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Preliminary Programme
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The preliminary streamed programme for the conference is given
below. To protect the integrity of the peer review, author details only
appear where papers have completed the review process.
Important note: Please do not base travel
arrangements on dates and times shown below. This preliminary programme is
subject to frequent change.
Our colour code indicates
the following:
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Brown
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Ready
for publication
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Blue
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Out for
review
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Green
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Minor
changes requested
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Orange
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Changes
requested
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You can download a .pdf copy of the programme here. 
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Wednesday 15 October 2008
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18:30
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Pre-conference registration and welcome meeting (until 19:30)
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Thursday 16 October 2008
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9:00
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Registration and coffee
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10:00
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Room:
Welcome
from the conference co-chairs: Jordi Sánchez Navarro and Daniel Aranda, Universitat
Oberta de Catalunya, Spain
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10:15
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Keynote address: Beyond Edutainment: The educational potential
of computer games
Simon Egenfeldt-Nielsen, IT-University of Copenhagen, Denmark
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11:10
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Conference
splits into streams
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Room:
Stream A - Social awareness/issues
Chair:
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Room:
Mini track - User-centered learning game design
Chair: Kristian Killi
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Room:
Stream C - Applications
Chair:
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Room:
Stream D: Non Digital
Chair:
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Room:
Stream E: Business simulations
Chair:
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11:15
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"Homeless; It's No Game"; measuring the effectiveness
of a persuasive videogame
Lavender Terrance J., Simon
Fraser University Canada
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Study to Inform the Design of a Psycho-Educational Game;
Children and the Magical Do Better
Blanchfield Peter, Hend
Alshanqiti and John Carr, University of Nottingham, UK
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Development of Competencies by Playing Digital Sports Games ?!
Kretschmann Rolf, Universitaet
Stuttgart, Institut fuer
Sport- und Bewegungswissenschaft, Department of
Sport and Exercise Science, Germany
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Essay of Teaching Method Model on Games Based Learning In
Music Education of Primary Schools
Çoban Sibel
and Imge Tuncer, Marmara University, Turkey
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Perceptions of Computer-Based Business Simulation Games as
Tools for Learning; A Comparative Study of Teachers and Students
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11:45
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ThinknDrinkn? – An
Evaluation of the use of Games Based Learning (GBL) for Alcohol Awareness
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Games-based Learning in Teacher Education; A Strategy to
Integrate Digital Games into Secondary Schools
Charlier Nathalie and Bieke
De Fraine, Catholic University of Leuven
Belgium
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Videogame Aesthetics and e-Learning; A Retro-looking Computer
Game to Explain the Normal Distribution in Statistics Teaching
Stephens Richard and Sol Nte, Institute
of Life Sciences/ Keele University UK
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The World according to Karuta
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Exploratory Learning Through role Playing Simulation Games in
e-Business Education Experiences with the Beer Game in the University
Education
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12:15
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Articulation of Ecological Values in Alternate Reality Gaming:
A Case Study of World Without Oil
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Playability; The Secret of Player-centred
Educational Videogames Design
González Sánchez
José Luis, Natalia Padilla Zea, Marcelino José Cabrera Cuevas and Francisco
Luis Gutierrez Vela, Software Engineering Department. University of Granada Spain
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XML Application for Educative Games
Minović Miroslav,
Miloš Milovanović
and Dušan Starčević,
Belgrade University, Faculty of Organizational Sciences Serbia
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The Impact of Using Guess and Tell Game on Student’s
Achievement, Interest, and Gender Discrimination in the Teaching of
Mathematics
Mustafa Javed, International Islamic
University Islamabad, Pakistan
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Meaningful Double-Loop Learning in Educational Games
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12:45
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Lunch
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Lunch
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Lunch
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Lunch
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Lunch
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Thurs 16 Oct
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Room:
Stream A -
Chair:
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Room:
Mini track - User-centered learning game design
Chair: Kristian Killi
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Room:
Stream C - Learning behaviours
Chair:
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Room:
Stream D: Non Digital
Chair:
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Room:
Stream E: Business simulations
Chair:
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14:00
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Enhancing Educational Outcomes Through Games Based Learning; A
Case Study
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A Reflection Walkthrough Method; Designing Knowledge
Construction in Learning Games
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The Impact of Mind Game Playing on Children’s Reasoning
Abilities; Reflections From an Experience
Ott Michela, ITD-CNR, Italy
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The Tooth Morphology Board Game: An Innovative Strategy in
Tutoring Dental Technology Learners in Combating Rote Learning
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Open Source Portals for Online Simulation Games?
