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ECGBL 2009
12-13 October, Graz, Austria
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Conference Programme


The programme for the conference is given below. You can
download the programme in .pdf format for circulating or posting on a noticeboard. In the downloads area, you will find a copy of the abstracts booklet.

 

Sunday 11 October

18:30-– Hotel Daniel
pre-conference reception and registration UNTIL 19:30

Monday 12 October

09:00

Registration and coffee

 

 

 

09:30

Room: Audiomax
Welcome from the conference chair: Maja Pivec, FH JOANNEUM University of Applied Science, Graz, Austria

09:45

Keynote address: Liz Boyle, University of the West of Scotland, Paisley, UK

10:30

Conference splits into streams

 

Room HS23
Stream A: Mini track on games and higher education
Chair:
Elias Pimenidis

Room SR40
Stream B: Design
Chair:
Bernd Remmele

Room SR41
Stream C: Simulation
Chair:
Colin Price

Room Audiomax
Stream D: Pedagogy and Assessment
Chair:
Sumarie Roodt

10:45

Using Educational Game Design to Teach Software Engineering
Blanchfield Peter, School of Computer Science, University of Nottingham, UK

Emergence in Digital Educational Games: A World of Incidents in a Universe of Rules
Kickmeier-Rust Michael and Albert Dietrich, University of Graz, Austria

Exploring the use of Simulation as a Tool of Change Management
Bodhanya Shamim and Cecile Gerwel, University of KwaZulu-Natal, Durban, South Africa

Motivation in Alternate Reality Gaming Environments and Implications for Education
Moseley Alex , Leicester University, Nicola Whitton, Manchester Metropolitan University, Juliette Culver The Open University, Katie Piatt, University of Brighton, UK

11:15

3I-Approach for IT Educational Games Development
Shabalina Olga, Pavel Vorobkalov, Alexander Kataev and Alexey Tarasenko, Volgograd State Technical University, Russia

Serious Games – Research and Design for Game-Based Language Learning in a Global Perspective
Meyer Bente and Birgitte Holm Sørensen, Danish School of Education, Aarhus University, Denmark

Purposeful Problem Generation in Simulation Games: An Approach to Extend the Target group of complex simulation Games in Engineering
Bröker Thomas and Oliver Kornadt Bauhaus-Universität Weimar, Germany

Promoting Social Skills Through Initiative Games in Classroom and Assessing their Effects
Hildmann
Jule, Ludwig-Maximilians Universitat Munich, Germany, Hanno Hildmann, University of Paisley, Scotland, UK

11:45

Fort Ancient, Ohio: A Curricular Approach to Developing Mobile Games for Tourists
Meyer Benjamin, University of Cincinnati, OH, USA

Story Patterns for the Design of Game-based Learning Experiences
Maciuszek Dennis and Alke Martens, University of Rostock, Germany

“One day I will manage FC Bayern Munich!” - How Sports-Management-Games Train Prospective Sport Managers, Development of Competencies by Playing Digital Sports Games.
Kretschmann
Rolf, Department of Sport and Exercise Science, University of Stuttgart, Germany

A Critical Reflection on the Potential of Mobile Device Based Tools to Assist in the Professional Evaluation and Assessment of Observable Aspects of Learning or (Game) Playing
Hildmann Hanno, University of the West of Scotland (UWS), UK and Jule Hildmann Ludwig-Maximilians Universitat Munich, Germany

12:15

Lunch

Lunch

Lunch

Lunch

 

Room HS23
Stream A: Mini track on games and higher education
Chair:
Elias Pimenidis

Room SR40
Stream B: Games in School-Age Education
Chair:
Monica Wijers

Room SR41
Stream C: Mini track on games and health
Co-Chairs:
David Brown and Penny Standen

 

13:30

Computer Game to Teach Programming Constructs
Benzeltout Boubakeur, Universite 8 mai 45, Algeria, Peter Blanchfield, School of Computer Science, University of Nottingham UK

Gaming and the Firewall; Exploring Learning Through Play via Game Design with Children
Bates Matthew and David Brown, Wayne Cranton and James Lewis, Nottingham Trent University UK

Designing Serious Games Using Nintendo’s Wii Mote Controller for Upper Limb Stroke Rehabilitation
Brown David, Mike Barker, Stephen Battersby and James Lewis Nottingham Trent University, and Penny Standen and Marrion Walker, University of Nottingham UK

