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ECGBL 2008
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Abstracts Selected

 


The following is a list of abstracts selected by the programme committee for submission as full papers. To maintain the integrity of the blind review process, authors are listed alphabetically by lead author surname and abstract titles listed separately in alphabetic order.

The review process will start during May and we hope to publish a preliminary programme by early June.

You can see an outline programme for the conference on
the Programme page.

 

Authors: Listed alphabetically by lead author surname

Ahmadi Samad, University of De Montfort, UK

Kickmeier-Rust Michael, Birgit Marte and Stephanie Linek, University of Graz, Austria with Tiphaine Lalonde, ORT France, France

Ali Mohammad M and Jonathan Hill, Buckinghamshire New University, UK

Kiili Kristian, Tampere University of Technology, Pori, Finland

Alshanqiti Hend, John Carr and Peter Blanchfield, University of Nottingham, UK

Koscianski André, Sani de Carvalho Rutz Silva and Thalita Scharr Rodrigues, UTFPR, Federal Technical University of Parana, Brazil

Arruda Eucidio Pimenta, FUMEC University, Brazil

Kretschmann Rolf, Universitaet Stuttgart, Institut fuer Sport- und Bewegungswissenschaft, Department of Sport and Exercise Science, Germany

Atlas Stephen, Tufts University & University of North Carolina, USA

Lacasa Pilar, University of Alcalá, Spain

Avery Michael, Sibelius Software Ltd, UK

Lavender Terrance J., Simon Fraser University, Canada

Aydin Serhat, Karadeniz Technical University, Turkey

Lee Wai Keung Alpha, University of Lincoln, UK

Baek Young Kyun, Korea National University of Education, South Korea with Bokyeong Kim, University of Virginia, USA and Donguk Cheong and Seongchul Yun, Korea National University of Education, South Korea

Lemke Cheryl, Metiri, USA and Charles Fadel, Cisco, USA

Bastanfard Azam, Melika Abbasian Nik, Atie Moshtagh and Mehran Mastcheshmi, Karaj Islamic Azad University, Iran

Lindh Jörgen, Jönköping International Business School, Sweden with Stefan Hrastinski, Uppsala University, Sweden and Cecilia Bruhn and Linda Mozgira, Jönköping International Business School, Sweden

Bates Matthew and David Brown, Nottingham Trent University, UK

Lopes Maria Conceição, AVeiro University, Portugal

Batista Ricardo, APEL School, Portugal and Carlos Vaz de Carvalho, Instituto Superior de Engenharia do Porto, Portugal

Lu Hangyan, University of Hong Kong, Hong Kong SAR, China

Baume Matthias and Helmut Krcmar, Technische Universität München, Germany

Magnussen Rikke, Learning Lab Denmark, Denmark

Blum Patrick and Tobias Schierge, inside Gesellschaft für Lern- und Informationssysteme mbH, Germany

Mariais Christelle  and Vincent Dupin, Symetrix, France

Boskic Natasha, Teresa M. Dobson and PJ Rusnak, The University of British Columbia, Canada

Marín Imma, Marinva, Play and Education, Spain and Jorge Perez-Andersen, Fundación Red Andalucía Emprende, Spain

Bottino Rosa Maria, Michela Ott and Mauro Tavella, ITD-CNR, Italy

Matus Chloe, Glasgow School of Art, Scotland, UK and Johannes Rubenz, Salzburg University of Music and Performing Arts "Mozarteum", Austria

Boyle Liz and Thomas Connolly, University of the West of Scotland, Scotland, UK

Meyer Bente, School of Education, University of Aarhus, Denmark

Branca Antonio Maurizio, Telecomitalia Sparkle S.p.A, Italy and Marco Greco, Tor Vergata University, Italy

Milne Mark, Martyn Horner and Jared Benjamin, Digital Design Studio, Glasgow School of Art, UK with Gayle Monteith, Learning and Teaching Scotland, UK

Cassidy Gianna  and Raymond MacDonald, Glasgow Caledonian University, Scotland, UK

Moisy Magali, Universite de Rennes 2, France

Champion Erik, Digital Media Media Arts COFA, Australia

Montreuil Benoit, CIRRELT, Université Laval, Canada

Charlier Nathalie  and Bieke De Fraine, Catholic University of Leuven, Belgium

Mustafa Javed, International Islamic University Islamabad, Pakistan

Cheng Chua Karl Ian, Hitotsubashi University, Japan

Neesen Kathy and Mable Kinzie, University of Virginia, USA

Çoban Sibel, Marmara University, Turkey and MGE Tuncer, Marmara University Institute of Science Education, Turkey

O Suilleabhain Gearoid, Department of Education Development, Cork Institute of Technology, Ireland