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14:30
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Virtual Work Experience: From Classroom to Workplace
Milne Mark, Martyn Horner and Jared Benjamin,
Digital Design Studio, Glasgow School of Art, Scotland, UK with Gayle Monteith, Learning and Teaching Scotland, UK
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Self City: Training Social Skills in a Game
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An Architectural Model for the Design of Game-Based Learning
Activities for Virtual Patients in Second Life
Toro-Troconis Maria, Imperial College
London/Luleå University of Technology, UK
with Martyn Partridge, Imperial College,
London UK; Ulf Mellstrom, Luleå
University of Technology, Sweden and Michael Barrett, Imperial
College, London, UK
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Effects of two Types of Sudoku Puzzles on Students’
Logical Thinking
Baek Young Kyun,
Korea National University of Education, South Korea with Bokyeong
Kim, University of Virginia, USA and Donguk
Cheong Knue and Seongchul
Yun Knue, South Korea
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Supply-side Competition Included
Teach Richard, Georgia Instiitute
of Technology, USA
and Elizabeth Murff, Eastern Washington
State University, USA
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15:00
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Games
Atelier. Location-Based Learning: The City as your Playground
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Digital Dialogue in the Game of Collaborative Knowledge Building; A Democratic Endeavour on the
Intercultural Arena
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A Review of Explanations of Enjoyment in Playing Computer
Games
Boyle Liz and Thomas Connolly, University of the West of Scotland, UK
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RadaR the Eargame;‘Audio-Game-Based-Learning’
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Commercial Videogames in Educational and Multimedia Contexts
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15:30
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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16:00
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Room:
Knowledge Café
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17:00
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Close of conference day
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18:30
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Coach leaves for conference dinner
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19:00
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Conference dinner at the Restaurant Can Cortada
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Friday 17 October 2008
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9:30
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Room:
Keynote
address: Title to be confirmed
Ben Sawyer, Co-Founder, Digitalmill, Portland,
Maine, USA
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10:30
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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Refreshments
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Conference
splits into streams
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Room:
Stream A - Learning behaviours
Chair:
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Room:
Stream B - GBL in schools
Chair:
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Room:
Mini track - Game Based learning for history, heritage and politics
Chair: Erik Champion
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Room:
Stream D - Games design
Chair:
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Room:
Mini track: Games based collaborative learning
Chair: Wilfried
Admiraal
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11:00
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Game Based Learning as a Vehicle for Practice Change and
Quality Caring in the Neonatal Intensive Care Unit
Coughlin Mary, Children's Medical Ventures USA with Alan Gibbins, Anglersthree
Multimedia, Burlington, Ontario, Canada; Steven Hoath,
Cincinnati Children’s Hospital Medical Center, Cincinnati, OH, USA
and Sharyn Gibbins,
Sunnybrook Health Sciences Centre and The Hospital for Sick Children,
Toronto, Ontario, Canada
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The Finger on the Screen; The use of Videogames in the School
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The Design and Discursive Construction of Educational Games
Buch Tasha, School
of Education, University
of Aarhus, Denmark
with Rasmus Harr,
IT University of Copenhagen, Denmark and Thorkild
Hanghøj, University of Southern Denmark, Denmark
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Towards a Design Pattern for Integrated Research on,
Development of and Teaching with Game like Learning Objects
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Therapeutic Games: Work Should not be This Much fun
Hromek Robyn, University of Sydney, Australia
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11:30
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Learning Behavior in Games for Learning
Spring-Keller Franziska and Helmut Schauer, Educational Engineering Lab, University of Zurich, Switzerland
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3D Games-based Learning Environments in Northern Ireland
Classrooms; What do the Teachers and Pupils Think of This Technology?
