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ECGBL 2010
21-22 October, Copenhagen, Denmark
Home >> ECGBL >> ECGBL 2010 >> Abstracts Selected
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Abstracts Selected

 


Abstract submissions have now closed. The review panel have completed the selection process of all abstracts and this page lists the abstracts selected for submission as full papers. To maintain the integrity of the blind review process, abstract titles are listed in no particular order and authors are listed alphabetically by lead author surname.

Full papers are due not later than 20 May 2009. Please read the style guidelines document and the author guidelines page. Authors are advised that this is a FINAL date. Earlier submission of the full paper helps us to manage the review process in a timely manner. Papers should be submitted as soon as they are ready as .doc, .docx or .rtf file attachments by email to the Conference Manager, Charlotte Hall with the paper submission checklist and copyright form.

You can see an outline programme for the conference on
the Programme page.

 

Abstract titles: Listed in random order

The Differences in Motivations of Online-Game Players and Off-Line Game Players: A Combined Analysis of 3 Studies at Higher Education Level

Motivations for playing computer games in relation to learner types: an analysis of two studies at Further Education Level

Tools and Methods for Efficiently Designing Serious Games

Designing and Investigating Game Tasks for Supporting Collaborative Learning

An Adaptive Serious Game for teaching Conflict Resolution

A Refined Evaluation Framework for Games-based Learning

The Role of Breeding Games in Developing Creative Minds Among Female and Male Primary School Students.

The Place, Role and Importance of Motor Games in the Physical Education Lesson for Secondary School Pupils

A Virtual World for Learning Speaking English: A Case Study on learning Speaking English of ESL Students in an English School in SecondLife

Designing Mobile Gaming Narratives for Guided Discovery Learning in Interactive Environments

Computer Games and social _ cultural effects on children and adolescence (A case study : Iranian Students)

Play-School: Linking Culture and Curriculum Through Games-based Learning in Schools

Serious Game Pedagogy as a Perspective on Children’s Learning

Attacking Immune Attack™? An Evaluation by Teacher Students

Game-based Learning as Performance: The Case of “Legends of Alkhimia”

“V for VGBL” Video Game Based Learning: A proposal

Design for Serious Games with a Focus on the Teacher’s and Parent’s Roles

Bringing Play Back to the Classroom -- How Teachers Implement Board and Card Games Based on an academic contribution Learning Standards

Teacher Roles and Positionings When Facilitating Educational Games

The Diffusion of Educational Computer Games

How To Study Something That Does Not (Yet) Exist: Making Design Interventions With Educational Games

Joining Playability and CSCL to Improve the Learning Experience

Eye-tracking in Educational Game Design

The Learning Video Game Arcade: A Curriculum Design Perspective

Using Games to Support Students With Special Needs!

Use and Availability of Mobile Devices in the Educational Sector

Using Game Development as the Focus of Instruction Frank Kurzel University of South Australia), Adelaide, SA, Australia

RFID T-TOYS : Evaluation of a Virtual Reward-Value Toys System for Game-based Learning System

Educational Games as a Catalyst for Dialogue and Engagement of Current Events

"Journey to the Galapagos Islands" – A Game-Based Learning Application for Children, on the Subject of Charles Darwin and his Evolution Theory

Problem Based Learning As A Serious Game For Training Generation Y Hotel Management Students

Integrating an Educational Game in a Museum Exhibition – Challenges and Limitations

User Generated AIs in Sports Education

Games Based Learning as a Vehicle to Teach new Content: A case study

Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game

A Reusable and Interoperable Building-Block Library for Mechanics Simulation in Video Games

Designing Intervention in Educational Game-research

The Impact of Word Games on Expanding Learner’s Vocabulary

Mining Educational Game Data; Uncovering Complex Mechanisms Behind Learning

Understanding Others: A Case Study of a Persuasive Game About Muslims in Denmark

Integrating Digital Game-Based Learning into Higher Education Curricula using the Social Cognitive Connectedness Schemata model

TuxMath: Is it Possible for a Game to Enhance Multiplication Skills?

Spiral Research Model for Game-based Learning Studies: A Pragmatic Educational Research Design in Practice

Digital Games-Based Instructional Design for Students with Special Education Needs: Practical Finding and Lessons Learnt

Integration of Only Educational Computer Game in ESL Classroom in Nigeria: “The Teachers thoughts”

Learning Communication Skills by Making Cartoon Films

Feedback as Formative Assessment in Educational Computer Games

Can digital Mind Games be Used to Investigate Children’s Reasoning Abilities?

