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ECGBL 2010
21-22 October, Copenhagen, Denmark
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Conference Programme

 

The programme for the conference is given below. A .pdf version of this timetable can be downloaded here.

 

Tuesday 19 October 2010

09:00 – 17:00

The Danish School of Education has organised a PhD Master Class on The Educational Potential of Computer Games.

An additional fee is required and full details can be found on the Master Class website.

Wednesday 20 October 2010

18:30

The Grand Palace Hotel
Welcome reception (Until 1930)

Thursday 21 October 2010

09:00

Registration and Refreshments

09:30

Room: 222
Opening Remarks

09:40

Welcome from the Conference Chair

09:45

Keynote address: Reversing the Order of Play: Gender and Games Research as Educational Intervention
Suzanne de Castell, Simon Fraser University, Canada

10:30

Conference splits into streams

 

Room:  A405
Stream A:
Evaluation
Chair: Peter Blanchfield

Room: A403
Stream B:
Game Design
Chair:
Päivi Marjanen

Room: A401
Stream C:
Analysis and Assessment
Chair:

Room: A412
Stream D:
Mini Track on Game Research Methods
Co-Chairs:
Bente Meyer and Birgitte Holm Sørensen

Room: A414
Stream E: 
Mini track on Group Learning Processes
Co-Chairs:
Timo Lainema and Thomas Duus Henriksen

10:45

Attacking Immune Attack™? An Evaluation by Teacher Students
Barendregt Wolmet and Mattias von Feilitzen, University of Gothenburg, Sweden

Eye-tracking in Educational Game Design
Kiili Kristian, Tampere University of Technology and Harri Ketamo, Tampere University of Applied Sciences, Finland

Assessing Players' Motivations and Learning Strategies Based on their Personality
Felicia Patrick, Waterford Institute of Technology, Ireland

Mining Educational Game Data: Uncovering Complex Mechanisms Behind Learning
Ketamo Harri, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University of Technology, Finland

Joining Playability and CSCL to Improve the Learning Experience
Padilla Zea Natalia, José Luís González Sánchez and Francisco L. Gutiérrez Vela, University of Granada, Spain

11:15

A Refined Evaluation Framework for Games-based Learning
Hainey Thomas, Thomas Connolly and Liz Boyle, University of the West of Scotland, UK

Designing and Investigating Game Tasks for Supporting Collaborative Learning
Oksanen Kimmo, Raija Hämäläinen, Birgitta Mannila, Jyväskylä College and Tony Manninen, LudoCraft Ltd., Finland

You Can Learn Your Parents are Immature: An Analysis of What Learning Can Result From Family Video Gaming
Ulicsak Mary, Futurelab, Bristol, UK

Designing Intervention in Educational Game-research: Developing Methodological Approaches for Design-Based Participatory Research
Magnussen Rikke and Birgitte Holm Sørensen, Aarhus University, Denmark

Leading Students to Solve Math Problems Using Question-led Learning
Soancatl Venustiano, Antonion Leon, Universidad del Istmo, Carmen Martinez, Universidad de la Canada, Oaxaca and Luncina Torres, Tecnologico de Atlixco, Pueblo, Mexico

11:45

Global and Large-scale Pre-school Digital Games Based Learning Evaluation
Michel Christine and Francoise Sandoz-Guermond, University of Lyon, Villeurbanne, France

Experiences of Learning Through Exergame Design
Koivisto Antti, Kristian Kiili and Arttu Perttula, Tampere University of Technology, Finland

Games Based Learning as a Vehicle to Teach New Content: A Case Study
Charlier Nathalie, Catholic University of Leuven and Bieke De Fraine, Centre for Educational Effectiveness and Evaluation, Leuven, Belgium

How To Study Something That Does Not (Yet) Exist: Making Design Interventions With Learning Games
Hanghøj Thorkild and Bente Meyer, University of Aarhus, Copenhagen, Denmark

Didactic Design for Business Games
Duus Henriksen Thomas, Danish School of Education, Copenhagen, Denmark and Timo Lainema, Turku School of Economics, Finland

12:15

Lunch

Lunch

Lunch

Lunch

Lunch

Room: A405
Stream A:
Mobile Gaming
Chair: Rosa Maria Bottino

Room: A403
Stream B:
Game Design
Chair: Rikke Magnussen

Room: A401
Stream C:
Language Learning and Literacy
Chair: Wolmet Barendregt

Room: A412
Stream D:
Mini Track on Game Research Methods
Chair:
Birgitte Holm Sørensen

Room: A414
Stream E:
PhD Colloquium
Chairs:
Mikala Hansbøl and Bente Meyer

14:00

Mobile Learning Games for Primary Education
Shabalina Olga, Pavel Vorobkalov, Alexander Kataev and Alexey Tarasenko and Alexander Arsentiev, Volgograd State Technical University, Russian Federation

Component-based Development of Educational Games: The Case of the User Interface
Maciuszek Dennis, Géraldine Ruddeck and Alke Martens, University of Rostock, Germany

Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game
Peirce Neil and Vincent Wade, Trinity College Dublin, Ireland

