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ECGBL 2008
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Conference Programme

The conference has now closed. The final programme is given below.

You can download pictures of the presenting authors here and a copy of the abstract booklet here. To purchase a copy of the conference proceedings, click here.


 

Wednesday 15 October 2008

18:30

Pre-conference registration and welcome meeting (until 19:30)

 

Thursday 16 October 2008

9:00

Registration and coffee

10:00

Room:
Welcome from the conference co-chairs: Jordi Sánchez Navarro and Daniel Aranda, Universitat Oberta de Catalunya, Spain

10:15

Keynote address: Beyond Edutainment: The educational potential of computer games
Simon Egenfeldt-Nielsen, IT-University of Copenhagen, Denmark

11:10

Conference splits into streams

 

Room: SOL
Stream A -
GBL in the Classroom
Chair:
Robyn Hromek

Room: DO
Stream B - Mini track
on User-centered learning game design
Chair:
Kristian Kiili

Room: RE
Stream C - 
Business simulations
Chair:
Matthias Baume

Room: MI
Stream D -
Games design
Chair:
Daniel Aranda

11:15

Enhancing Educational Outcomes Through Games Based Learning: A Case Study
Salles Elizabeth, Iona College, Brisbane, Australia GBL-004

Study to Inform the Design of a Psycho-Educational Game; Children and the Magical Do Better
Alshanqiti Hend, John Carr and Peter Blanchfield,  University of Nottingham, UK GBL-022

Computer-Based Business Simulation Games as Tools for Learning: A Comparative Study of Student and Teacher Perceptions
Lindh Jörgen, Jönköping International Business School, Stefan Hrastinski, Uppsala University, Cecilia Bruhn and Linda Mozgira Jönköping International Business School, Sweden GBL-063

Development of a General Framework for Evaluating Games-Based Learning
Connolly Thomas, Mark Stansfield and Thomas Hainey, University of the West of Scotland, Scotland, UK GBL-021

11:45

Virtual Work Experience: From Classroom to Workplace
Milne Mark, Martyn Horner and Jared Benjamin, Digital Design Studio, Glasgow School of Art, Scotland, UK and Gayle Monteith, Learning and Teaching Scotland, UK GBL-047

Games-based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools
Charlier Nathalie and Bieke De Fraine, Catholic University of Leuven, Belgium GBL-025

Exploratory Learning Through role Playing Simulation Games in e-Business Education: Experiences with the Beer Game in the University Education
Katzlinger Elisabeth, Johannes Kepler University, Linz, Austria GBL-020

The Effect of User Experience Measurement on Entrepreneurship Business Venture Simulation Game Design
Tak Ming Lam, Hong Kong Polytechnic University, Hong Kong GBL-053

12:15

Games Atelier. Location-Based Learning: The City as your Playground
Hordijk Rinske, Ronald Lenz and Henk Van Zeijts, Waag Society, The Netherlands GBL-086

Playability: The Secret of Educational Videogame Design
González Sánchez José,  Natalia Padilla Zea, Francisco Luis Gutierrez,  Marcelino José Cabrera and Patricia Paderewski, University of Granada, Spain   GBL-035

Meaningful Double-Loop Learning in Educational Games
Vogel Michael, Bremerhaven University of Applied Science, Germany GBL-003

Groovy Music: Research Based Product Design Applied to Games Based Learning in Primary Music Education
Avery Michael, Sibelius Software Ltd, London, UK GBL-095

12:45

Lunch

Lunch

Lunch

Lunch

Thurs 16 Oct

Room: SOL

Stream A -
Learning behaviours

Chair:
Jennifer Jenson

Room: DO

Stream B - Mini track
on User-centered learning game design

Chair:
Kristian Kiili

Room: RE

Stream C - 
Business simulations

Chair:
Michael Kickmeier-Rust

Room: MI

Stream D -
Mobile Learning

Chair:
Nicola Whitton

14:00

The Impact of Mind Game Playing on Children’s Reasoning Abilities: Reflections From an Experience
Bottino Rosa Maria, Michela Ott and Mauro Tavella, Instituto Tecnologie Didattiche Comsiglio Nazionale Delle Ricerche, Genoa, Italy GBL-023