14:00

Evaluating Serious Games in Higher Education; A Version-based Comparison of IBM's Innov8
Sumarie Roodt and Pieter Joubert, University of Pretoria, South Africa

Jirafa Learning World - Massively  Multi-Player Online Role Playing Game for Primary School Math Education
Lönnroth Love and Björn Cronqvist, Jirafa AB, Stolkholm, Sweden

A Game to Aid Behavioural Education
Carr John and Peter Blanchfield, School of Computer Science, University of Nottingham, UK

14:30

Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Higher Education Level
Hainey Thomas, Thomas Connolly and Liz Boyle, University of the West of Scotland, UK

Complexity and Dynamics of Gameworlds: Autopoiesis of Possibilities
Boskic Natasha, University of British Columbia, Vancouver, Canada

Parameters for Video Games for the Treatment of Mental Illness in Children
Alshanqiti Hend and Peter Blanchfield, University of Nottingham UK

15:00

Refreshments

Refreshments

Refreshments

 

Room HS23
Stream A: Mini track on games and higher education
Chair:
Elias Pimenidis

Room SR40
Stream B: Games in School-Age Education
Chair:
Alex Moseley

Room SR41
Stream C: Problem Appropriation and Creative Learning
Chair:
Harri Ketamo

15:30

Developing Games for Higher Education
Pimenidis Elias, University of East London, UK

Development of an Educational Immersive Environment for Primary School Literacy Education.
Moore June and Colin Price, University of Worcester, UK

Student’s Problem Appropriation in an Epidemiology Game
Goncalves Celso, University Joseph-Fourier, Grenoble,  Muriel Ney and Nicolas Balacheff, CNRS and Jean-Luc Bosson, University of Themas, Grenoble, France

16:00

A Survey of Students’ Motivations for Playing Computer Games: A Comparative Analysis of Three Studies in Higher Education
Hainey Thomas, Thomas Connolly and Liz Boyle,  University of the West of Scotland, UK

Deep Learning and the use of Spore™ in A-Level Biology lessons
Tan Wee Hoe,  Sean Neill and Sue Johnston-Wilder, University of Warwick, UK

Storytelling and Serious Games for Creative Learning in an Intergenerational Setting
Pannese Lucia, Linda Confalonieri, Imaginary srl, Milan, Italy, Roland Hallmeier and Sónia Hetzner, FIM NewLearning, Germany

16:30

Round Table facilitated by Pivec Paul, FH JOANNEUM University
Increased mainstreaming of games in learning policies

18:00

Close of conference day.

19:00

Conference dinner at the Kunsthaus Graz

 

Tuesday 13 October

09:00

Room: Audiomax
ENGAGE Learning – Changing learning one game at a time
Maja Pivec, FH JOANNEUM University of Applied Science, Graz, Austria

09:30

Conference splits into streams

 

Room HS24
Stream A: Video Games and Virtual Learning
Chair:
Ben Meyer

Room SR40
Stream B: Facilitating and Analysing Games
Chair:
Peter Blanchfield

Room SR41
Stream C: Mini track on language, culture and politics
Chair:
Tobias Bevc

09:45

Videogames and Education: A First Empirical Study in the Basque Country
Imaz Bengoechea José Ignacio, University of the Basque Country, San Sebastian, Spain

The Role of Games in Facilitating Preparation for Future Learning
O Suilleabhain Gearoid, Paul Walsh, Cork Institute of Technology, Ireland and Julia-Ann Sime, Lancaster University, UK

The Truth About Alternate Reality Games: ARGs in Educational Method, ARGs as Educational Method
O'Donnovan Aisling et al, Centro Navarro de Auto Aprendizaje de Idiomas, Pamplona, Spain

10:15

Virtual Learning Landscapes to Enhance the Student Learning Experience
Charles Darryl and Michael McNeill, University of Ulster, Coleraine, UK

Game-Based Teaching  Dimensions of Analysis
Remmele Bernd, Gunther Seeber, Julie Kramer and Martina Schmette, Wissenschaftliche Hochschule Lahr, Germany

Democratisation of Creativity and Cultural Production in Virtual Worlds: A new Challenge for Regulation and Cultural Management
Chavez-Aguayo Marco Antoino, University of Barcelona, Spain

10:45

Modelling Players Behaviours and Learning Strategies in Video Games
Felicia Patrick, Waterford Institute of Technology, Ireland

