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Conference Programme
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The conference has now closed. The
final programme is given below.
You can download pictures of the presenting authors here and a
copy of the abstract booklet here. To purchase a copy of the conference proceedings,
click here.
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Wednesday 15 October 2008
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18:30
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Pre-conference registration and welcome meeting (until 19:30)
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Thursday 16 October 2008
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9:00
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Registration and coffee
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10:00
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Room:
Welcome
from the conference co-chairs: Jordi
Sánchez Navarro and Daniel Aranda, Universitat Oberta
de Catalunya, Spain
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10:15
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Keynote address: Beyond Edutainment: The educational potential
of computer games
Simon Egenfeldt-Nielsen, IT-University of Copenhagen, Denmark
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11:10
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Conference
splits into streams
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Room: SOL
Stream A - GBL in the Classroom
Chair: Robyn Hromek
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Room: DO
Stream B - Mini track on User-centered learning game design
Chair: Kristian Kiili
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Room: RE
Stream C - Business simulations
Chair: Matthias Baume
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Room: MI
Stream D - Games design
Chair: Daniel Aranda
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11:15
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Enhancing
Educational Outcomes Through Games Based Learning: A Case Study
Salles Elizabeth, Iona College, Brisbane,
Australia
GBL-004
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Study to
Inform the Design of a Psycho-Educational Game; Children and the Magical Do
Better
Alshanqiti Hend, John Carr and Peter Blanchfield, University
of Nottingham, UK
GBL-022
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Computer-Based
Business Simulation Games as Tools for Learning: A Comparative Study of
Student and Teacher Perceptions
Lindh Jörgen, Jönköping International Business School,
Stefan Hrastinski, Uppsala University, Cecilia Bruhn and Linda Mozgira
Jönköping International Business School, Sweden GBL-063
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Development
of a General Framework for Evaluating Games-Based Learning
Connolly Thomas, Mark Stansfield and Thomas Hainey, University
of the West of Scotland, Scotland, UK GBL-021
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11:45
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Virtual
Work Experience: From Classroom to Workplace
Milne Mark, Martyn Horner and Jared Benjamin, Digital
Design Studio, Glasgow School of Art, Scotland,
UK and Gayle Monteith,
Learning and Teaching Scotland,
UK
GBL-047
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Games-based
Learning in Teacher Education: A Strategy to Integrate Digital Games into
Secondary Schools
Charlier Nathalie and Bieke De Fraine, Catholic University of
Leuven, Belgium GBL-025
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Exploratory
Learning Through role Playing Simulation Games in e-Business Education:
Experiences with the Beer Game in the University Education
Katzlinger Elisabeth, Johannes
Kepler University,
Linz, Austria
GBL-020
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The
Effect of User Experience Measurement on Entrepreneurship Business Venture
Simulation Game Design
Tak Ming Lam, Hong Kong Polytechnic University, Hong Kong
GBL-053
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12:15
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Games
Atelier. Location-Based Learning: The City as your Playground
Hordijk Rinske, Ronald Lenz and Henk Van Zeijts, Waag
Society, The Netherlands GBL-086
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Playability:
The Secret of Educational Videogame Design
González Sánchez José, Natalia Padilla Zea, Francisco
Luis Gutierrez, Marcelino
José Cabrera and Patricia Paderewski, University of
Granada, Spain GBL-035
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Meaningful
Double-Loop Learning in Educational Games
Vogel Michael, Bremerhaven University of Applied Science, Germany
GBL-003
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Groovy
Music: Research Based Product Design Applied to Games Based Learning in
Primary Music Education
Avery Michael, Sibelius Software Ltd, London, UK
GBL-095
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12:45
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Lunch
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Lunch
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Lunch
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Lunch
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Thurs 16 Oct
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Room: SOL
Stream A - Learning behaviours
Chair: Jennifer Jenson
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Room: DO
Stream B - Mini track on User-centered learning game design
Chair: Kristian Kiili
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Room: RE
Stream C - Business simulations
Chair: Michael Kickmeier-Rust
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Room: MI
Stream D - Mobile Learning
Chair: Nicola Whitton
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14:00
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The
Impact of Mind Game Playing on Children’s Reasoning Abilities:
Reflections From an Experience
Bottino Rosa Maria, Michela Ott and Mauro Tavella,
Instituto Tecnologie Didattiche Comsiglio Nazionale Delle Ricerche, Genoa, Italy GBL-023
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A
Reflection Walkthrough Method: Designing Knowledge Construction in Learning
Games
Kiili Kristian, Tampere University of Technology,
Pori, Finland GBL-050
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Open
Source Portals for Online Simulation Games?