Orr Karen and Carol McGuinness,
Queen's University, Belfast, Northern Ireland, UK
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Funchal 500 Years; A Learning Oriented Role
Play Game
Batista Ricardo, APEL School, Portugal and Carlos Vaz
de Carvalho, Instituto
Superior de Engenharia do Porto, Portugal
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Development of a General Framework for Evaluating Games-Based
Learning
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Designing Innovative Induction Using an Alternate Reality Game
Whitton Nicola, Manchester
Metropolitan University, UK
with Scott Wilson, University of Bolton, UK;
Rosie Jones, Manchester Metropolitan University,
UK and Peter Whitton, Manchester University
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12:00
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Students and Video Game Players
Moisy Magali, Universite de Rennes 2, France
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Applying DGBL Solutions to the Primary and Special Classroom;
Results From Field Studies
Saridaki Maria, Dimitris
Gouscos and Michalis
Meimaris, Laboratory of New Technologies in
Communication, Education and the Mass Media, Faculty of Communication and
Media Studies, University of Athens, Greece
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Ludicity. Theoretical Frame
to Understand the Concepts of Game, Playing Game and Play
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User Centered Learning Simulation Game Design for
Entrepreneurship Business Venture Program with the Adoption of User
Experience Measurement
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Applying Multiplayer Educational Games with Online Generic Shells
to Enhance Learning of Recursive Algorithms: Students' Preliminary Results
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12:30
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From Simulation to Imitation; New Controllers, New forms of
Play
Jenson Jennifer, York
University, Canada
and Suzanne de Castell, Simon Fraser
University, Canada
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Using Computer Games to Promote Soft Skills in High School:
The Winning Game Pilot Study
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History, Historical Games and Learning: Challenges and
Opportunities for Games in the Portuguese History National Curriculum.
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Groovy Music: Research Based Product Design Applied to Games
Based Learning in Primary Music Education
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13:00
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Lunch
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Lunch
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Lunch
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Lunch
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Lunch
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Room:
Stream A - Learning behaviours
Chair:
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Room:
Stream B - Serious Games
Chair -
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Room:
Mini track - Game Based learning for history, heritage and politics
Chair: Tobias Bevc
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Room:
Stream D - Mobile Learning
Chair:
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Room:
Mini track: Games based collaborative learning
Chair: Wilfried
Admiraal
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14:00
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Games for Learning; Does Gender Make a Difference?
Boyle Liz and Thomas Connolly, University of the West of Scotland, Scotland,
UK
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Cognition-based Learning Principles in the Design of Effective
Serious Games; How to Engage Players in Genuine Learning
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Cognitive and Affective Effects of Learning History by Playing
a Mobile Game
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Geography Educational Gaming System for Mobile
Devices
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Design of Educational Multiplayer Video Games. A Vision From Collaborative
Learning
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14:30
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The Effects of Individualized Feedback in Digital Educational
Games
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“Player Transfer: How Learning Transfer and Serious
Games Answer Serious (and Transferable) Questions About one Another”
O Suilleabhain Gearoid,
Department of Education Development, Cork Institute of Technology, Ireland
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Satyar; A Persian Virtual Heritage in a
Computer Game
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MobileMath; The Phone, the
Game, and the Maths
Wijers Monica and Vincent Jonker, Freudenthal
Institute, Utrecht University, The Netherlands with Kristel Kerstens,
Waag Society, Amsterdam The Netherlands
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Experiences of Using the XBeerGame
Simulation Tool for Supply Chain Management Courses
Montreuil Benoit, CIRRELT, Université
Laval, Canada
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15:00
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Cultivating the Respectful Mind with Games and Simulations
Smith Andrew, Lancaster
University, UK
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Play it Seriously; Juxtaposing
AR and RW Crisis
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Clicking in the Past: User Experience Criteria
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Technological Platform for Info-educational Contents Sharing
de Marcos Luis, José Javier Martínez, Jose María
Gutiérrez and José Antonio Gutiérrez, Universidad de Alcala,
Spain
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Arguing for Multilingual Motivation in Web 2.0:Using Alternate
Reality Games to Support Language Learning
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15:30
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Designing Serious Games for Computer Assisted Language
Learning – Learner Perspectives and User-centered Design
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Games and Mobile Technology in School-based Learning; The
Results of eMapps.com
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Collaborative Indicators in Learning Games
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16:00
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Room:
Closing session
Summary of issues raised during the conference
Led by the programme chair:
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16:30
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Close of Conference
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Last
updated 26 August 2008

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