Aspects of Social Games in 3D Spaces Considering Usability and Accessibility
Hammermüller
Klaus, talkademy.org, Austria, Sebastian Keele, Open University The Netherlands and Tassawar Iqbal, Vienna University of Technology, Austria
(Research in progress)

Arguing for Multilingual Motivation in Web 2.0: A Games-Based Learning Platform for Language Learning
Connolly Thomas et al., University of the West of Scotland, UK

11:15

Refreshments

Refreshments

Refreshments

 

Room
Stream A: Mini track on the teacher's role, identity and presence in games based learning
Chair:
Hamish Macleod

Room
Stream B: Models and Frameworks
Chair:
Patrick Felicia

Room
Stream C: Mini track on language, culture and politics
Chair:
Tobias Bevc

11:45

The Motivational Power of Mini-games for the Learning of Mathematics
Jonker Vincent, Monica Wijers and Frans Van Galen, Freudenthal institute, Utrecht University, The Netherlands

User modelling in Learning Games
Carron Thibault and Jean-Charles Marty, University of Savoie, France

Arguing for Multilingual Motivation in Web 2.0: The Teacher Training Perspective
Tsvetkova Nina, et al, Sofia University, Bulgaria

12:15

New Teachership in Game Worlds
Ketamo Harri, Satakunta University of Applied Sciences and Kristian Kiili, Tampere University, Finland

Experience in Promoting Engagement in Game-Based Learning
Charles Marie-Therese, Dave Bustard and Michaela Black, University of Ulster, Coleraine, UK
(Research in progress)  

Arguing for Multilingual Motivation in Web 2.0: A Tool for Facilitating Pluriligualism
Tsvetanova Sevda, University of Rousse, Bulgaria

12:45

Welcome To My World: Induction To Games for Learning
Warren Anna, Fiona Littleton and Hamish Macleod, University of Edinburgh, UK

Harmonising Culture in Co-Operative Business Ventures: Using a Simulation in a Metaverse
Dai Emma and Jay Bal, Warwick University, UK
(Research in progress)

Arguing for Multilingual Motivation in Web 2.0: An Evaluation of a Large-Scale European Pilot
Hainey Tom, et al, University of the West of Scotland, UK

13:15

Lunch

Lunch

Lunch

 

Room
Stream A: Mini track on the teacher's role, identity and presence in games based learning
Chair:
Hamish Macleod

Room
Stream B: Games in Business and Games Classification
Chair:
Thomas Bröker

Room
Stream C: Challenges and Reflections
Chair:
Rolf Kretschmann

14:30

Game-Based Assessment: Can Games Themselves act as Assessment Mechanisms? A Case Study
Charlier Nathalie and Geraldine Clarebout, Katholieke Universiteit Leuven, Belgium
(Research in progress)

A Concept for the Integration of Online Business Games into Blended Learning Scenarios based on Kolb's Experiential Learning Theory
Blum Patrick and Daniela Bergsch, inside Akademie GmbH, Aachen, Germany

Learning is not Self-Evident: Conceptual Change Demands Time and Support
Kiili Kristian, Tampere University of Technology, Pori and Harri Ketamo, Satakunta University of Applied Sciences, Finland

15:00

Does Game-Based Learning Exist or is it Merely Game-Based Teaching?
Pivec Paul, Deakin University, Melbourne, Australia

Using Games Classifications to Support the Design of Learning Games
Marais Christelle, Florence Michau and Jean-Philippe Pernin, Equipe MeTAH, Grenoble, France
(Research in Progress)

Digital Mind Games: Experience-based Reflections on Design and Interface Features Supporting the Development of Reasoning Skills
Bottino Rosa Maria, Michela Ott and Vincenza Benigno, Instituto Tecnologie Didattiche (ITD),  Genova, Italy

15:30

 

A Design Proposal for a Game-Based Professional Training System For Highly Dangerous Professions
Xueli
Yu and Li Zhi, Zhou Changneng, Zhou Guangping and Liu Zengrong, College of Computer and Software,Taiyuan University of Technology, China

16:00

Summary of issues raised during the conference
Led by Maja Pivec

16:30

Close of conference

 

Poster

Serious Game Platform for Nutritional Education; Memory Game Acceptability and Playability Results
Baños Rosa, Valencia Universitity/CIBER, Ausias Cebolla, Jaime I University/CIBER, Ernestina Etchemendy, CIBER and Paloma Rasal, Jaime I University, Spain

 

Last updated 9 October 2009

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