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ECGBL 2008
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Preliminary Programme

The preliminary streamed programme for the conference is given below. To protect the integrity of the peer review, author details only appear where papers have completed the review process.

Important note: Please do not base travel arrangements on dates and times shown below. This preliminary programme is subject to frequent change.

Our colour code indicates the following:

Brown

Ready for publication

Blue

Out for review

Green

Minor changes requested

Orange

Changes requested

You can download a .pdf copy of the programme here.  


 

Wednesday 15 October 2008

18:30

Pre-conference registration and welcome meeting (until 19:30)

 

 

 

 

 

 

Thursday 16 October 2008

9:00

Registration and coffee

10:00

Room:
Welcome from the conference co-chairs: Jordi Sánchez Navarro and Daniel Aranda, Universitat Oberta de Catalunya, Spain

10:15

Keynote address: Beyond Edutainment: The educational potential of computer games
Simon Egenfeldt-Nielsen, IT-University of Copenhagen, Denmark

11:10

Conference splits into streams

 

Room:
Stream A -
Social awareness/issues
Chair:

Room:
Mini track -
User-centered learning game design
Chair:
Kristian Killi

Room:
Stream C -
Applications
Chair:

Room:
Stream D: 
Non Digital
Chair:

Room:
Stream E:
Business simulations
Chair:

11:15

"Homeless; It's No Game"; measuring the effectiveness of a persuasive videogame
Lavender Terrance J., Simon Fraser University Canada

Study to Inform the Design of a Psycho-Educational Game; Children and the Magical Do Better
Blanchfield Peter, Hend Alshanqiti and John Carr, University of Nottingham, UK

Development of Competencies by Playing Digital Sports Games ?!
Kretschmann Rolf, Universitaet Stuttgart, Institut fuer Sport- und Bewegungswissenschaft, Department of Sport and Exercise Science, Germany

Essay of Teaching Method Model on Games Based Learning In Music Education of Primary Schools
Çoban Sibel and Imge Tuncer, Marmara University, Turkey

Perceptions of Computer-Based Business Simulation Games as Tools for Learning; A Comparative Study of Teachers and Students

11:45

ThinknDrinkn? – An Evaluation of the use of Games Based Learning (GBL) for Alcohol Awareness

Games-based Learning in Teacher Education; A Strategy to Integrate Digital Games into Secondary Schools
Charlier Nathalie and Bieke De Fraine, Catholic University of Leuven Belgium

Videogame Aesthetics and e-Learning; A Retro-looking Computer Game to Explain the Normal Distribution in Statistics Teaching
Stephens Richard and Sol Nte, Institute of Life Sciences/ Keele University UK

The World according to Karuta

Exploratory Learning Through role Playing Simulation Games in e-Business Education Experiences with the Beer Game in the University Education

12:15

Articulation of Ecological Values in Alternate Reality Gaming: A Case Study of World Without Oil

Playability; The Secret of Player-centred Educational Videogames Design
González Sánchez José Luis, Natalia Padilla Zea, Marcelino José Cabrera Cuevas and Francisco Luis Gutierrez Vela, Software Engineering Department. University of Granada Spain

XML Application for Educative Games
Minović Miroslav, Miloš Milovanović and Dušan Starčević, Belgrade University, Faculty of Organizational Sciences Serbia 

The Impact of Using Guess and Tell Game on Student’s Achievement, Interest, and Gender Discrimination in the Teaching of Mathematics
Mustafa Javed, International Islamic University Islamabad, Pakistan

Meaningful Double-Loop Learning in Educational Games

12:45

Lunch

Lunch

Lunch

Lunch

Lunch

Thurs 16 Oct

Room:

Stream A -

Chair:

Room:

Mini track -
User-centered learning game design

Chair:
Kristian Killi

Room:

Stream C -
Learning behaviours

Chair:

Room:

Stream D: 
Non Digital

Chair:

Room:

Stream E:
Business simulations

Chair:

14:00

Enhancing Educational Outcomes Through Games Based Learning; A Case Study

A Reflection Walkthrough Method; Designing Knowledge Construction in Learning Games

The Impact of Mind Game Playing on Children’s Reasoning Abilities; Reflections From an Experience
Ott Michela, ITD-CNR, Italy

The Tooth Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology Learners in Combating Rote Learning

Open Source Portals for Online Simulation Games?

