| Paper Title | Author(s) | Page No. |
| Preface | | v |
| Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs | | vi |
| Biographies of Contributing Authors | | viii |
| The Impact of Word Games on Expanding Learner’s Vocabulary Knowledge | Minoo Alemi | 1 |
| Attacking Immune Attack™? An Evaluation by Teacher Students | Wolmet Barendregt and Mattias von Feilitzen | 7 |
| Bringing Play Back to the Classroom: How Teachers Implement Board and Card Games Based on Academic Learning Standards | Mary Bendixen-Noe | 13 |
| Learning Games Factory: Construction of Learning Games Using a Component-Based Approach | Luca Bisognin, Thibault Carron and Jean-Charles Marty | 19 |
| Can Digital Mind Games be Used to Investigate Children’s Reasoning Abilities? | Rosa Maria Bottino, Michela Ott, Mauro Tavella and Vincenza Benigno | 31 |
| Games Based Learning as a Vehicle to Teach new Content: A Case Study | Nathalie Charlier and Bieke De Fraine | 40 |
| Game-Based Learning as Performance: The Case of Legends of Alkhimia | Yam San Chee | 47 |
| Didactic Design for Business Games | Thomas Duus Henriksen and Timo Lainema | 55 |
| The Challenges to Diffusion of Educational Computer Games | Simon Egenfeldt-Nielsen | 63 |
| Grey Gamers: A Research Agenda for the Future | Keri Facer and Nicola Whitton | 71 |
| Journey to the Galapagos Islands– A Game-Based Learning Application for Children, on the Subject of Charles Darwin and his Evolution Theory | Manuela Feist | 78 |
| Assessing Players’ Motivations and Learning Strategies Based on their Personality | Patrick Felicia | 87 |
| A Refined Evaluation Framework for Games-Based Learning | Thomas Hainey, Thomas Connolly and Liz Boyle | 97 |
| The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of two Studies at Higher Education Level | Thomas Hainey, Thomas Connolly and Liz Boyle | 106 |
| Teacher Roles and Positionings in Relation to Educational Games | Thorkild Hanghøj and Christian Engel Brund | 115 |
| How to Study Something That Does not (yet) Exist: Making Design Interventions With Learning Games | Thorkild Hanghøj and Bente Meyer | 123 |
| A Preliminary Analysis of 5 Separate Multi-National Comparative Studies on the use and the Availability of Mobile Devices in the Educational Sector | Hanno Hildmann, Thomas Hainey, Jule Hildmann and Daniel Livingstone | 131 |
| A Virtual World in Which to Learn To Speak English: A Case Study Using ESL Students Learning to Speak English in an English School in Secondlife | Chientu Huang | 141 |
| Mining Educational Game Data: Uncovering Complex Mechanisms Behind Learning | Harri Ketamo and Kristian Kiili | 151 |
| Eye-Tracking in Educational Game Design | Kristian Kiili and Harri Ketamo | 160 |
| Play-School: Linking Culture and Curriculum Through Games-Based Learning in Schools | Kieron Kirkland and Ben Williamson | 168 |
| Dynamically Adjusting Digital Educational Games Towards Learning Objectives | Kevin Koidl, Florian Mehm, Cormac Hampson, Owen Conlan and Stefan Göbel | 177 |
| Experiences of Learning Through Exergame Design | Antti Koivisto, Kristian Kiili and Arttu Perttula | 185 |
| Integrating an Educational Game in a Museum Exhibition – Challenges and Limitations | Anke Königschulte, Leonardo Moura de Araújo and Ulrike Erb | 194 |
| Using Audio in Location-Based Educational Games | Erik Kristiansen | 201 |
| Component-Based Development of Educational Games: The Case of the User Interface | Dennis Maciuszek, Géraldine Ruddeck and Alke Martens | 208 |
| Designing Intervention in Educational Game Research: Developing Methodological Approaches for Design-Based Participatory Research | Rikke Magnussen and Birgitte Holm Sørensen | 218 |
| Tools and Methods for Efficiently Designing Serious Games | Iza Marfisi-Schottman, Sébastien George and Franck Tarpin-Bernard | 226 |
| Serious Game Pedagogy as a Perspective on Children’s Learning | Päivi Marjanen | 235 |
| Using Games Based Technology in Formal Assessment of Learning | Mhairi McAlpine, Linn van der Zanden and Veronica Harris, | 242 |
