| Paper Title | Author(s) | Page No. |
| Preface | | vii |
| Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs | | viii |
| Biographies of contributing authors | | xi |
| The use of Games-Based Learning Within the Curriculum for Excellence: The Teachers’ Perspective | Aishah Abdul Razak, Thomas Connolly and Thomas Hainey | 1 |
| Tactical Incident Commander - an Online Training Game for Incident Commander Training | Per Backlund, Anna-Sofia Alklind Taylor, Urban Carlén, Henrik Engström, Mikael Johannesson, Mikael Lebram and Marcus Toftedahl | 9 |
| Multivariate Assessment of Motivation and Emotion in Digital Educational Games | Michael Bedek, Paul Seitlinger, Simone Kopeinik and Dietrich Albert | 18 |
| Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms | Francesco Bellotti, Michela Ott, Sylvester Arnab,, Riccardo Berta, Sara de Freitas, Kristian Kiili and Alessandro De Gloria | 26 |
| World of Warcraft in the Classroom: A Research Study on Social Interaction Empowerment in Secondary Schools | Andrea Benassi, Caterina Orlandi, Matteo Cantamesse, Carlo Galimberti and Gianandrea Giacoma | 35 |
| Specifying Collaborative Tools in Game-Based Learning Environments: Clues From the Trenches | Mathieu Bodin, Jean-Charles Marty, and Thibault Carron | 46 |
| Putting Edutainment in Practice: From Courseware Authoring to Logic Games | Boyan Bontchev, Dessislava Vassileva and Vania Traicheva | 57 |
| What Does it Mean to be a Game Literate Teacher? Interviews With Teachers who Translate Games Into Educational Practice | Jeroen Bourgonjon and Thorkild Hanghoi | 67 |
| Close the gap - Obstacles and Solutions for the Missing Educational Games in Graduate Education | Thomas Bröker, Heinrich Söbke and Oliver Kornadt | 74 |
| Conceptual and Technical Frameworks for Serious Games | Bruno Capdevila Ibáñez, Bertrand Marne and Jean-Marc Labat | 81 |
| Using Profiling to Optimise a Collaborative Session in a Learning Game | Thibault Carron and Jean-Charles Marty | 88 |
| Learning Chemistry Through Inquiry With the Game Legends of Alkhimia: An Evaluation of Learning Outcomes | Yam San Chee, Kim Chwee Daniel Tan, Ek Ming Tan and Mingfong Jan | 98 |
| Digital Game Literacy: The Difference Between Parents and Their Children | Tsung-Yen Chuang, Nian-Shing Chen, Ming-Puu Chen, Chun-Yi Shen and Chia-Min Tsai | 106 |
| The Golden Rules and the Blue Ocean Strategy of the Next Generation Innovative MMOG and Computer Game Environment Design | Basel Dayyani | 114 |
| Comparing the Potential of Commercial Off-The-Shelf and Educational Video Games for Adult Foreign Language Education: An Experimental Study | Frederik De Grove, Jan Van Looy and Peter Mechant | 129 |
| Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience | Frederik De Grove, Jan Van Looy, Joyce Neys and Jeroen Jansz | 137 |
| Utilising an Educational Framework for the Development of Edutainment Scenarios | Ioannis Deliyannis, Andreas Giannakoulopoulos and Iraklis Varlamis | 145 |
| The Place, Role and Importance of Motor Games in the Physical Education Lesson for Secondary School Pupils | Mircea Dragu Corina Dobrota and Constantin Ploeşteanu | 152 |
| Gaming for Sustainability: An Overview | Carlo Fabricatore and Ximena López | 159 |
| Assessing how Game-Based Learning is Perceived in Irish Education | Patrick Felicia | 168 |
| Accreditation! The Responsive Curriculum Game | Rachel Forsyth, Nicola Whitton and Peter Whitton | 176 |
| PCARD: Integrating Games Into Classrooms | Aroutis Foster and Mamta Shah | 183 |
| Advantages and Disadvantages of Storytelling in Teaching English at Academic Level: A Case Study in the University of Ploiesti, Romania | Cristina Gafu and Mihaela Badea | 195 |