A Reflection Walkthrough Method: Designing Knowledge Construction in Learning Games
Kiili Kristian, Tampere University of Technology, Pori, Finland GBL-050

Open Source Portals for Online Simulation Games?
Baume Matthias and Helmut Krcmar, Technische Universität München, Germany GBL-071

Geography Educational Gaming System for Mobile Devices
de Blas Juan Manuel, Salvador Otón, Roberto Barchino and Jose Ramón Hilera, Universidad de Alcal
á, Madrid, España GBL-013

14:30

An Architectural Model for the Design of Game-Based Learning Activities for Virtual Patients in Second Life
Toro-Troconis Maria, Imperial College London, UK/Luleå University of Technology, Sweden,  Ulf Mellstrom, Martyn Partridge and Michael Barrett, Imperial College, London, UK GBL-077

Self City: Training Social Skills in a Game
Van Dijk Dick, Ronald H
űnneman and Sabine Wildevuur, Waag Society, The Netherlands GBL-098

Supply-side Competition Included
Teach Richard, Georgia Institute of Technology, Atlanta, USA and Elizabeth Murff, Eastern Washington State University, Spokane, USA GBL-069

MobileMath: The Phone, The Game, and The Maths
Wijers Monica and Vincent Jonker, Freudenthal Institute, Utrecht University and Kristel  Kerstens, Waag Society, Amsterdam, The Netherlands GBL-082

15:00

A Review of Theories of Player Enjoyment in Playing Computer Games
Boyle Liz and Thomas Connolly, University of the West of Scotland, Paisley, UK GBL-027

Digital Dialogue in the Game of Collaborative Knowledge Building;A Democratic Endeavor on the Intercultural Arena
Sorensen Elsebeth Korsgaard and Bo Fibiger, Institute of Information and Media Studies, University of Aarhus, Denmark GBL-089

Commercial Videogames in Educational and Multimedia Contexts
Lacasa Pilar, University of Alcalá, Madrid and Laura Méndez, Universidad Nacional de Educacion a Distancia, Spain GBL-074

Technological Platform for Info-educational Contents Sharing
de Marcos Luis, Roberto Barchino, José Martínez, José María Gutiérrez and José Antonio Gutiérrez, Universidad de Alcal
á, Spain GBL-014

15:30

Refreshments

Refreshments

Refreshments

Refreshments

 

Room: SOL
Stream A -
Learning Behaviours
Chair:
Mary Coughlin

Room: DO
Stream B -
Social awareness/issues
Chair:
Jorgen Lindh

Room: RE
Stream C - 
Serious Games
Chair:
Michael Vogel

 

16:00

The Effects of Individualized Feedback in Digital Educational Games
Kickmeier-Rust Michael, Birgit Marte and Stephanie Linek, University of Graz, Austria, Tiphaine Lalonde and Dietrich Slbert, ORT, Paris, France GBL-048

"Homeless; It's No Game": Measuring the Effectiveness of a Persuasive Videogame
Lavender Terrance J., Simon Fraser University, Vancouver, Canada GBL-011

Designing Serious Games for Computer Assisted Language Learning – Teacher/Learner Perspectives and User-centered Design
Meyer Bente and Birgitte Holm Sørensen, School of Education, University of Aarhus, Denmark GBL-083

 

16:30

Cultivating the Respectful Mind with Games and Simulations
Smith Andrew, Lancaster University, UK GBL-090

ThinknDrinkn? – An Evaluation of the use of Games Based Learning (GBL) for Alcohol Awareness
Healy Ashley and Thomas Connolly, University of the West of Scotland, Paisley, UK GBL-015

A Framework for the Development, Design and Deployment of Customisable Mobile and Hand Held Device Based Serious Games
Hildmann Hanno, Cherif Branki, Daniel Livingstone and C. Pardavila, University of West of Scotland, Paisley, UK GBL-054

