ECGBL 2009 Home
   ECGBL 2008 Home
   Biographies
   Committee
   Photo Gallery
   Proceedings
   Programme
   Venue Information
   ECGBL Future
   ECGBL Past
   Research Seminars
   Publishers
   Sponsorship and
   Exhibitor Information
   About ACI
ECGBL 2008
Home >> ECGBL >> ECGBL 2008 >> 2008 Proceedings
WWW ACI   At a glance Calendar Contact us

Proceedings of ECGBL 2008
The 2nd European Conference on Games Based Learning
held at The Hotel Silken Diagonal Barcelona, Barcelona, Spain
on 16-17 October 2008


Papers accepted for the conference will be published in the conference proceedings, subject to author registration.
The proceedings have an ISBN and ECGBL proceedings are listed in the Thomson ISI Index to Scientific and Technical Proceedings (ISTP/ISI Proceedings), the Thomson ISI Index to Social Sciences & Humanities Proceedings (ISSHP) and the Thomson ISI Index to Social Sciences & Humanities Proceedings (ISSHP/ISI Proceedings) and are now available to purchase in two formats, Book or CD-ROM:

UK AND EUROPE: Cost for book, including post and packing is £60.00. Cost for CD, including post and packing, is £50.
REST OF THE WORLD: Cost for book, including post and packing is £65.00. Cost for CD, including post and packing, is £55.

The Contents of the Proceedings are shown below.

If you would like to download and read the Abstracts of the papers presented at the Conference, please click here.

To order this or previous, Proceedings, please click here.

 

 

Paper Title

Author(s)

Page No.

Preface

 

vii

Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs

 

ix

Biographies of contributing authors

 

xi

Study to Inform the Design of a Psycho-Educational Game: Children and the Magical Do Better

Hend Alshanqiti, John Carr and Peter Blanchfield
School of Computer Science, University of Nottingham, UK

1

Groovy Music: Research Based Product Design Applied to Games Based Learning in Primary Music Education

Michael Avery
Sibelius Software – A part of Avid, London, UK

9

Effects of Two Types of Sudoku Puzzles on Students’ Logical Thinking

Youngkyun Baek1, Bokyeong Kim2, Seongchul Yun1, Donguk Cheong1
1Korea National University of Education, South Korea
2Department of Instructional Technology, University of Virginia, USA

19

Funchal 500 years: Learning Through Role Play Games

Ricardo Baptista1 and Carlos Vaz de Carvalho2
1
Escola da APEL, Funchal, Portugal
2Instituto Superior de Engenharia do Porto, Portugal

25

0BOpen Source Portals for Online Simulation Games? The Computer-Supported Business Game “Go4C” for Realistic IT and Business Management Training

Matthias Baume, Yuriy Taranovych and Helmut Krcmar
Technische Universität München, Garching b. München, Germany

31

Play it Seriously: Juxtaposing AR and RW Crises

Natasha Boskic, Teresa Dobson and Paula Rusnak
The University of British Columbia, Vancouver, Canada

43

The Impact of Mind Game Playing on Children’s Reasoning Abilities: Reflections from an Experience

Rosa Maria Bottino, Michela Ott and Mauro Tavella
Istituto Tecnologie Didattiche Consiglio Nazionale delle Ricerche, Genova, Italy

51

A Review of Theories of Player Enjoyment in Playing Computer Games

Elizabeth Boyle and Thomas Connolly
University of the West of Scotland, Paisley, Scotland

59

Games for Learning: Does Gender Make a Difference?

Elizabeth Boyle and Thomas Connolly
University of the West of Scotland, Paisley, UK

69

Games-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools

Nathalie Charlier1 and Bieke De Fraine2
1
University of Leuven, Belgium
2Centre for Educational Effectiveness and Evaluation, Belgium

77

An Experimental Study of Game-Based Music Education of Primary School Children

Sibel Çoban1 and İmge Tuncer2
1Marmara University, Istanbul-Turkey
2Anatolian High School
Zonguldak-Turkey

85

Arguing For Multilingual Motivation in Web 2.0: Using Alternate Reality Games to Support Language Learning

Thomas Connolly
University of West of Scotland, Paisley, Scotland, UK, et al

95

Development of a General Framework for Evaluating Games-Based Learning

Thomas Connolly, Mark Stansfield and Thomas Hainey
University of West of Scotland, Paisley, Scotland

105

Game Based Learning as a Vehicle for Practice Change and Quality Caring in the Neonatal Intensive Care Unit

Mary Coughlin1, Alan Gibbins2, Steve Hoath3, and Sharyn Gibbins4,5
1Children’s Medical Ventures, Norwell, MA USA
2Anglersthree Multimedia, Burlington, Ontario Canada
3Cincinnati Children’s Hospital Medical Center, Cincinnati OH USA
4Sunnybrook Health Sciences Centre, Toronto, Ontario, Canada
5The Hospital for Sick Children, Toronto, Ontario, Canada