| Bat Cave: A Testing and Evaluation Platform for Digital Educational Games | Florian Mehm, Viktor Wendel, Stefan Göbel and Ralf Steinmetz | 251 |
| Global and Large-Scale Pre-School Digital Games Based Learning Evaluation | Christine Michel and Françoise Sandoz-Guermond | 261 |
| Back two Spaces, and Roll Again: The use of Games-Based Activities to Quickly set Authentic Contexts | Alex Moseley | 270 |
| TuxMath: Is it Possible for a Game to Enhance Multiplication Skills? | Maria-Eleni Ntourlia, Dimitris Gouscos and Michalis Meimaris | 280 |
| Designing and Investigating Game Tasks for Supporting Collaborative Learning | Kimmo Oksanen Raija Hämäläinen, Birgitta Mannila and Tony Mannine | 291 |
| Joining Playability and CSCL to Improve the Learning Experience | Natalia Padilla Zea, José Luís González Sánchez and Francisco Gutiérrez Vela | 299 |
| Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game | Neil Peirce and Vincent Wade | 306 |
| Understanding the Game: An Examination of Ludoliteracy | Mathias Poulsen and Christos Gatzidis | 316 |
| Playing With Fire: Kindling Learning Through Mobile Gaming | Michael Power, S Daniel, Silvie Barma and Rob Harrap | 325 |
| Game-Based Fostering of Entrepreneurial Attitudes? | Bernd Remmele | 336 |
| Digital Games-Based Instructional Design for Students With Special Education Needs: Practical Findings and Lessons Learnt | Maria Saridaki, Dimitris Gouscos and Michalis Meimaris | 343 |
| Mobile Learning Games for Primary Education | Olga Shabalina, Pavel Vorobkalov, Alexander Kataev, Alexey Tarasenko and Alexander Arsentiev | 350 |
| Question-and-Answer Based Explorative eLearning Exercises | Markus Siepermann, Chris Börgermann and Richard Lackes | 360 |
| Leading Students to Solve Maths Problems Using Question-led Learning | Venustiano Soancatl, Antonio León, Carmen Martínez and Lucina Torres | 368 |
| The Impact of Cautious Playing Behavior on Learning | Franziska Spring-Keller and Viviane Cantaluppi | 375 |
| Feedback in Educational Computer Games | Gunilla Svingby | 386 |
| EDoS: An Authoring Environment for Serious Games Design Based on Three Models | Chi Dung Tran, Sébastien George, and Iza Marfisi-Schottman | 393 |
| You can Learn Your Parents are Immature: An Analysis of What Learning can Result From Family Video Gaming | Mary Ulicsak | 403 |
| Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution | Georgios Yannakakis, Julian Togelius, Rilla Khaled, Arnav Jhala, Kostas Karpouzis, Ana Paiva and Asimina Vasalou | 412 |
| PhD Research | | |
| Teachers’ Thoughts on the Integration of Computer Games in the ESL Classroom in Nigeria | Ruphina Anyaegbu | 421 |
| Facilitating a Games Design Project with Children: A Comparison of Approaches | Matthew Bates, David Brown, Wayne Cranton and James Lewis | 429 |
| A Computer Game Environment to Encourage Collaborative Learning | Naim Che Pee, Peter Blanchfield, and Edward James Gordon King | 438 |
| Social Problem Solving and the Video Game Player | Fiona Hancock | 447 |
| Designing Mobile Gaming Narratives for Guided Discovery Learning in Interactive Environments | Ling-yi Huang | 454 |
| The use of Game Principles in the Design of Learning Role-Playing Game Scenarios | Christelle Mariais, Florence Michau and Jean-Philippe Pernin | 462 |
| I Rather Play at Home: An Urban Sustainability Simulation Game in an Educational Context | Nicole Podleschny | 470 |
| A Spiral Research Model for Game-Based Learning Studies: A Pragmatic Educational Research Design in Practice | Wee Hoe Tan, Sean Neill and Sue Johnston-Wilder | 478 |
| Learning Communication Skills by Making Cartoon Films | Liangzhong Ying and Peter Blanchfield | 487 |
| Work in Progress | | |
| Alternatives and Passages: English Teaching, Learning, and Mingoville | Mikala Hansbøl | 499 |
| Do we Know Where we Came From? A Historical Review of the Boarder Context of Digital Game Based Learning Research | Pieter Joubert | 504 |
| Game Based Learning: A Beacon of Hope for Deaf and Dumb People in African Countries | Ratnakar Kotnana, Ashraph Sulaiman, and Auxeeliya Jesudoss | 508 |
| Using Games to Support Students With Special Needs! | Andy Veltjen | 512 |