 

17:00

Games for Learning: Does Gender Make a Difference?
Boyle Liz and Thomas Connolly, University of the West of Scotland, Paisely, Scotland, UK GBL-036

Articulation of Ecological Values in Alternate Reality Gaming: A Case Study of World Without Oil
Rusnak Paula, Natasha Boskic and Teresa Dobson, University of British Columbia, Vancouver, Canada GBL-043

Player Transfer: How Learning Transfer and Serious Games Answer Serious (and Transferable) Questions About one Another
O Suilleabhain Gearoid, Department of Education Development, Cork Institute of Technology, Ireland GBL-042

 

17:30

Close of conference day

18:30

Coach leaves for conference dinner

19:00

Conference dinner at the Restaurant Can Cortada

22:00

Bus returns to Hotel from Can Cortada

 

Friday 17 October 2008

9:30

Room:
Keynote address: Title to be confirmed
Ben Sawyer, Co-Founder, Digitalmill, Portland, Maine, USA

10:30

Refreshments

Refreshments

Refreshments

Refreshments

 

Conference splits into streams

 

Room: SOL
Stream A -
Learning behaviours
Chair:
Bente Meyer

Room: Do
Stream B - Mini track
on Game Based learning for history, heritage and politics

Chair: Tobias Bevc

Room: RE
Stream C: 
Non Digital
Chair:
Liz Boyle

Room: MI
Stream D - Mini track
on Games based collaborative learning
Chair:
Wilfried Admiraal

11:00

Game Based Learning as a Vehicle for Practice Change and Quality Caring in the Neonatal Intensive Care Unit
Coughlin Mary, Children's Medical Ventures, Norwell, MA, USA, Alan Gibbins, Anglersthree Multimedia, Burlington, Ontario, Canada, Steven Hoath, Cincinnati Children’s Hospital Medical Center, OH, USA and Sharyn Gibbins, Sunnybrook Health Sciences Centre and The Hospital for Sick Children, Toronto, Ontario, Canada GBL-068

Exploring the Discrepancy Between Educational Goals and Educational Game Design
Harr Rasmus,  IT University of Copenhagen, Tasha Buch, School of Education, University of Aarhus and Thorkild Hanghøj, University of Southern Denmark, Denmark GBL-018

An Experimental Study of Game-Based Music Education of Primary School Children
Çoban Sibel, Marmara University, Instanbul and Imge Tuncer, Anatolian High School, Zonguldak, Turkey GBL-005

Innovative Induction with Alternate Reality Games
Whitton Nicola, Manchester Metropolitan University, Scott Wilson, University of Bolton, Rosie Jones, Manchester Metropolitan University, UK and Peter Whitton, Manchester University GBL-052

11:30

Learning Behavior in Games for Learning
Spring-Keller Franziska and Helmut Schauer, Educational Engineering Lab, University of Zurich, Switzerland GBL-030

Funchal 500 Years: Learning Through Role Play Games
Batista Ricardo, Escola da APEL, Funchal and Carlos Vaz de Carvalho, Instituto Superior de Engenharia do Porto, Portugal GBL-019

The Impact of Using Guess and Tell Games on Student Achievement, Interest, and Gender Discrimination in the Teaching of Mathematics
Mustafa Javed, International Islamic University, Islamabad, Pakistan GBL-029

Experiences of Using XBeerGame Virtual Gaming for Learning Supply Chain Management
Montreuil Benoit, CIRRELT, Université Laval, Canada et al GBL-062

12:00

Students and Video Game Players
Magali Moisy  Universit
é de Rennes 2, France GBL-032

Ludicity. A Theoretical Horizon for Understanding the Concepts of Game, Game-Playing and Playing
Lopes Maria da Conceição, Aveiro University, Portugal GBL-037

Effects of two Types of Sudoku Puzzles on Students’ Logical Thinking
Baek Young Kyun, Korea National University of Education, South Korea, Bokyeong Kim, University of Virginia, USA, Seongchul Yun Knue and Donguk Cheong Knue, Korea National University of Education, South Korea GBL-070