115

Geography Educational Gaming System for Mobile Devices

Juan Manuel de Blas Quintana, Salvador Otón, Roberto Barchino, and José Ramón Hilera
Universidad de Alcalá, Madrid, España

119

Technological Platform for Info-Educational Contents Sharing

Luis de Marcos, Roberto Barchino, José Martínez, José Maria Gutiérrez, and José Antonio Gutiérrez
University of Alcala, Alcalá de Henares, Madrid, España

127

Collaborative Indicators in Learning Games: An Immersive Factor

Elise Gendron, Thibault Carron and Jean-Charles Marty
University of Savoie, Le Bourget Du Lac, France

135

Playability: The Secret of the Educational Videogame Design

José Luis González Sánchez, Natalia. Padilla Zea, Francisco Luis. Gutiérrez, Marcelino José. Cabrera and Patricia Paderewski
University of Granada, Granada, Spain

147

“Finger On The Screen”: Using A Strategy Video Game To Mediate Curricular Learning

Begoña Gros1 and José Garrido2
1
Universitat Oberta de Catalunya, Spain
2Pontificia Universidad Católica de Valparaíso, Chile

157

Exploring the Discrepancy between Educational Goals and Educational Game Design

Rasmus Harr¹, Tasha Buch² and Thorkild Hanghøj³
¹IT University of Copenhagen, Copenhagen, Denmark
²University of Aarhus, Copenhagen, Denmark
³University of Southern Denmark, Odense, Denmark

165

ThinknDrinkn? – An Evaluation of the use of Games Based Learning (GBL) for Alcohol Awareness

Ashley Healy and Thomas Connolly
University of the West of Scotland, Paisley, Scotland

175

A framework for the development, design and deployment of customisable mobile and hand held device based serious games.

Hanno Hildmann, Cherif Branki, C Pardavila and Daniel Livingstone
University of the West of Scotland, Paisley, Scotland

187

Therapeutic Games: Work Should Not Be This Much fun

Robyn Hromek
The University of Sydney, Australia
Department of Education and Training, NSW, Australia

199

Cognitive and Affective Effects of Learning History by Playing a Mobile Game

Jantina Huizenga1, Wilfried Admiraal1, Sanne Akkerman2 and Geert ten Dam1
1
University of Amsterdam, the Netherlands
2IVLOS Institute of Education of the University of Utrecht, the Netherlands

207

From Simulation to Imitation: New controllers, New forms of Play

Jennifer Jenson1 and Suzanne de Castell2
1
York University, Toronto, Canada
2SuzanSimon Fraser University, Vancouver, Canada

213

Exploratory Learning Through Role Playing Simulation Games in e-Business Education: Experiences with the Beer Game in the University Education

Elisabeth Katzlinger
Johannes Kepler University Linz, Austria

219

The Effects of Individualized Feedback in Digital Educational Games

Michael Kickmeier-Rust1, Birgit Marte1, Stephanie Linek1, Tiphaine Lalonde2 and Dietrich Albert1
1
University of Graz, Austria
2ORT France, Paris, France

227

A Reflection Walkthrough Method: Designing Knowledge Construction in Learning Games

Kristian Kiili
Tampere University of technology, Pori, Finland

237

Development of Competencies by Playing Digital Sports-Games?!

Rolf Kretschmann
University of Stuttgart, Stuttgart, Germany

243

Commercial Video Games in Educational and Multimedia Contexts

Pilar Lacasa
University of Alcalá, Madrid, Spain

251

Homeless: It’s No Game - Measuring the Effectiveness of a Persuasive Videogame

Terry Lavender
Simon Fraser University, Vancouver, Canada

261

Computer-Based Business Simulation Games as Tools for Learning: A Comparative Study of Student and Teacher Perceptions

Jörgen Lindh1, Stefan Hrastinski2, Cecilia Bruhn1 and Linda Mozgira1
1Jönköping International Business School, Sweden
2Uppsala University, Sweden

267

Ludicity. A theoretical Horizon for Understanding the Concepts of Game, Game-Playing and Play

Maria da Conceição Lopes
University of Aveiro, Portugal

275

Students and Video Game Players

Moisy Magali
Université de Rennes 2-Haute Bretagne, Rennes, France

285

Designing Serious Games for Computer Assisted Language Learning – Teacher/Learner Perspectives and User-Centered Design

Bente Meyer and Birgitte Holm Sørensen
Aarhus University, Denmark

291

Virtual Work Experience: From Classroom to Workplace

Mark Milne1, Martyn Horner1, Jared Benjamin1 and Gayle Monteith2
1
Glasgow School of Art, Glasgow, UK
2Learning and Teaching Scotland, Glasgow, UK

299

XML Application for Educative Games

Miroslav Minović, Miloš Milovanović, Miroslav Lazović and Dušan Starčević
Belgrade University, Faculty of Organizational Sciences, Belgrade, Serbia