Baume Matthias and Helmut Krcmar, Technische Universität München, Germany GBL-071
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Geography
Educational Gaming System for Mobile Devices
de Blas Juan Manuel, Salvador Otón, Roberto Barchino
and Jose Ramón Hilera, Universidad de Alcalá, Madrid, España GBL-013
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14:30
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An
Architectural Model for the Design of Game-Based Learning Activities for
Virtual Patients in Second Life
Toro-Troconis Maria, Imperial College London, UK/Luleå University
of Technology, Sweden, Ulf Mellstrom,
Martyn Partridge and Michael Barrett, Imperial College, London,
UK GBL-077
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Self
City: Training Social Skills in a Game
Van Dijk Dick, Ronald Hűnneman and Sabine Wildevuur,
Waag Society, The Netherlands GBL-098
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Supply-side
Competition Included
Teach Richard, Georgia Institute of Technology, Atlanta,
USA and Elizabeth Murff,
Eastern Washington State University, Spokane,
USA GBL-069
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MobileMath:
The Phone, The Game, and The Maths
Wijers Monica and Vincent Jonker, Freudenthal Institute,
Utrecht University and Kristel Kerstens,
Waag Society, Amsterdam, The Netherlands GBL-082
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15:00
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A Review
of Theories of Player Enjoyment in Playing Computer Games
Boyle Liz and Thomas Connolly, University of the West of Scotland, Paisley, UK
GBL-027
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Digital
Dialogue in the Game of Collaborative Knowledge Building;A Democratic
Endeavor on the Intercultural Arena
Sorensen Elsebeth Korsgaard and Bo Fibiger, Institute of
Information and Media Studies, University of Aarhus, Denmark GBL-089
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Commercial
Videogames in Educational and Multimedia Contexts
Lacasa Pilar, University of Alcalá, Madrid and Laura Méndez,
Universidad Nacional de Educacion a Distancia, Spain GBL-074
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Technological
Platform for Info-educational Contents Sharing
de Marcos Luis, Roberto Barchino, José Martínez,
José María Gutiérrez and José Antonio Gutiérrez,
Universidad de Alcalá, Spain GBL-014
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15:30
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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Room: SOL
Stream A - Learning Behaviours
Chair: Mary Coughlin
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Room: DO
Stream B - Social awareness/issues
Chair: Jorgen Lindh
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Room: RE
Stream C - Serious Games
Chair: Michael Vogel
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16:00
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The
Effects of Individualized Feedback in Digital Educational Games
Kickmeier-Rust Michael, Birgit Marte and Stephanie Linek,
University of Graz, Austria, Tiphaine Lalonde and Dietrich Slbert,
ORT, Paris, France GBL-048
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"Homeless;
It's No Game": Measuring the Effectiveness of a Persuasive Videogame
Lavender Terrance J., Simon Fraser University,
Vancouver, Canada GBL-011
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Designing
Serious Games for Computer Assisted Language Learning – Teacher/Learner
Perspectives and User-centered Design
Meyer Bente and Birgitte Holm Sørensen, School of
Education, University of Aarhus, Denmark GBL-083
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16:30
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Cultivating
the Respectful Mind with Games and Simulations
Smith Andrew, Lancaster
University, UK
GBL-090
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ThinknDrinkn?
– An Evaluation of the use of Games Based Learning (GBL) for Alcohol
Awareness
Healy Ashley and Thomas Connolly, University of the West of
Scotland, Paisley, UK GBL-015
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A
Framework for the Development, Design and Deployment of Customisable Mobile and Hand Held Device Based Serious Games
Hildmann Hanno, Cherif Branki, Daniel Livingstone and C.
Pardavila, University of West of Scotland,
Paisley, UK GBL-054
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17:00
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Games for
Learning: Does Gender Make a Difference?
