece
"Learning through Games in Museums"

9:50

Introduction to ECGBL 2012 in Cork, Ireland

10:00

Refreshments
Poster contributors will stand by their posters to enable others to discuss the research

 

Room: Theatre Hall
Stream A:
Game Design
Chair: Michael McNeill

Room: Gkika Hall
Stream B:
Serious Games
Chair:
Rachel Forsyth

Room: Kennedy Hall
Stream C:
Mini track on Games Research as a Means for Developing New Theories of Knowledge, Practice and Learning
Chair:
Crystle Martin and Arnold Martin

Room: Foyer
Stream D:
Simulation Games
Chair: Trasyvoulos Tsiatsos

Room: Seminar Room 6
Stream E:
Mini track on Empirical Evidence on the Effectiveness of Games-based Learning
Chair:
Thomas Hainey

10:30

Assessing Game Experiences Caused by an Educational Collaborative Game
Oksanen Kimmo and Raija Hämäläinen, University of Jyväskylä, Finland

Do Students Trained Using Serious Games Become Better Sales Representatives? An Experiment to Study the Performance of  Academic Serious Games
Heili Joseph and Hélène Michel, ESC Chambery, France

METAFORA Learning Approach Processes Contributing To Students’ Meaning Generation In Science Learning
Zacharoula Smyrnaiou, Moustaki Foteini and Kynigos Chronis, National and Kapodistrian University of Athens, Greece

Influence of Learning Styles on the Acceptance of Game Based Learning in Higher Education: Experiences with a Role Playing Simulation Game
Herzog Michael, Magdeburg-Stendal University of Applied Sciences, Germany and Elisabeth Katzlinger, Johannes Kepler University Linz, Austria

A Survey Of Students’ Improved Mastery Of Game Playing Skills Through Informal Online Game-Based Learning
Scullion Jim, Mark Stansfield and Thomas Connolly, University of the West of Scotland, UK

11:00

Can we use Existing Pedagogical Specifications to Design  Mixed Reality Learning Games?
Orliac Charlotte, Sébastien George, Christine Michel and Patrick Prévôt, LIESP/DISP - INSA Lyon, France

Educational Applications of Serious Games: the Case of the Game Food Force in Primary Education Students
Provelengios Petros and George Fesakis, University of the Aegean, Greece

Reflective Flow in Digital Games
Romeo Lorenzo and Manuela Cantoia, Catholic University of the Sacred Heart,  Milan, Italy

Game Based Learning in Entrepreneurship: The Academic Business Planner
Xinaris Charalambos, Adonis Kourtellis, Alexandros Kakouris and P Georgiadis, University of Athens, Greece

Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students
Hainey Thomas, Thomas Connolly, Liz Boyle and Mark Stansfield, University of West of Scotland, UK

11:30

Supporting Learning Role Playing Games Design: A Methodology and Visual Formalism for Scenario Description
Mariais Christelle, Florence Michau, Jean-Philippe Pernin and Nadine Mandran, Laboratoire d’Informatique de Grenoble, France

Alleviating the Entrance to Serious Games by Exploring the Use of Commonly Available Tools
Van Rosmalen Peter, Roland Klemke and Wim Westera, CELSTEC / Open University of the Netherlands

Digital Games Evaluation and Educational Assessment - a Review and Proposal for an Open Methodological Framework (OMEGA)
Tragazikis Panagiotis, Sotirios Kirginas and Dimitris Gouscos and Michalis Meimaris, University of Athens, Greece

Fountains: Table-Top Simulation Game on Cultural Integration
Männamaa Ivar, University of Tartu Viljandi Culture Academy, Estona (Presentation only)

The Use of Games-Based Learning within the Curriculum for Excellence: The Teacher’s Perspective
Abdul Razak Aishah, Thomas Connolly and Thomas Hainey, University of the West of Scotland, UK

12:00

Introducing Component-Based Templates into a Game Authoring Tool
Mehm Florian, Stefan Göbel and Ralf Steinmetz, Technische Universität Darmstadt, Germany

Settings Goals in a Psychology Serious Game for Preschool Children
Szczesna Agnieszka, Tomasz Grudzinski and Jakub Grudzinski, Silesian University of Technology, Poland