Grey Gamers: A Research Agenda for the Future
Facer Keri and Nicola Whitton, Manchester Metropolitan University, UK

14:00 - 14:10
A Computer Game Environment to Encourage Collaborative Learning

Che Pee Naim, Universiti Teknikal Malaysia, Peter Blanchfield, Edward James Gordon King, University of Nottingham, UK

14:15 – 14:25
Facilitating a Games Design Project with Children: A Comparison of Approaches

Bates Matthew, David Brown, Wayne Cranton and James Lewis, Nottingham Trent University, UK

14:30

Playing With Fire: Kindling Learning Through Mobile Gaming
Power Michael, S Daniel, Sylvie Barma, Laval University and Rob Harrap, Queen's University, Canada

Digital Games-Based Instructional Design for Students with Special Education Needs: Practical Findings and Lessons Learnt
Saridaki Maria, Dimitris Gouscos  and Michalis Meimaris, University of Athens, Greece

A Virtual World in Which to Learn to Speak English: A Case Study Using ESL Students Learning to Speak English in an English School in SecondLife
Huang Chientu, University of Bristol, UK

A Literature Review of Claims on Learning and Motivation in Game-based Learning
Huizenga Jantina, Wilfried Admiraal and Geert Ten Dam, University of Amsterdam, The Netherlands (presentation only)

14:30 - 14:40
Learning Communication Skills by Making Cartoon Films

Ying Liangzhong and Peter Blanchfield, University of Nottingham, UK

14:45 - 14:55
Spiral Research Model for Game-based Learning Studies: A Pragmatic Educational Research Design in Practice

Tan Wee Hoe, Universiti Pendidikan Sultan Idris, Malaysia, Sean Neill and Sue Johnston-Wilder, University of Warwick, UK

15:00

A Preliminary Analysis of 5 Separate Multi-National Comparative Studies on the Use and the Availability of Mobile Devices in the Educational Sector
Hildmann Hanno, KUSTAR, Abu Dhabi, UAE & University of West of Scotland, Thomas Hainey, Daniel Livingstone, University of West of Scotland, UK and Jule Hildmann, Ludwig-Maximilians-Universitat, Munich, Germany

Tools and Methods for Efficiently Designing Serious Games
Marfisi-Schottman Iza, Sébastien George, Université de Lyon and Frank Tarpin Bernard, Université de Grenoble, France

Understanding the Game: An Examination of Ludoliteracy
Poulsen Mathias, Play Consulting, Denmark and Christos Gatzidis, Bournemouth University, UK

The Impact of Word Games on Expanding Learner’s Vocabulary Knowledge
Alemi Minoo, Sharif University of Technology, Tehran, Iran

15:00 - 15:30
Discussion and feedback

15:30

Refreshments

Poster contributors will stand by their posters to discuss the work with other participants

16:00

Room: 222
Interactive session
Led by Liz Boyle and Thomas Hainey
Will GBL be priced out of education?
With all the cuts and proposed cuts taking place in education across Europe
as a result of the economic situation will this be a serious blow to making GBL mainstream in the next decade?

17:00

Close of conference day

19:00

Conference dinner at the Royal Theatre

 

Friday 22 October 2010

 

09:30

Room: 222
Opening remarks for Day 2

 

09:40

Keynote address:
“Gaming, Schooling and Knowing”
Thorkild Hanghøj, University of Aarhus, Denmark

 

10:20

Introduction to ECGBL 2011 by Michalis Meimaris from the University of Athens, Greece

 

10:30

Refreshments

Refreshments

Refreshments

Refreshments

 

 

 

 

Room: A405
Stream A:
Educational Computer Games
Chair: Gunilla Svingby

Room: A403
Stream B:
Games for Children
Chair: Bernd Remmele

Room: A401
Stream C:
Mini Track on the Teachers Role
Chair:
Thorkild Hanghøj

Room: A412
Stream D:
PhD Colloquium
Chairs:
Mikala Hansbøl and Bente Meyer

 

11:00

The Challenges to Diffusion of Educational Computer Games
Egenfeldt-Nielsen Simon, IT-University of Copenhagen, Denmark

Can Digital Mind Games be Used to Investigate Children’s Reasoning Abilities?
Bottino Rosa Maria, Michela Ott, Mauro Tavella and Vincenza Benigno, Insituto Tecnologie Didattiche Consiglio Nazionale Delle Rizerche, Genova, Italy

Bringing Play Back to the Classroom - How Teachers Implement Board and Card Games Based on Academic Learning Standards
Bendixen-Noe Mary, Ohio State University, Newark, OH, USA

11:00-11:10 
Designing Mobile Gaming Narratives for Guided Discovery Learning in Interactive Environments
Huang Ling-yi, National Chengchi University, Taiwan, R.O.C.