| What Makes a Good Serious Game – Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games | Stefan Göbel and Michael Gutjahr | 202 |
| Gender Differences in Motivations for Playing Computer Games: A Combined Analysis of Three Studies | Thomas Hainey, Elizabeth Boyle, Thomas Connolly and Mark Stansfield | 211 |
| Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students | Thomas Hainey, Thomas Connolly, Liz Boyle and Mark Stansfield | 220 |
| Do Students Trained Using Serious Games Become Better Sales Representatives? An Experiment to Study the Performance of Academic Serious Games | Joseph Heili and Hélène Michel | 230 |
| Influence of Learning Styles on the Acceptance of Game Based Learning in Higher Education: Experiences With a Role Playing Simulation Game | Michael Herzog, and Elisabeth Katzlinger | 241 |
| Outdoor Initiative Games Using Mobile Digital Devices – a Preliminary Game Design | Hanno Hildmann and Jule Hildmann | 251 |
| Towards Cultural Diversity Through Sports and Games | Jule Hildmann and Güneş Turan | 261 |
| Student Behaviors and Evaluations of Collaborative Learning Game | Jason Holdsworth and Siu Man Lui | 268 |
| What can Breakdowns and Breakthroughs Tell us About Learning and Involvement Experienced During Game-Play? | Ioanna Iacovides, James Aczel, Eileen Scanlon and Will Woods | 275 |
| Playability Design Pattern in Educational Video Game | Amer Ibrahim, Francisco Gutiérrez Vela, José Luís González Sánchez and Natalia Padilla Zea | 282 |
| Camaraderie, Cognition, and Meta-Cognate: Unpacking Trajectories of Becoming in WoW | Azilawati Jamaludin, Mi Song Kim and David Hung | 290 |
| Can Games Based Learning Assist Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities? | Konstantinos Kalemis | 297 |
| User-Generated AI in Sports Education | Harri Ketamo, Cimmo Nurmi and Kimmo Kallama | 306 |
| Experiences With an Approach to an Unobtrusive Assessment of Motivational States in Immersive, Narrative Learning Environments | Michael Kickmeier-Rust, Elke Mattheiss and Dietrich Albert | 315 |
| Designing Educational Exertion Games for Young Children | Antti Koivisto, Kristian Kiili and Arttu Perttula | 322 |
| Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games | Johannes Konert, Viktor Wendel, Stefan Göbel and Ralf Steinmetz | 329 |
| Designing a Large Multi-Player Simulation Game to Encourage Reflection and Critical Debate | Stefan Kreitmayer, Stephen Peake, Robin Laney and Yvonne Rogers | 333 |
| The Importance of Humans in Simulation: Allowing the Lure of Technology to Drive Development | Colin Lemmon, Siu Man Lui, Vincent Ho and John Hamilton | 343 |
| Can Autobiographical Memories Create Better Learning? The Case of a Scary Game | Andreas Lieberoth and Frank Allan Hansen | 350 |
| Story Decorated Learning Activity Generation in a Context-Aware Mobile Role Playing Game | Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen | 358 |
| Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection | Dennis Maciuszek and Alke Martens | 368 |
| Supporting Learning Role-Play Games Design: A Methodology and Visual Formalism for Scenarios Description | Christelle Mariais, Florence Michau, Jean-Philippe Pernin, and Nadine Mandran | 378 |
| Peer Group Learning During the Board Game Sessions | Päivi Marjanen, Ilkka Mönkkönen and Maija Vanhala | 388 |
| Introducing Component-Based Templates Into a Game Authoring Tool | Florian Mehm, Stefan Göbel and Ralf Steinmetz | 395 |
| Pass go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts | Alex Moseley | 404 |
| Massively Multiplayer Online Games as Activity Systems: The Relationship between Motivation, Performance and Community | Sofia Mysirlaki and Fotini Paraskeva | 412 |