Game-based Assessment and the Effect on Test Anxiety: A Case Study
Smits Jarka and Nathalie Charlier, Katholieke Universiteit Leuven, Belgium

Best Practices in the Use of Managerial Simulation Games-Based Learning
Peterková Jindra, VŠB - Technical University of Ostrava, Czech Republic

Student Behaviors and Evaluations of a Collaborative Learning Game
Holdsworth Jason and Siu Man Lui, James Cook University, Australia

12:30

Lunch

Lunch

Lunch

Lunch

Lunch

 

Room: Theatre Room
Stream A:
Game Design
Chair: Daryll Charles

Room: Gkika Hall
Stream B:
Serious Games
Chair:
Peter van Rosnalen

Room: Kennedy Hall
Stream C:
Games and Sport
Chairs:
Per Backland

Room: Foyer
Stream D:
Mnemonics and Literacy
Chairs:
Casten Busch

Room: Seminar Room 6
Stream E:
Mini track on Empirical Evidence on the Effectiveness of Games-based Learning
Chair:
Thomas Hainey

13:30

Utilizing an Educational Framework for the Development of Edutainment Scenarios
Deliyannis Ioannis, Andreas Giannakoulopoulos, Ionian University and Iraklis Varlamis, Harokopio University, Greece

Teachers Roles in Serious Games: Incorporating Serious Games in the Classroom of Students With Intellectual Disabilities
Saridaki Maria, Konstantina Avlami and Constantinos Mourlas, National and Kapodistrian University of Athens, Greece

The Place, Role and Importance of Motor Games in the Physical Education Lesson for Secondary School Pupils
Dragu Mircea, Corina Dobrota and Constantin Ploesteano, Dunarea de Jos University of Galati, Romania

KanjiLearningLabDemo: Memorizing Kanji in a Playful Way
Sehlberg Tobias, KanjiLearningLab, Wolmet Barendregt, University of Gothenburg, Sweden and Neil Rubens, University of Electro Communications, Tokyo, Japan 

Massive Multiplayer Online Games as Activity Systems: The Relationship Between Motivation, Performance and Community
Mysirlaki Sofia and Fotini Paraskeva, University of Piraeus, Greece

14:00

User Centred Design and Development of an Educational Force-Feedback Haptic Game for Blind Students
Petridou Maria, Peter Blanchfield, Reham Alabadi, University of Nottingham, UK and Tim Brailsford, University of Nottingham, Malaysia

What Makes a Good Serious Game – Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games
Göbel Stefan and Michael Gutjahr, TU Darmstadt, Germany

Towards Cultural Diversity Through Sports and Games
Hildmann Jule and Günes Turan, Institut für Sportwissenschaft der Universität Augsburg, Germany

The Effectiveness of Game-Based Learning on Students’ Mnemonic Techniques and Perceptions
Shen Chun-Yi, Ya-Ching Huang, Tamkang University, Ming-Puu Chen, National Taiwan Normal University, Nian-Shing Chen, National Sun Yat-Sen University and Tsung-Yen Chuang, National University of Tainan, Taiwan

Can Games Based Learning Assist Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities?
Kalemis Konstantinos, National Centre for Public Administration and Local Government, Athens, Greece

14:30

A Case Study in Educational Game Designing: Junior Chemists in Action! An Educational Live Action Role Playing Game (LARP) Analysis with a Computer-Based Learning Element
Timplalexi Eleni, University of Athens, Greece

Towards Analysis of Cooperative Learning-Behavior in Social Dilemma Games
Konert Johannes, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, TU Darmstadt, Germany

User Generated AI in Sports Education
Ketamo Harri, Cimmo Nurmi and Kimmo Kallama, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University of Technology, Finland

The Role of Games-Based Learning in Enhancing Children's Emotional Literacy and Metacognitive Awareness
Manesi Soultana, ASPET, Kitsi-Koropi, Greece (Non-academic presentation only)

Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool
Wilson Amanda, Thomas Connolly, Thomas Hainey and David Moffat, University of West of Scotland, UK (Academic, Empirical) BL-133

15:00

Outdoor Initiative Games using Mobile Digital Devices – A Preliminary Game Design
Hildmann Hanno,  Khalifa University, Abu Dhabi, UAE and University of West of Scotland and Jule Hildmann, Centrum für Erlebnispädagogik Volkersberg and Institut für Sportwissenschaft der Universität Augsburg, Germany