 

11:15-11:25
I Rather Play at Home: An Urban Sustainability Simulation Game in an Educational Context

Podleschny Nicole, Queensland University of Technology, Kelvin Grove, Australia

 

11:30

TuxMath: Is it Possible for a Game to Enhance Multiplication Skills?
Ntourlia Maria-Eleni, Dimitris Gouscos  and Michalis Meimaris, University of Athens, Greece

"Journey to the Galapagos Islands" – A Game-Based Learning Application for Children, on the Subject of Charles Darwin and his Evolution Theory
Feist Manuela, University of Applied Sciences (HTW) Berlin, Germany

Teacher Roles and Positionings in Relation to Educational Games
Hanghøj Thorkild and Christian Engel Brund, University of Aarhus, Copenhagen, Denmark

11:30-11:40
The Use of Game Principles in the Design of Learning Role-Playing Game Scenarios
Mariais Christelle, Florence Michau and Jean-Philippe Pernin, Laboratoire d’Informatique de Grenoble – Equipe MeTAH, France

 

11:40-12:00
Discussion and Feedback

 

12:00

Bat Cave: A Testing and Evaluation Platform for Digital Educational Games
Mehm Florian, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Technische Universitat Darmastadt, Germany

Game-based Learning as Performance: The Case of “Legends of Alkhimia”
Chee Yam San, Nanyang Technological University, Singapore

Play-School: Linking Culture and Curriculum Through Games-based Learning in Schools
Kirkland Kieron and Ben Williamson, Futurelab, Bristol, UK

 

 

12:30

Lunch

Lunch

Lunch

Lunch

 

 

Room:
A405
Stream A: Educational Games

Chair: Manuela Feist

Room:
A403

Stream B:
Application of Games

Chair: Nathalie Charlier

Room:
A401
Stream C:
Serious Games
Chairs: Michael Power

Room: A412

Stream D:
Impact of Games-Based Learning
Chair:
Harri Ketamo 

 

13:30

Integrating an Educational Game in a Museum Exhibition – Challenges and Limitations
Königschulte Anke,  Leonardo Moura de Araújo and Ulrike Erb, University of Applied Sciences Bremerhaven, Germany

Back Two Spaces, and Roll Again: The use of Games-based Activities to Quickly set Authentic Contexts
Moseley Alexander, University of Leicester, UK

Dynamically Adjusting Digital Educational Games Towards Learning Objectives
Koidl Kevin, Trinity College Dublin, Florian Mehm, Stefan Gobel, Technische Universität Darmstadt, Germany, Cormac Hampson and Owen Conlan, Trinity College Dublin, Ireland

The Impact of Cautious Playing Behavior on Learning
Spring-Keller Franziska and Viviane Cantaluppi, University of Zurich, Switzerland

 

14:00

Using Audio in Location-Based Educational Games
Kristiansen Erik, Roskilde University, Denmark

Question-and-Answer based Explorative E-Learning Exercises
Siepermann Markus, Chris Börgermann and Richard Lackes, Technische Universität Dortmund, Germany

Serious Game Pedagogy as a Perspective on Children’s Learning
Marjanen Päivi, Laurea University of Applied Sciences, Finland

The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of Two Studies at Higher Education Level
Hainey Thomas, Thomas Connolly and Liz Boyle, University of the West of Scotland, UK

 

14:30

Feedback  in Educational Computer Games
Svingby Gunilla, Malmö University, Sweden

Learning Games Factory: Construction of Learning Games using a Component-Based Approach
Bisognin Luca, SYMETRIX,  Jean-Charles Marty and Thibault Carron, Université de Savoie, France

EDoS: An Authoring Environment for Serious Game Design Based on Three Models
Tran Chi Dung, Sebastien George and Iza Marfisi-Schottman, University of Lyon, France

Using Games Based Technology in Formal Assessment of Learning
McAlpine Mhairi, Linn van der Zanden and Veronica Harris, Scottish Qualifications Authority, Glasgow, UK

 

15:00

 

 

Siren: Towards Adaptive Serious Games for Teaching Conflict Resolutions
Yannakakis Georgios, Julian Togelius, Rilla Khaled, IT University of Copenhagen, Denmark et al

Game-based Fostering of Entrepreneurial Attitudes?
Remmele Bernd, WHL Graduate School of Business and Economics, Germany

 

15:30

Summary of issues covered during the conference
Led by Bente Meyer

 

16:00

Close of Conference

Close of Conference

Close of Conference

Close of Conference

 

 

Work in progress/posters

Poster with abstract

Alternatives and Passages: English Teaching, Learning and Mingoville
Hansbol Mikala, Aarhus University, Copenhagen, Denmark

Do We Know Where we Came From? A Historical Review of the Boarder Context of Digital Game Based Learning Research
Joubert Pieter, University of Pretoria, South Africa

Game Based Learning: A Beacon of Hope for Deaf and Dumb People in African Countries
Kotnana Ratnakar, Ashraph Sulaiman and Auxeeliya Jesudoss, National University of Rwanda, Rwanda

Using Games to Support Students With Special Needs!
Veltjen Andy, Catholic University of Limburg, Belgium

The Sims Paradigm: Enhancing Game-Based Learning and Developing Twenty First Century Skills.
Slowinska Magdalena,  University of Westminster, London, UK

 

Last updated 19 October 2010


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