Problem Based Learning For Leadership and Entrepreneurial Skill Development In Generation Y Hotel Management Learners

What Visual Attention can Tell us About an Educational Game: A Pilot Study

Role of Teacher as Mediator in Using a First Person Shooter Game to Support Classroom Instruction

EDoS : An authoring environment for serious games design based on three models

The Impact of Cautious Playing Behavior on Learning

Component-based Development of Educational Games: The Case of the User Interface

Playing With Fire: kindling Learning Through Mobile Gaming

A Computer Game Environment to Encourage Collaborative Learning

Use of Visual Auditory Simulation Technique in Promoting On-Task Behaviour of Children

Learning Through Game Design: Exergaming in Physical Education

Roll, Move Two Steps Back, and Admire the View: Using a Games-Based Approach for Effective Course Design

Gender Differences in a Story Driven Mathematical Video Game

Leading Students to Solve Math Problems Using Question-led Learning

Didactic Design for Learning Games for Adults

Outdoor Initiative Games using Mobile Digital Devices – a Game Design and Framework

Game Based Learning: A Beacon of Hope for Deaf and Dumb People in African Countries

Mind the gap - Obstacles and solutions for the Missing Educational Games in Post-Graduate Education

“You Can Learn Your Parents are Immature”: An Analysis of What Learning Can Result From Family Video Gaming

Question-and-Answer based Explorative E-Learning Exercises

Game mechanics to support Learning Role-Playing Games design

Bat Cave: A Testing and Evaluation Platform for Digital Educational Games

Do We Know Where we Came From? A Historical Review of Digital Game Based Learning research.

Literature Review of Computer Games in Learning in Social Science

The Sims Paradigm: Enhancing Game-Based Learning and Developing Twenty First Century Skills.

Using Games in Teaching Basic Maths

Learning mathematic Through Video Games; Assessing the Effectiveness of an Adaptive Educational Game

Researching Relationships Between ‘serious games’ and Education

Mobile Learning Games for Primary Education

The Challenges of Including GBL Methods in our Schools (Albanian Case)

The Optimisation of the Educational Process within the Departments for Teaching Staff Improvement, from an European Perspective

Learning Games Factory: Construction of Learning Games using a Component-Based Approach

Game-based Fostering of Entrepreneurial Attitudes?

Grey Gamers: A Research Agenda for the Future

Facilitating a Games Design Project with Children: A Comparison of Approaches

Small Business Relationship and social skills Teens

Social Problem Solving and the Video Game Player

HCI/GUI Design Applied for Adaptable Context-Aware Mobile Game

Utilizing multiplayer video game design principles to enhance the educational experience in 3D virtual Computer Supported Collaborative Learning environments

A Literature Review of Claims on Learning and Motivation in Game-based Learning

Dynamically adjusting Learning Objectives in Personalized Digital Educational Games

Using Audio in Location-Based Educational Games

Large-scale Pre-school Digital Games Based Learning Evaluation

Let's (not) Play! Proposing a Critic on the Pedagogical, Aesthetical, and Ethical Dimensions of B-learning , Through a Narrative Analysis of Entrepreneurial, Learning and Citizenship Approaches to Virtual Worlds

Using Games Based Technology in Formal Assessment of Learning

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Authors: Liseted alphabetically by lead author surname

Alemi Minoo, Sharif University of Technology, Iran

Konstantinidis Andreas, Thrasyvoulos Tsiatsos, Stavros Demetriadis and Andreas Pomportsis, Aristotle University of Thessaloniki, Greece

Anyaegbu Ruphina, Nanjing Normal University, China

Korzik Andrew, Michael Lewis, Kana Otaki and Camilo Garcia, Carnegie Mellon University, USA

Barendregt Wolmet and Mattias von Feilitzen, Department of Applied IT, University of Gothenburg, Sweden

Kotnana Ratnakar, Ashraph Sulaiman and Auxeeliya Jesudoss, National University of Rwanda, Rwanda

Bates Matthew, David Brown, Wayne Cranton and James Lewis, Nottingham Trent University, UK

Kristiansen Erik, Roskilde University, Denmark

Bendixen-Noe Mary, Ohio State University, USA

Kurzel Frank, University of South Australia, Australia

Bisognin Luca, SYMETRIX, France with Thibault Carron and Jean-Charles Marty, Université de Savoie, France