Conceptual and Technical Frameworks for Serious Games
Capdevila Ibanez Bruno, Bertrand Marne and Jean-Marc Labat, Lip6 MOCAH Team, UPMC University, Paris, France

Designing Educational Exertion Games for Young Children
Koivisto Antti, Satakunta University of Applied Sciences, Kristian Kiili and Arttu Perttula, Tampere University of Technology, Finland

Digital Game Literacy: The Difference between Parents and Their Children
Chuang Tsung-Yen, National University of Tainan, Nian-Shing Chen, National Sun Yat-sen University, Ming-Puu Chen, National Taiwan Normal University and Chun-Yi Shen, Chia-Min Tsai, Tamkang University, Taiwan

Using Video Games and Brain Training Software to Modulate Human Time Perception
Verriopoulou Dionysia, University of Athens and Argiro Vatakis, Cognitive Systems Research Institute (CSRI), Athens, Greece

15:30

Room: Theater Hall
Summary of issues covered during the conference
Led by Dimitiris Gouscos
Presentation of Prizes for the Best PhD Paper and the Best Poster

16:00

Close of Conference

Close of Conference

Close of Conference

Close of Conference

Close of Conference

 

Work-in-Progress/Posters

Poster only

 

A Pilot Survey Investigating Trainee Doctors Attitudes to the use of Serious Games in Musculoskeletal Disease Education
Wilson Andrew, Birmingham City University, Andrew Filer, University of Birmingham, David Carruthers, City Hospital and Stephen Young, University of Birmingham, UK

Model of Social Believable NPCs for Teacher Training
Verhagen Harko, Stockholm University, Mirjam Eladhari, Gotland University and Magnus Johansson, Stockholm University, Sweden

Using Digital Games to teach the Hero's Journey as a Model for Change and Innovation Management
Busch Carsten, Florian Conrad and Martin Steinicke, HTW-Berlin / gameslab, Germany

Model of Firearms Simulator Based on a Serious Game and Sensor Technology
Bogatinov Dimitar, Slavko Angelevski, Military Academy Skopje and Vladimir Trajkovik, Faculty of Electrical Engineering and Information Technologies - Skopje, Macedonia, FYROM

Exploring Intergenerational Interactions Using Social Games: a Case Study
Nakou Alexandra, University of Athens, Andreas Giannakoulopoulos, Ionian University, Dimitris Gouscos and Michael Meimaris, University of Athens, Greece

 

Learning by Playing
Wernbacher Thomas, Michael Wagner, Doris Rusch, Danube University Krems and Joerg Hofstaetter, Ovos, Austria

The Investigation of the Influence of Exergames’ on the Balance of Deaf Children
Tzanetakos Nikolaos, Panagiotis Antoniou, Democritus University of Thrace, Marina Papastergiou, University of Thessaly and Nikos Vernadakis, Democritus University of Thrace, Greece

Early Childhood Post-Educated Teachers’ Views and Intentions About Using Digital Games in the Classroom
Manessis Dionissios, National and Kapodistrian University of Athens, Greece

 

Do Hard-Players Transfer Soft Skills?
Cantoia Manuela, Luca Milani and Lorenzo Romeo, Catholic University of the Sacred Heart, Milan, Italy

 

Non Verbal Behavior Analysis in Gaming and Game Based Learning
Caridakis George and Kostas Karpouzis, National Technical University of Athens, Greece

Concept of a Gaming Platform for Domain-Specific User-Created Content
Sobke Heinrich, Christiane Hadlich, Thomas Broker and Oliver Kornadt, Lehrstuhl Bauphysik, Bauhaus-Universität Weimar, Germany

Exploring the Benefits of Digital Interactive Games on People's Health
Charikleia Patsi, Panagiotis Antoniou and Sophia Batsiou, Evaggelos Bebetsos, Antonis Lymnioudis, Democritus University of Thrace, Komotini, Greece

 

Pulling the Strings: Wired Puppetry
Cloosen Evelyn, Provinciale Hogeschool Limburg, Jeroen Dierckx, EDM - UHasselt and Jim Bollansée, Media & Design Academy - KHLim, Belgium

 

Last updated 20 January 2012


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