Connolly Thomas and Mark Stansfield, University of the West of Scotland, Scotland, UK with Joel Josephson, Kindersite Project Ltd, UK and Noemí Lázaro, Centro Navarro de Autoaprendizaje de Idiomas, Spain

Orr Karen  and Carol McGuinness, Queen's University, Belfast, Northern Ireland, UK

Connolly Thomas, Mark Stansfield and Thomas Hainey, University of the West of Scotland, Scotland, UK

Padilla Zea Natalia, José L. González Sánchez, Mercelino J. Cabrera Cuevas and Francisco L. Gutiérrez Vela, University of Granada, Spain

Copier Marinka, Utrecht University, Faculty of Humanities, Department of Media and Culture Studies, The Netherlands with Willem-Jan Renger and Hanke Leeuw, Utrecht School of the Arts, Faculty of Art, Media and Technology, The Netherlands

Penicheiro Filipe, University of Coimbra - Institute for Interdisciplinary Research, Portugal

Coughlin Mary, Children's Medical Ventures, USA

Price Colin, University of Worcester, UK

Damsma Phia and John Norgaard, Sonokids, Denmark with Robert Jones, St. Joseph’s School for the Visually Impaired, Ireland

Rossiou Eleni, University of Macedonia, Greece and Spyros Papadakis, Hellenic Open University, Greece

Davies Robert, MDR Partners, UK

Rusnak PJ, Natasha Boskic and Teresa Dobson, University of British Columbia, Canada

de Blas Juan Manuel, Salvador Otón, Roberto Barchino and Jose Ramón Hilera, Universidad de Alcala, España

Salles Elizabeth, Iona College, Australia

de Marcos Luis and José Javier Martínez, Universidad de Alcala, Spain

Saridaki Maria, Dimitris Gouscos and Michalis Meimaris, Laboratory of New Technologies in Communication, Education and the Mass Media, Faculty of Communication and Media Studies, University of Athens, Greece

Enzian Baur, Musbah Sagar and Andrew Ravenscroft, London Metropolitan University, UK

Schönwald Ingrid, Swiss Centre for Innovations in Learning (SCIL), Switzerland

Farooqi M. Nauman, Mount Allison University, Canada

Shehadeh Amjad  and Ursula Maier-Rabler, ICT&S Center, Austria

Felicia Patrick, University College of Cork, Ireland

Smith Andrew, Lancaster University, UK

Gendron Elise, Jean-Charles Marty and Thibault Carron, Université de Savoie, France

Soflano Mario, University of the West of Scotland, UK

González Sánchez José Luis, Natalia Padilla Zea, Marcelino José Cabrera Cuevas and Francisco Luis Gutierrez Vela, Software Engineering Department. University of Granada, Spain

Sorensen Elsebeth Korsgaard and Bo Fibiger, Institute of Information- and Media Studies, University of Aarhus, Denmark

Gros Begona, Universitat Oberta de Catalunya, Spain and Miguel Garrido, Pontificica Universidad Catolica de Valparaiso, Chile

Spring-Keller Franziska and Helmut Schauer, Educational Engineering Lab, University of Zurich, Switzerland

Harr Rasmus, IT University of Copenhagen, Denmark with Tasha Buch, School of Education, University of Aarhus, Denmark and Thorkild Hanghøj, University of Southern Denmark, Denmark

Stephens Richard, Institute of Life Sciences/ Keele University, UK and Sol Nte, Keele University, UK

Healy Ashley and Thomas Connolly, University of the West of Scotland, Scotland, UK

Sykes Jonathan, Brian McDonald and Craig Stevenson, Glasgow Caledonian University, UK

Hildmann Hanno, University of the West of Scotland, Scotland, UK

Tak Ming Lam, Hong Kong Polytechnic University, Hong Kong

Hildmann Jule, Ludwig-Maximilians-Universität, Munich, Germany

Teach Richard, Georgia Institute of Technology, USA

Hill Jonathan D and Mohammad M Ali, Buckinghamshire New University, UK

Toro-Troconis Maria, Imperial College London/Luleå University of Technology, UK, Martyn Partridge, Imperial College London, UK, Mellstrom Ulf, Luleå University of Technology, Sweden and Michael Barrett, Imperial College London, UK

Høivik Helge, Norway

Vahed Anisa, Durban University of Technology, South Africa

Hordijk Rinske, Ronald Lenz and Henk Van Zeijts, Waag Society, The Netherlands

Van den Beemt Antoine, Fontys University of Applied Sciences, The Netherlands and Sanne Akkerman, Utrecht University, The Netherlands

Hromek Robyn, University of Sydney Australia, Australia

Van Dijk Dick, Waag Society, The Netherlands, Ronald Hünneman, The Netherlands and Sabine Wildevuur, Waag Society, The Netherlands