Loh Sau Cheong, Siew Hock Ow, Fong Peng Chew and Zahari Ishak, University of Malaya, Malaysia

Bottino Rosa Maria, Michela Ott and Mauro Tavella, ITD_CNR, Italy

Maciuszek Dennis, Géraldine Ruddeck and Alke Martens, University of Rostock, Germany

Boyle Elizabeth, University of the West of Scotland, Scotland

Magnussen Rikke and Birgitte Holm Sørensen, Dept. of Curriculum Research, Aarhus University, Denmark

Bröker Thomas, Heinrich Söbke and Oliver Kornadt, Bauhaus-Universität Weimar, Germany

Marfisi-Schottman Iza, Aymen Sghaier, Patrick Prévôt and Sébastien George, Université de Lyon, LIESP, INSA-Lyon, F-69621, France

Carosso Andrea, University of Genova, Italy

Mariais Christelle, LIG - Symetrix, France with Florence Michau and Jean-Philippe Pernin, Laboratoire d’Informatique de Grenoble – Equipe MeTAH, France

Charlier Nathalie and Bieke De Fraine, Katholieke Universiteit Leuven, Belgium

Marjanen Päivi, Laurea University of Applied Sciences, Finland

Che Pee Naim and Peter Blanchfield, The University of Nottingham, UK

Mattheiss Elke, University of Graz, Austria with Effie Lai-Chong Law, University of Leicester, UK and Michael Kickmeier-Rust, University of Graz, Austria and Dietrich Albert

Chee Yam San, Nanyang Technological University, Singapore

McAlpine Mhairi, Veronica Harris and Linn van der Zanden, Scottish Qualifications Authority, Scotland

Chen Chung-Chun, Chun-Kai Huang, Wen-Chih Wu and Ronlon Tsai, Institute of Information Management, Chang Gung University, Taiwan

Mehm Florian, Viktor Wendel, Stefan Göbel and Ralf Steinmetz, Multimedia Communications Lab, KOM, Germany

Do Carmo Helder, helder martins /ISCE, Portugal with Susana Bárbara Silva, Researcher, Portugal

Michel Christine and Francoise Sandoz-Guermond, INSA-Lyon, France

Duka Ambera, Alma Stana and Anisa Trifoni, Aleksander Moisiu University of Durres, Albania

Mircea Dragu, Dobrota Corina and Ploesteanu Constantin, University "Dunarea de Jos", Romania

Duus Henriksen Thomas, Danish School of Education, Denmark with Timo Lainema, Turku School of Economics, Finland

Moseley Alexander, University of Leicester, UK

Egenfeldt-Nielsen Simon, IT-University Copenhagen, Denmark

NoorIsham Sanif, Dzarif Mohd and Mustaqim Mohd Noor, Madrasah Al-Irsyad Al-Islamiah, Singapore

Facer Keri and Nicola Whitton, Manchester Metropolitan University, UK

Ntourlia Maria-Eleni, Dimitris Gouscos and Michalis Meimaris, Laboratory for New Technologies in Communication, Education and the Mass Media, University of Athens, Greece

Feist Manuela, University of Applied Sciences (HTW) Berlin, Germany

Oksanen Kimmo and Raija Hämäläinen, University of Jyväskylä, Institute for Educational Research, Finland with Birgitta Mannila, Jyväskylä College, Finland and Tony Manninen, LudoCraft Ltd., Finland

Felicia Patrick, Waterford Institute of Technology, Ireland

Peirce Neil and Vincent Wade, Trinity College Dublin, Ireland

González Sánchez José Luís, Natalia Padilla Zea and Francisco L. Gutiérrez Vela, University of Granada, Spain

Perttula Arttu, Kristian Kiili, Antti Koivisto and Marko Suominen, Tampere University of Technology, Finland

Hainey Thomas, Thomas Connolly and Liz Boyle, University of the West of Scotland, Scotland

Poulsen Mathias, Play Consulting, Denmark with Christos Gatzidis, Bournemouth University, UK

Hancock Fiona, University of the West of Scotland, UK

Power Michael and Sylvie Barma, Laval University, Canada with Rob Harrap, Queen's University, Canada

Hanghøj Thorkild and Christian Engel Brund, University of Aarhus, Denmark

Preis Dutra Joatan, Bremen University of Applied Sciences, Germany

Hanghøj Thorkild, Rikke Magnussen, Bente Meyer and Birgitte Holm Sørensen, University of Aarhus, Denmark