| Edutainment in Virtual Environments: An Academy Supporting Collaborative Learning in Second Life | Christina Oikonomou and Agis Papantoniou | 422 |
| Assessing Game Experiences Caused by Educational Collaborative Game | Kimmo Oksanen and Raija Hämäläinen | 431 |
| Can we use Existing Pedagogical Specifications to Design Mixed Reality Learning Games? | Charlotte Orliac, Sébastien George, Christine Michel and Patrick Prévôt | 440 |
| Games’ Usability and Learning – the Educational Videogame BeTheManager! | Spyros Papaloukas, Kiriakos Patriarcheas and Michalis Xenos | 449 |
| Best Practices in the use of Managerial Simulation Games-Based Learning | Jindra Peterková | 457 |
| User Centred Design and Development of an Educational Force-Feedback Haptic Game for Blind Students | Maria Petridou, Peter Blanchfield, Reham Alabadi1and Tim Brailsford | 465 |
| Educational Applications of Serious Games: The Case of the Game Food Force in Primary Education Students | Provelengios Petros and Fesakis Georgios | 476 |
| Serious Games in Formal Education: Discussing Some Critical Aspects | Maria Popescu, Sylvester Arnab, Riccardo Berta, Jeffrey Earp, Sara de Freitas, Margarida Romero, Ioana Stanescu and Mireia Usart | 486 |
| Teaching Information and Communication Technology With Digital Games | Nikolaos Prassos, Stavros Sachtouris and Tsampika Karakiza | 494 |
| Engaging Students in Developing a Stereoscopic 3D Educational History Game | Vyzantinos Repantis and Sophia Delidaki | 502 |
| Reflective Flow in Digital Games | Lorenzo Romeo and Manuela Cantoia | 510 |
| An Analysis of the Motivations for Playing Computer Games in a Secondary Education Context: A Comparison With Higher Education | Eleni Rossiou and Thomas Hainey | 518 |
| Teachers Roles in Serious Games: Incorporating Serious Games in the Classroom of Students With Intellectual Disabilities | Maria Saridaki, Constantina Avlami and Constantinos Mourlas | 528 |
| A Survey of Students’ Improved Mastery of Game Playing Skills Through Informal Online Game-Based Learning | Jim Scullion, Mark Stansfield and Thomas Connolly | 535 |
| KanjiLearningLab: Memorizing Kanji in a Playful Way | Tobias Sehlberg, Wolmet Barendregt and Neil Rubens | 543 |
| The Effectiveness of Game-Based Learning on Students’ Mnemonic Techniques and Perceptions | Chun-Yi Shen, Ming-Puu Chen, Nian-Shing Chen, Tsung-Yen Chuang, and Ya-Ching Huang | 553 |
| Game-Based Assessment and the Effect on Test Anxiety: A Case Study | Jarka Smits and Nathalie Charlier | 562 |
| Settings Goals in Psychology Serious Game for Preschool Children | Agnieszka Szczesna, Tomasz Grudzinski and Jakub Grudzinskid | 567 |
| Designing a 3D Collaborative Game to Support Game Based Learning | Theodouli Terzidou and Thrasyvoulos Tsiatsos | 573 |
| The Synergy of Three: Incorporating Games, Multimedia and Programming in Order to Improve Algorithmic Skills | Angeliki Theodosi and Vassilis Papadimitriou | 582 |
| A Case Study in Educational Game Designing: Junior Chemists in Action! An Educational Live Action Role Playing Game (LARP) Analysis With a Computer-Based Learning Element | Eleni Timplalexi | 595 |
| Digital Games Evaluation and Educational Assessment - a Review and Proposal for an Open Methodological Framework (OMEGA) | Panagiotis Tragazikis, Sotiris Kirginas, Dimitris Gouscos, and Michalis Meimaris | 604 |
| Alleviating the Entrance to Serious Games by Exploring the use of Commonly Available Tools | Peter van Rosmalen, Roland Klemke and Wim Westera | 613 |
| Using Video Games and Brain Training Software to Modulate Human Time Perception | Dionysia Verriopoulou and Argiro Vatakis | 620 |