Huizenga Jantina and Wilfried Admiraal, University of Amsterdam; Graduate School of Teaching and Learning, The Netherlands with Sanne Akkerman, University of Utrecht; IVLOS Institute of Education, The Netherlands and Geert Ten Dam, University of Amsterdam; Graduate School of Teaching and Learning, The Netherlands

Venkata Nagalakshmi Damayanthi Mangu, Lionbridge Technologies Pvt. Limited, India

Jenson Jennifer, York University, Canada and Suzanne de Castell, Simon Fraser University, Canada

Vogel Michael, Bremerhaven University, Germany

Kam Memarzia, PlayGen, UK

Whitton Nicola, Manchester Metropolitan University, UK with Scott Wilson, University of Bolton, UK, Rosie Jones, Manchester Metropolitan University, UK and Peter Whitton, Manchester University, UK

Katzlinger Elisabeth, Johannes Kepler University, Austria

Wijers Monica and Vincent Jonker, Freudenthal Institute, Utrecht University, The Netherlands with Kristel Kerstens, Waag Society, Amsterdam, The Netherlands

Kearney Paul, Deakin University, Melbourne, Australia, Austria and Maja Pivec, FH Joanneum University of Applied Sciences, Austria

Wouters Pieter, Department of Information and Computing Sciences, Netherlands and Erik van der Spek, Department of Information and Computing Sciences, Netherlands

 

Abstract titles: listed in random order

 

The Finger on the Screen: The use of Videogames in the School

Meaningful Double-Loop Learning in Educational Games

 

Essay of Teaching Method Model on Games Based Learning In Music Education of Primary Schools

Enhancing Educational Outcomes Through Games Based Learning: A Case Study

 

Artificial Intelligence for Video Games: Concepts and Tools for Teaching

EduSynergy: A Computer-based Simulation on Organisational Collaboration

 

Development of Competencies by Playing Digital Sports Games?

Cognition-based Learning Principles in the Design of Effective Serious Games: How to Engage Players in Genuine Learning

 

Promoting Social and Personal Skills Through Initiative Games and Experiential Education

"Homeless; It's No Game": Measuring the Effectiveness of a Persuasive Videogame

 

Geography Educational Gaming System for Mobile Devices

Trust and Reciprocity: Economic Experiments in Virtual Worlds

 

Technological Platform for Info-educational Contents Sharing

ThinknDrinkn? – An Evaluation of the use of Games Based Learning (GBL) for Alcohol Awareness

 

Towards a Design Pattern for Integrated Research on, Development of and Teaching with Game like Learning Objects

Collaborative Indicators in Learning Games

 

The Design and Discursive Construction of Educational Games

Funchal 500 Years; A Learning Oriented Role Play Game

 

Development of a General Framework for Evaluating Games-Based Learning

Exploratory Learning Through Role Playing Simulation Games in e-Business Education Experiences with the Beer Game in the University Education

 

Study to Inform the Design of a Psycho-Educational Game: Children and the Magical Do Better

The Impact of Mind Game Playing on Children’s Reasoning Abilities: Reflections from an Experience

 

Games-based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools

The Training Room: A Web-based Multiuser Teaching Tool

 

The World According to Karuta

A Review of Explanations of Enjoyment in Playing Computer Games

 

The Impact of Using Guess and Tell Game on Student’s Achievement, Interest and Gender Discrimination in the Teaching of Mathematics

A Design for Learning: ‘Modding’ our view of GBL Scaffolding

 

Learning Behavior in Games for Learning

The Tooth Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology Learners in Combating Rote Learning

Students and Video Game Players

Design of Educational Multiplayer Video Games. A Vision from Collaborative Learning

Students and Video Game Players

 

Applying DGBL Solutions to the Primary and Special Classroom: Results from Field Studies

Playability: The Secret of Player-Centered Educational Videogames Design

 

Ludicity. Theoretical Frame to Understand the Concepts of Game, Playing Game and Play

Games for Learning: Does Gender Make a Difference?

 

Learning Nanotechnology Through Games, a Practical Approach for Inspiring Youngsters About Science

3D Games-based Learning Environments in Northern Ireland Classrooms: What do the Teachers and Pupils Think of this Technology?