14:30

Virtual Work Experience: From Classroom to Workplace
Milne Mark, Martyn Horner and Jared Benjamin, Digital Design Studio, Glasgow School of Art, Scotland, UK with Gayle Monteith, Learning and Teaching Scotland, UK

Self City: Training Social Skills in a Game

An Architectural Model for the Design of Game-Based Learning Activities for Virtual Patients in Second Life
Toro-Troconis Maria, Imperial College London/Luleå University of Technology, UK with Martyn Partridge, Imperial College, London UK; Ulf Mellstrom, Luleå University of Technology, Sweden and Michael Barrett, Imperial College, London, UK

Effects of two Types of Sudoku Puzzles on Students’ Logical Thinking
Baek Young Kyun, Korea National University of Education, South Korea with Bokyeong Kim, University of Virginia, USA and Donguk Cheong Knue and Seongchul Yun Knue, South Korea 

Supply-side Competition Included
Teach Richard, Georgia Instiitute of Technology, USA and Elizabeth Murff, Eastern Washington State University, USA

15:00

Games Atelier. Location-Based Learning: The City as your Playground

Digital Dialogue in the Game of Collaborative Knowledge Building; A Democratic Endeavour on the Intercultural Arena

A Review of Explanations of Enjoyment in Playing Computer Games
Boyle Liz and Thomas Connolly, University of the West of Scotland, UK

RadaR the Eargame;‘Audio-Game-Based-Learning’

Commercial Videogames in Educational and Multimedia Contexts

15:30

Refreshments

Refreshments

Refreshments

Refreshments

Refreshments

16:00

Room:
Knowledge Café

17:00

Close of conference day

18:30

Coach leaves for conference dinner

19:00

Conference dinner at the Restaurant Can Cortada

 

Friday 17 October 2008

9:30

Room:
Keynote address: Title to be confirmed
Ben Sawyer, Co-Founder, Digitalmill, Portland, Maine, USA

 

 

10:30

Refreshments

Refreshments

Refreshments

Refreshments

Refreshments

 

Conference splits into streams

 

Room:
Stream A -
Learning behaviours
Chair:

Room:
Stream B -
GBL in schools
Chair:

Room:
Mini track -
Game Based learning for history, heritage and politics
Chair:
Erik Champion

Room:
Stream D -
Games design
Chair:

Room:
Mini track:
Games based collaborative learning
Chair:
Wilfried Admiraal

11:00

Game Based Learning as a Vehicle for Practice Change and Quality Caring in the Neonatal Intensive Care Unit
Coughlin Mary, Children's Medical Ventures USA with Alan Gibbins, Anglersthree Multimedia, Burlington, Ontario, Canada; Steven Hoath, Cincinnati Children’s Hospital Medical Center, Cincinnati, OH, USA and Sharyn Gibbins, Sunnybrook Health Sciences Centre and The Hospital for Sick Children, Toronto, Ontario, Canada

The Finger on the Screen; The use of Videogames in the School

The Design and Discursive Construction of Educational Games
Buch Tasha, School of Education, University of Aarhus, Denmark with Rasmus Harr, IT University of Copenhagen, Denmark and Thorkild Hanghøj, University of Southern Denmark, Denmark

Towards a Design Pattern for Integrated Research on, Development of and Teaching with Game like Learning Objects

Therapeutic Games: Work Should not be This Much fun
Hromek Robyn, University of Sydney, Australia

11:30

Learning Behavior in Games for Learning
Spring-Keller Franziska and Helmut Schauer, Educational Engineering Lab, University of Zurich, Switzerland

3D Games-based Learning Environments in Northern Ireland Classrooms; What do the Teachers and Pupils Think of This Technology?
Orr Karen and Carol McGuinness, Queen's University, Belfast, Northern Ireland, UK