Arguing for Multilingual Motivation in Web 2.0: Using Alternate Reality Games to Support Language Learning
Connolly Thomas, Mark Stansfield and Thomas Hainey, University of the West of Scotland, Paisley, UK,  et al GBL-099

12:30

From Simulation to Imitation: New Controllers, New forms of Play
Jenson Jennifer, York University, Toronto and Suzanne de Castell, Simon Fraser University, Vancouver, Canada GBL-105

Cognitive and Affective Effects of Learning History by Playing a Mobile Game
Huizenga Jantina, Wilfried Admiraal, University of Amsterdam, Sanne Akkerman, University of Utrecht and Geert Ten Dam, University of Amsterdam, The Netherlands GBL-045

The Tooth Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology Learners in Combating Rote Learning
Vahed Anisa, Durban University of Technology, South Africa GBL-031

Collaborative Indicators in Learning Games: An Immersive Factor
Gendron Elise, Thibault Carron and Jean-Charles Marty, Université de Savoie, du Lac, France GBL-016

13:00

Lunch

Lunch

Lunch

Lunch

 

Room: SOL
Stream A -
Serious Games
Chair -
Jordi Sánchez Navarro

Room: DO
Stream B -
GBL in schools
Chair:
Libby Salles

Room: RE
Stream C -
Applications
Chair:
Richard Teach

Room: MI

Stream D - Mini track
on Games based collaborative learning

Chair:
Wilfried Admiraal

14:00

Cognition-based Learning Principles in the Design of Effective Serious Games: How to Engage Learners in Genuine Learning
Wouters Pieter, Erik van der Spek and Herre van Oostendorp, University of Utrecht, The Netherlands GBL-008

"Finger on the Screen": Using a Strategy Video Game to Mediate Curricula Learning
Gros Begona, Universitat Oberta de Catalunya, Spain and Jos
é Garrido, Pontificica Universidad Catolica de Valparaiso, Chile GBL-002

Development of Competencies by Playing Digital Sports Games?!
Kretschmann Rolf, Stuttgart University, Germany GBL-009

Therapeutic Games: Work Should not be This Much Fun
Hromek Robyn, University of Sydney, Australia GBL-046

14:30

Play it Seriously: Juxtaposing AR and RW Crisis
Boskic Natasha, Teresa Dobson and Paula Rusnak, The University of British Columbia, Vancouver, Canada GBL-055

3D Games-based Learning Environments in Northern Ireland Classrooms: What do the Teachers and Pupils Think of This Technology?
Orr Karen and Carol McGuinness, Queen's University, Belfast, Northern Ireland, UK GBL-039

Videogame Aesthetics and e-Learning: A Retro-looking Computer Game to Explain the Normal Distribution in Statistics Teaching
Nte Sol and Richard Stephens, Institute of Life Sciences, Keele University, UK GBL-073

Design of Educational Multiplayer Video Games. A Vision From Collaborative Learning
Padilla Zea Natalia, José González Sánchez, Cabrera Cuevas, Francisco Luis Gutiérrez and Patrica Paderewski, University of Granada, Spain GBL-033

15:00

 

Applying Digital Game-Based Learning Solutions to the Primary and Special Classroom: Results From Field Studies
Saridaki Maria, Giannis Chaniotakis, Vaia Manoli, Manessis Dionissios, Maria Karafotia,  Dimitris Gouscos and Michalis Meimaris, National and Kapodistrian University of Athens, Greece GBL-034

XML Application for Educative Games
Minović Miroslav, Miloš Milovanović, Miroslav Lozović and Dušan Starčević, Belgrade University, Faculty of Organizational Sciences, Belgrade, Serbia  GBL-107

Applying Multiplayer Educational Games with Online Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results
Rossiou
Eleni, University of Macedonia and Spyros Papadakis, Hellenic Open University, Greece GBL-104

15:30

Room:
Closing session
Summary of issues raised during the conference
Led by the programme chair:

16:00

Close of Conference

 

Last updated 21 October 2008

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