307

Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management

Benoit Montreuil,
Interuniversity Research Center on Enterprise Networks, Logistics and Transportation (CIRRELT),Univeristy of Laval, Canada, et al

317

The Impact of Using Guess and Tell Games on Student Achievement, Interest, and Gender Discrimination in the Teaching of Mathematics

Javed Mustafa
International Islamic University, Islamabad, Pakistan

331

Videogame Aesthetics and e-Learning: A Retro-looking Computer Game to Explain the Normal Distribution in Statistics Teaching

Sol Nte and Richard Stephens
Keele University, UK

341

Player Transfer: How Learning Transfer and Serious Games Answer Serious (and Transferable) Questions about One Another

Gearoid O Suilleabhain
DEIS, Cork Institute of Technology; Co. Cork; Ireland

349

3D Games-Based Learning Environments in Northern Ireland Classrooms: What do the Teachers and Pupils Think of This Technology?

Karen Orr and Carol McGuinness
School of Psychology, Queen’s University, Belfast, Northern Ireland

357

Design of Educational Multiplayer Videogames. A Vision From Collaborative Learning

Natalia Padilla Zea, José González Sánchez, Cabrera Cuevas, Francisco Gutiérrez Vela and Patricia Paderewski Rodríguez
Software Engineering Department, University of Granada, Spain

365

Applying Online Multiplayer Educational Games based on Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results

Eleni Rossiou1 and Spyros Papadakis2
1
University of Macedonia, Thessaloniki, Greece
2Hellenic Open University, Patras, Greece

373

Articulation of Ecological Values in Alternate Reality Gaming: A Case Study of World without Oil

Paula Rusnak, Teresa Dobson and Natasha Boskic
University of British Columbia, Vancouver, Canada

383

Enhancing Educational Outcomes Through Games Based Learning: A Case Study

Elizabeth Salles
Iona College, Brisbane, Australia

393

Applying Digital Game Based Learning Solutions to the Primary and Special Classroom: Results from Field Studies

Maria Saridaki, Giannis Chaniotakis, Vaia Manoli, Manessis Dionissios, Maria Karafotia, Dimitris Gouskos, Michael Meimaris
1
National and Kapodistrian University of Athens, Greece

401

Cultivating the Respectful Mind with Games and Simulations

Andy Smith
Blackpool and The Fylde College, UK, Lancaster University, UK

413

Digital Dialogue in the Game of Collaborative Knowledge Building: A Democratic Endeavour on the Intercultural Arena

Elsebeth Korsgaard Sorensen; Bo Fibiger and Christian Dalsgaard
University of Aarhus, Denmark

423

Learning Behavior in Games for Learning

Franziska Spring-Keller and Helmut Schauer
University of Zurich, Zurich, Switzerland

433

The Effect of User Experience Measurement on Entrepreneurship Business Venture Simulation Game Design

Lam Tak-Ming
The Hong Kong Polytechnic University, Hong Kong

443

Supply-Side Competition Included

Richard Teach1 and Elizabeth Murff2
1
Georgia Institute of Technology, Atlanta USA
2Eastern Washington University, Spokane USA

449

An Architectural Model for the Design of Game-Based Learning Activities for Virtual Patients in Second Life

Maria Toro-Troconis1,2, Ulf Mellström1, Martyn Partridge1,and Michael Barrett1
1Imperial College London, Faculty of Medicine, London, UK
2Luleå University of Technology, Luleå, Sweden

459

The Tooth Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology Learners in Combating Rote Learning

Anisa Vahed
Durban University of Technology, South Africa

467

Self City: Training Social Skills in a Game

Dick van Dijk1, Ronald Hünneman2 and Sabine Wildevuur1
1
Waag Society, Amsterdam, The Netherlands
2
University of Groningen, The Netherlands

481

Meaningful Double-Loop Learning in Educational Games

Michael Vogel
Bremerhaven University of Applied Sciences, Germany

489

Innovative Induction with Alternate Reality Games

Nicola Whitton1, Peter Whitton2, Rosie Jones1 and Scott Wilson3
1
Manchester Metropolitan University, UK
2School of Materials, Manchester University, UK
3Institute for Educational Cybernetics, University of Bolton, UK

499

MobileMath: The Phone, the Game and the Math

Monica Wijers1, Vincent Jonker1 and Kristel Kerstens2
1
Freudenthal Institute, Utrecht University, Utrecht, The Netherlands
2Waag Society, Amsterdam, The Netherlands

507

Cognition-based Learning Principles in the Design of Effective Serious Games: How to Engage Learners in Genuine Learning

Pieter Wouters, Erik van der Spek and Herre van Oostendorp
Utrecht University, the Netherlands

517

 

Academic Conferences Limited - Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, England - Tel: +44 (0)1189 724148 - Fax: +44 (0)1189 724691
eMail: info@academic-conferences.org- Copyright 2003 Academic Conferences Limited - registered in England - No: 4719488 - VAT No: 812 5366 38