Funchal 500 Years; A Learning Oriented Role Play Game
Batista Ricardo, APEL School, Portugal and Carlos Vaz de Carvalho, Instituto Superior de Engenharia do Porto, Portugal

Development of a General Framework for Evaluating Games-Based Learning

Designing Innovative Induction Using an Alternate Reality Game
Whitton Nicola, Manchester Metropolitan University, UK with Scott Wilson, University of Bolton, UK; Rosie Jones, Manchester Metropolitan University, UK and Peter Whitton, Manchester University

12:00

Students and Video Game Players
Moisy Magali, Universite de Rennes 2, France

Applying DGBL Solutions to the Primary and Special Classroom; Results From Field Studies
Saridaki Maria, Dimitris Gouscos and Michalis Meimaris, Laboratory of New Technologies in Communication, Education and the Mass Media, Faculty of Communication and Media Studies, University of Athens, Greece

Ludicity. Theoretical Frame to Understand the Concepts of Game, Playing Game and Play

User Centered Learning Simulation Game Design for Entrepreneurship Business Venture Program with the Adoption of User Experience Measurement

Applying Multiplayer Educational Games with Online Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results

12:30

From Simulation to Imitation; New Controllers, New forms of Play
Jenson Jennifer, York University, Canada and Suzanne de Castell, Simon Fraser University, Canada

Using Computer Games to Promote Soft Skills in High School: The Winning Game Pilot Study

History, Historical Games and Learning: Challenges and Opportunities for Games in the Portuguese History National Curriculum.

Groovy Music: Research Based Product Design Applied to Games Based Learning in Primary Music Education

 

13:00

Lunch

Lunch

Lunch

Lunch

Lunch

 

Room:

Stream A -
Learning behaviours

Chair:

Room:

Stream B -
Serious Games

Chair -

Room:

Mini track -
Game Based learning for history, heritage and politics

Chair: Tobias Bevc

Room:

Stream D -
Mobile Learning

Chair:

Room:

Mini track:
Games based collaborative learning

Chair:
Wilfried Admiraal

14:00

Games for Learning; Does Gender Make a Difference?
Boyle Liz and Thomas Connolly, University of the West of Scotland, Scotland, UK

Cognition-based Learning Principles in the Design of Effective Serious Games; How to Engage Players in Genuine Learning

Cognitive and Affective Effects of Learning History by Playing a Mobile Game

Geography Educational Gaming System for Mobile Devices

Design of Educational Multiplayer Video Games. A Vision From Collaborative Learning

14:30

The Effects of Individualized Feedback in Digital Educational Games

“Player Transfer: How Learning Transfer and Serious Games Answer Serious (and Transferable) Questions About one Another”
O Suilleabhain Gearoid, Department of Education Development, Cork Institute of Technology, Ireland

Satyar; A Persian Virtual Heritage in a Computer Game

MobileMath; The Phone, the Game, and the Maths
Wijers Monica and Vincent Jonker, Freudenthal Institute, Utrecht University, The Netherlands with Kristel  Kerstens, Waag Society, Amsterdam The Netherlands

Experiences of Using the XBeerGame Simulation Tool for Supply Chain Management Courses
Montreuil Benoit, CIRRELT, Université Laval, Canada

15:00

Cultivating the Respectful Mind with Games and Simulations
Smith Andrew, Lancaster University, UK

Play it Seriously; Juxtaposing AR and RW Crisis

Clicking in the Past: User Experience Criteria

Technological Platform for Info-educational Contents Sharing
de Marcos Luis, José Javier Martínez,  Jose María Gutiérrez and José Antonio Gutiérrez, Universidad de Alcala, Spain

Arguing for Multilingual Motivation in Web 2.0:Using Alternate Reality Games to Support Language Learning

15:30

 

Designing Serious Games for Computer Assisted Language Learning – Learner Perspectives and User-centered Design

 

Games and Mobile Technology in School-based Learning; The Results of eMapps.com

Collaborative Indicators in Learning Games

16:00

Room:
Closing session
Summary of issues raised during the conference
Led by the programme chair:

16:30

Close of Conference

 

Last updated 26 August 2008

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