Remmele Bernd, WHL Graduate School of Business and Economics, Germany

Hansbøl Mikala, The Danish School of Education, Aarhus University, Denmark

Rezaei Amane, University of Social Welfare and Rehabilitation Sciences of Tehran, Iran with Teymor Ahmadi, Islamic Azad University & Young Researchers Club, Qhaemshahr Branch, Qhaemshahr, Iran

Hildmann Hanno and Thomas Hainey, UWS, Scotland with Jule Hildmann, LMU, Germany

Roodt Sumarie, University of Pretoria, South Africa

Hildmann Jule, Centrum für Erlebnispädagogik Volkersberg, Germany with Hanno Hildmann and Thomas Hainey, University of the West of Scotland, Scotland

Saridaki Maria, Dimitris Gouscos and Michalis Meimaris, Laboratory for New Technologies in Communication, Education and the Mass Media, University of Athens, Greece

Holm Sørensen Birgitte, Thorkild Hanghøj and Bente Meyer, DPU, Aarhus University, Denmark

Shabalina Olga, Pavel Vorobkalov, Alexander Kataev and Alexey Tarasenko, Volgograd State Technical University, Russian Federation

Hu WenFeng, Institute of Computer Science, Communication University of China, China

Shaverdi Tahmineh, Iranian Centre for Culture, Education and Research(ACECR), Iran

Huang Chientu, University of Bristol, UK

Siepermann Markus, Chris Börgermann and Richard Lackes, Technische Universität Dortmund, Germany

Huang Ling-yi, National Chengchi University, Taiwan, R.O.C.

Simpson Elizabeth and Michelle Buchanan, University of Wyoming, USA

Huizenga Jantina, Wilfried Admiraal and Geert Ten Dam, University of Amsterdam, The Netherlands

Slowinska Magdalena, University of Westminster, UK

Isichei John and Elias Pimenidis, University of East London, UK

Soancatl Venustiano, Universidad del Istmo, Mexico with Carmen Martinez and Antonio Leon

Iulia Barna, Dragu Mircea and Dobrota Iulia Corina, University "Dunarea de Jos", Romania

Spring-Keller Franziska and Viviane Cantaluppi, University of Zurich, Switzerland

Joubert Pieter, University of Pretoria, South Africa

Stamatoukou Georgia, Hellenic Open University, Greece with Konstantinos Chorianopoulos, Ionian University, Greece

Ketamo Harri and Cimmo Nurmi, Satakunta University of Applied Sciences, Finland

Svingby Gunilla, Malmö University, Sweden

Ketamo Harri, Satakunta University of Applied Sciences, Finland with Kristian Kiili, Tampere University of Technology, Finland

Teymor Ahmadi, Islamic Azad University & Young Researchers Club, Qhaemshahr Branch, Qhaemshahr, Iran with Shafiei Amiri Majid, 2 Islamic Azad University & Young Researchers Club Roudehen Branch, Roudehen, Iran

Khaled Rilla and Pippin Barr, IT University of Copenhagen, Denmark

Thompson Robert W, Athabasca University and Royal Roads University, Canada

Khaled Rilla, Julian Togelius and Georgios Yannakakis, IT University of Copenhagen, Denmark with Kostas Karpouzis, National Technical University of Athens, Greece

Tran Chi Dung and Sébastien George, LIESP, INSA Lyon, France

Kiili Kristian, Tampere University of Technology, Finland with Harri Ketamo, Satakunta University of Applied Sciences, Finland

Ulicsak Mary and Sue Cranmer, Futurelab, UK

Kirkland Kieron, Futurelab, UK

Veltjen Andy, Catholic University of Limburg, Belgium

Koidl Kevin, Knowledge and Data Engineering Group (KDEG), Trinity College Dublin, School of Computer Science, Ireland with Florian Mehm, Multimedia Communications Lab – KOM, Technische Universität Darmstadt, Germany and Cormac Hampson and Owen Conlan, Knowledge and Data Engineering Group (KDEG), Trinity College Dublin, School of Computer Science, Ireland

Wee Hoe Tan, University of Warwick, West Midlands, UK

Königschulte Anke, Leonardo Moura de Araújo and Ulrike Erb, University of Applied Sciences Bremerhaven, Germany

Ying Liangzhong and Peter Blanchfield, University of Nottingham, UK

 

  Last updated 28 May 2010

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