 

Computer Games and Simulations Programs as Educational Tools and the Construction of Knowledge

Clicking in the Past: User Experience Criteria

 

Player Transfer: How Digital Games may Answer Some Age-old Questions About the Transfer of Learning

Articulation of Ecological Values in Alternate Reality Gaming: A Case Study of World Without Oil

 

Cognitive and Affective Effects of Learning History by Playing a Mobile Game

Game-Based Curriculum Design in Higher Education: A Case Study

 

Therapeutic Games: Work Should not be this much fun

Virtual Work Experience: From Classroom to Workplace

 

Rethink Gender and Game-based Learning: A Case Study of a boy English Language Learner (ELL) in a Chinese University

The Effects of Individualized Feedback in Digital Educational Games

 

A Reflection Walkthrough Method:  Designing Knowledge Construction in Learning Games

Play the Game - Become a Smart Banker

 

User Centered Learning Simulation Game Design for Entrepreneurship Business Venture Program with the Adoption of User Experience Measurement

Designing Innovative Induction Using an Alternate Reality Game

 

A Formal Approach to Assess Behavioural Changes: Conceptual and Methodological Considerations

Play it Seriously: Juxtaposing AR and RW Crisis

 

Exploring the Social Dynamics of Online Multi-Player Gaming Amongst Pre-Teen Girls: How Playing Together and Playing Alone Influences Game Playing Habits and Preferences

Increasing Student Learning in an Investment Management Course Through the Innovative use of Experiential Learning Pedagogy – An Interactive Learning Workshop

 

Representing Learning Game Worlds

Satyar: A Persian Virtual Heritage in a Computer Game

 

LIBERATE: User-Centered Learning Game Design for Liberal Studies Education

Using Gaming Features to Enhance Digital Dialogue Games

 

Experiences of Using the XBeerGame Simulation Tool for Supply Chain Management Courses

Perceptions of Computer-Based Business Simulation Games as Tools for Learning; A Comparative Study of Teachers and Students

 

The Effects of Personalisation and Competition on the Adoption to Use Game Based e-Learning for Y Generation Employees Training

Using An Adaptive Game to Teach Sciences

 

Is History a Game? Games, Youth and Apprenticeship in History

Game Based Learning as a Vehicle for Practice Change and Quality Caring in the Neonatal Intensive Care Unit

 

Effects of Two Types of Sudoku Puzzles on Students’ Logical Thinking

Supply-side Competition Included

 

Open Source Portals for Online Simulation Games?

Multimodal Learning Through Media - What the Research Says

 

Commercial Videogames in Educational and Multimedia Contexts

Videogame Aesthetics and e-Learning: A Retro-looking Computer Game to Explain the Normal Distribution in Statistics Teaching

 

RadaR the Eargame:‘Audio-Game-Based-Learning’

An Architectural Model for the Design of Game Based Learning Activities for Virtual Patients in Second Life

 

Learning Games in Practice. Description and Lessons from Large Experiments

Young People Playing Games: A Netgeneration or a Kaleidoscope of Sub-cultures?

 

Musical Play: Game-Based Learning Approaches to Music Education

MobileMath: The Phone, the Game, and the Math

 

Games and Mobile Technology in School-based Learning: The Results of eMapps.com

Designing Serious Games for Computer Assisted Language Learning – Learner Perspectives and User-centered Design

 

Theoretical Approaches to Collaborative Learning Using Commercial Game Engine Technologies

Games Atelier. Location-based Learning: The City as your Playground

 

Towards Adaptive Game-based Learning

“MUSIC HERO Start Your Challenge” The Enterprising Young People Videogame

 

Digital Dialogue in the Game of Collaborative Knowledge Building: A Democratic Endeavor on the Intercultural Arena

Cultivating the Respectful Mind with Games and Simulations

 

Learning from a Collaborative Game Played in a Competitive Environment

From Didactical to Technical Abstraction - A Conceptual Model Based Software Solution for Online Gaming Simulations

 

Experimental Study of Reputation Mechanism in a Serious Game

Tacit Knowledge Development through Game Based Learning

 

Changing the Rules: Injecting Technical Content into Computer Games

Groovy Music: Research Based Product Design Applied to Games Based Learning in Primary Music Education

 

Play Pastoral - An Interactive Approach to Beethoven's Sixth Symphony

Self City: Training Social Skills in a Game

 

History, Historical Games and Learning: Challenges and Opportunities for Games in the Portuguese History National Curriculum

Arguing For Multilingual Motivation In Web 2.0:Using Alternate Reality Games To Support Language Learning

 

A More Educative or a More Entertaining Game? A Survey Study with the most Qualified High School Students in Turkey from the top Public Schools

Video Game Playing Habits During Preschool Period and Mathematical Achievement in High School: A Part of a Cross-sectional Study Encompassing Primary School, Secondary School, High School and Higher Education Academic Performances in Mathematics

 

Applying Multiplayer Educational Games with Online Generic Shells to Enhance Learning of Recursive Algorithms: Students' Preliminary Results

iDore: A Game-based Approach to Personal Health Education

 

From Simulation to Imitation: New Controllers, New Forms of Play

 

 

 

  Last updated 14 May 2008

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