Boyle Liz and Thomas Connolly, University of the West of Scotland, Paisely,
Scotland, UK GBL-036
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Articulation
of Ecological Values in Alternate Reality Gaming: A Case Study of World
Without Oil
Rusnak Paula, Natasha Boskic and Teresa Dobson, University
of British Columbia, Vancouver, Canada GBL-043
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Player
Transfer: How Learning Transfer and Serious Games Answer Serious (and
Transferable) Questions About one Another
O Suilleabhain Gearoid, Department of Education Development, Cork
Institute of Technology, Ireland GBL-042
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17:30
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Close of conference day
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18:30
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Coach leaves for conference dinner
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19:00
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Conference dinner at the Restaurant Can Cortada
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22:00
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Bus returns to Hotel from Can Cortada
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Friday 17 October 2008
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9:30
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Room:
Keynote
address: Title to be confirmed
Ben Sawyer, Co-Founder,
Digitalmill, Portland, Maine, USA
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10:30
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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Conference
splits into streams
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Room: SOL
Stream A - Learning behaviours
Chair: Bente Meyer
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Room: Do
Stream B - Mini track on Game Based learning for history, heritage and politics
Chair: Tobias Bevc
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Room: RE
Stream C: Non Digital
Chair: Liz Boyle
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Room: MI
Stream D - Mini track on Games based collaborative learning
Chair: Wilfried Admiraal
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11:00
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Game
Based Learning as a Vehicle for Practice Change and Quality Caring in the
Neonatal Intensive Care Unit
Coughlin Mary, Children's Medical Ventures, Norwell, MA, USA, Alan Gibbins,
Anglersthree Multimedia, Burlington, Ontario, Canada, Steven Hoath, Cincinnati
Children’s Hospital Medical Center, OH, USA and Sharyn Gibbins,
Sunnybrook Health Sciences Centre and The Hospital for Sick Children,
Toronto, Ontario, Canada GBL-068
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Exploring
the Discrepancy Between Educational Goals and Educational Game Design
Harr Rasmus, IT University of Copenhagen,
Tasha Buch, School of Education, University
of Aarhus and Thorkild Hanghøj,
University of Southern Denmark,
Denmark
GBL-018
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An
Experimental Study of Game-Based Music Education of Primary School Children
Çoban Sibel, Marmara University, Instanbul and Imge Tuncer,
Anatolian High School, Zonguldak, Turkey GBL-005
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Innovative
Induction with Alternate Reality Games
Whitton Nicola, Manchester Metropolitan University, Scott Wilson,
University of Bolton, Rosie Jones, Manchester Metropolitan University,
UK and Peter Whitton, Manchester University GBL-052
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11:30
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Learning Behavior
in Games for Learning
Spring-Keller Franziska and Helmut Schauer, Educational
Engineering Lab, University of
Zurich, Switzerland
GBL-030
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Funchal
500 Years: Learning Through Role Play Games
Batista Ricardo, Escola da APEL, Funchal and Carlos Vaz de
Carvalho, Instituto Superior de Engenharia do Porto, Portugal GBL-019
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The
Impact of Using Guess and Tell Games on Student Achievement, Interest, and
Gender Discrimination in the Teaching of Mathematics
Mustafa Javed, International Islamic University, Islamabad, Pakistan
GBL-029
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Experiences
of Using XBeerGame Virtual Gaming for Learning Supply Chain Management
Montreuil Benoit, CIRRELT, Université Laval, Canada et al GBL-062
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12:00
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Students
and Video Game Players
Magali Moisy Université de Rennes 2, France GBL-032
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Ludicity.