| What Happens off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games | Joachim Vlieghe, Jeroen Bourgonjon, Kris Rutten and Ronald Soetaert | 626 |
| Digital Games in an age of Austerity | Nicola Whitton | 632 |
| Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool | Amanda Wilson, Thomas Connolly, Thomas Hainey, and David Moffat | 639 |
| Game Based Learning in Entrepreneurship: The Academic Business Planner | Charalambos Xinaris, Adonis Kourtellis, Alexandros Kakouris and P Georgiadis | 650 |
| METAFORA Learning Approach Processes Contributing to Students’ Meaning Generation in Science Learning | Smyrnaiou Zacharoula, Moustaki Foteini and Kynigos Chronis | 657 |
| PhD Papers | | 665 |
| The Optimal Level of Children’s Participation in the Design of Games-Based Learning | Matthew Bates, David Brown, Wayne Cranton and James Lewis | 667 |
| Play to Become a Leader and a Citizen of the World: ARGs as Teaching Spaces for Personal and Social Change | Natasha Boskic | 675 |
| Peer Collaboration, Facilitator Intervention, and Learning Styles in Computer Game-Based Learning: Initial Findings From an Empirical Study | Shiffon Chatterjee, Atasi Mohanty and Bani Bhattacharya | 683 |
| Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes | Barry Herbert, Darryl Charles, Michael McNeill, Adrian Moore and M Charles | 691 |
| Merging Digital and Urban Play Spaces: Learning by Playing and Creating Location-Based Games in Secondary Education | Jantina Huizenga, Wilfried Admiraal and Geert ten Dam | 703 |
| I Play, Therefore I Create: Constructionist Video Games for Empowered Communities of Learners | Vittorio Marone | 710 |
| A Review of Scaffolding Approaches in Game-Based Learning Environments | Javier Melero, Davinia Hernández-Leo and Josep Blat | 717 |
| Leadership in a Networked World: The Case of Massive Multiplayer Online Environments | Sofia Mysirlaki | 725 |
| Work in Progress papers | | 733 |
| Model of Firearms Simulator Based on a Serious Game and Sensor Technology | Dimitar Bogatinov, Slavko Angelevski and Vladimir Trajkovik | 735 |
| Using Digital Games to Teach the Hero's Journey as a Model for Change and Innovation Management | Carsten Busch, Florian Conrad and Martin Steinicke | 740 |
| Non Verbal Behavior Analysis in Gaming and Game Based Learning | George Caridakis and Kostas Karpouzis | 745 |
| Exploring the Benefits of Digital Interactive Games on People’s Health | Patsi Charikleia, Panagiotis Antoniou, Sofia Batsiou, Evaggelos Bebetsos and Antonis Lymnioudis | 750 |
| Early Childhood Post-Educated Teachers’ Views and Intentions About Using Digital Games in the Classroom | Dionissios Manessis | 753 |
| Concept of a Gaming Platform for Domain-Specific User-Created Content | Heinrich Söbke, Christiane Hadlich, Thomas Bröker and Oliver Kornadt | 759 |
| The Investigation of the Influence of Exergames on the Balance of Deaf Children | Nikolaos Tzanetakos, Panagiotis Antoniou, Marina Papastergiou and Nikos Vernadakis | 767 |
| Model of Social Believable NPCs for Teacher Training | Harko Verhagen, Magnus Johansson and Mirjam Eladhari | 771 |
| Learning by Playing | Thomas Wernbacher, Michael Wagner, Doris Rusch and Joerg Hofsstaetter | 775 |
| A Pilot Survey Investigating Trainee Doctors Attitudes to the use of Serious Games in Musculoskeletal Disease Education | Andrew Wilson, Andrew Filer, David Carruthers and Stephen Young | 778 |
| Non Academic Papers | | 783 |
| Integrating Game Mechanics and Pedagogy: The Design and Production of Prospero, an Exploratory Speech Production Game | Matthew Jewell | 785 |
| A Letter - A Story: Interactive Games Digital Environment as Part of a Multimedia Learning Package | Sophia Mandouvalou and Aristarchos Papadaniel | 793 |