A Theoretical Horizon for Understanding the Concepts of Game, Game-Playing
and Playing
Lopes Maria da Conceição, Aveiro University, Portugal
GBL-037
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Effects
of two Types of Sudoku Puzzles on Students’ Logical Thinking
Baek Young Kyun, Korea National University of Education, South Korea,
Bokyeong Kim, University of Virginia, USA, Seongchul Yun Knue
and Donguk Cheong Knue, Korea National University of Education, South
Korea GBL-070
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Arguing
for Multilingual Motivation in Web 2.0: Using Alternate Reality Games to
Support Language Learning
Connolly Thomas, Mark Stansfield and Thomas Hainey,
University of the West of Scotland, Paisley,
UK, et al GBL-099
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12:30
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From
Simulation to Imitation: New Controllers, New forms of Play
Jenson Jennifer, York University, Toronto and Suzanne de Castell,
Simon Fraser University, Vancouver, Canada GBL-105
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Cognitive
and Affective Effects of Learning History by Playing a Mobile Game
Huizenga Jantina, Wilfried Admiraal, University of Amsterdam,
Sanne Akkerman, University of Utrecht and Geert Ten Dam, University
of Amsterdam, The Netherlands GBL-045
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The Tooth
Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology
Learners in Combating Rote Learning
Vahed Anisa, Durban University of Technology, South Africa GBL-031
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Collaborative
Indicators in Learning Games: An Immersive Factor
Gendron Elise, Thibault Carron and Jean-Charles Marty,
Université de Savoie, du Lac,
France
GBL-016
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13:00
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Lunch
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Lunch
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Lunch
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Lunch
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Room: SOL
Stream A - Serious Games
Chair - Jordi Sánchez Navarro
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Room: DO
Stream B - GBL in schools
Chair: Libby Salles
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Room: RE
Stream C - Applications
Chair: Richard Teach
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Room: MI
Stream D - Mini track on Games based collaborative learning
Chair: Wilfried Admiraal
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14:00
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Cognition-based
Learning Principles in the Design of Effective Serious Games: How to Engage Learners
in Genuine Learning
Wouters Pieter, Erik van der Spek and Herre van
Oostendorp, University
of Utrecht, The
Netherlands GBL-008
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"Finger
on the Screen": Using a Strategy Video Game to Mediate Curricula
Learning
Gros Begona, Universitat Oberta de Catalunya, Spain and José Garrido, Pontificica
Universidad Catolica de Valparaiso, Chile GBL-002
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Development
of Competencies by Playing Digital Sports Games?!
Kretschmann Rolf, Stuttgart
University, Germany
GBL-009
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Therapeutic
Games: Work Should not be This Much Fun
Hromek Robyn, University of Sydney, Australia GBL-046
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14:30
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Play it
Seriously: Juxtaposing AR and RW Crisis
Boskic Natasha, Teresa Dobson and Paula Rusnak, The
University of British Columbia, Vancouver, Canada GBL-055
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3D Games-based
Learning Environments in Northern Ireland Classrooms: What do the Teachers
and Pupils Think of This Technology?
Orr Karen and Carol McGuinness, Queen's University, Belfast, Northern Ireland,
UK
GBL-039
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Videogame
Aesthetics and e-Learning: A Retro-looking Computer Game to Explain the
Normal Distribution in Statistics Teaching
Nte Sol and Richard Stephens, Institute of Life Sciences, Keele
University, UK GBL-073
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Design of
Educational Multiplayer Video Games. A Vision From Collaborative Learning
Padilla Zea Natalia, José González Sánchez,
Cabrera Cuevas, Francisco Luis Gutiérrez and Patrica Paderewski,
University of Granada, Spain GBL-033
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15:00
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Applying
Digital Game-Based Learning Solutions to the Primary and Special Classroom:
Results From Field Studies
Saridaki Maria, Giannis Chaniotakis, Vaia Manoli,
Manessis Dionissios, Maria Karafotia, Dimitris Gouscos and Michalis Meimaris,
National and Kapodistrian University of Athens, Greece GBL-034
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XML
Application for Educative Games
Minović Miroslav, Miloš Milovanović, Miroslav
Lozović and Dušan Starčević, Belgrade
University, Faculty of Organizational Sciences, Belgrade, Serbia GBL-107
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Applying
Multiplayer Educational Games with Online Generic Shells to Enhance Learning
of Recursive Algorithms: Students' Preliminary Results
Rossiou Eleni, University of Macedonia and Spyros Papadakis, Hellenic Open University, Greece GBL-104
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15:30
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Room:
Closing session
Summary of issues raised during the conference
Led by the programme chair:
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16:00
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Close of Conference
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Last
updated 21 October 2008

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