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Abstracts Selected
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The following is a list of abstracts
selected by the programme committee for submission as full papers. To
maintain the integrity of the blind review process, authors are listed
alphabetically by lead author surname and abstract titles listed separately
in alphabetic order.
The review process will start during May and we hope to publish a preliminary
programme by early June.
You can see an outline programme for the conference on the Programme page.
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Authors: Listed alphabetically
by lead author surname
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Ahmadi Samad, University of De Montfort, UK
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Kickmeier-Rust Michael, Birgit Marte and Stephanie Linek, University of Graz, Austria
with Tiphaine Lalonde, ORT France,
France
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Ali Mohammad M and Jonathan Hill, Buckinghamshire New University, UK
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Kiili Kristian, Tampere
University of Technology,
Pori, Finland
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Alshanqiti Hend, John Carr and Peter Blanchfield,
University of Nottingham,
UK
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Koscianski André, Sani de Carvalho
Rutz Silva and Thalita Scharr Rodrigues, UTFPR, Federal Technical
University of Parana, Brazil
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Arruda Eucidio Pimenta, FUMEC University, Brazil
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Kretschmann Rolf,
Universitaet Stuttgart, Institut fuer Sport- und Bewegungswissenschaft,
Department of Sport and Exercise Science, Germany
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Atlas Stephen, Tufts
University & University of North Carolina, USA
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Lacasa Pilar, University of Alcalá, Spain
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Avery Michael, Sibelius Software Ltd, UK
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Lavender Terrance J., Simon
Fraser University,
Canada
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Aydin Serhat, Karadeniz Technical University, Turkey
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Lee Wai Keung Alpha, University of Lincoln, UK
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Baek Young Kyun, Korea National
University of Education, South Korea with Bokyeong Kim, University of Virginia, USA and Donguk Cheong and Seongchul Yun,
Korea National University of Education, South Korea
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Lemke Cheryl, Metiri,
USA and Charles Fadel, Cisco, USA
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Bastanfard Azam, Melika Abbasian Nik, Atie Moshtagh and Mehran Mastcheshmi,
Karaj Islamic Azad University, Iran
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Lindh Jörgen, Jönköping International
Business School, Sweden with Stefan Hrastinski,
Uppsala University, Sweden and Cecilia Bruhn
and Linda Mozgira,
Jönköping International Business School, Sweden
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Bates Matthew and David Brown, Nottingham
Trent University,
UK
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Lopes Maria Conceição, AVeiro University, Portugal
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Batista Ricardo, APEL
School, Portugal
and Carlos Vaz de Carvalho,
Instituto Superior de Engenharia do Porto,
Portugal
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Lu Hangyan, University of Hong Kong,
Hong Kong SAR, China
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Baume
Matthias and Helmut Krcmar,
Technische Universität München, Germany
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Magnussen Rikke, Learning Lab Denmark, Denmark
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Blum
Patrick and Tobias Schierge,
inside Gesellschaft für Lern- und Informationssysteme mbH, Germany
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Mariais Christelle and Vincent Dupin, Symetrix,
France
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Boskic Natasha, Teresa M. Dobson and PJ Rusnak, The University
of British Columbia, Canada
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Marín Imma, Marinva, Play and
Education, Spain and Jorge
Perez-Andersen, Fundación
Red Andalucía Emprende,
Spain
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Bottino Rosa Maria, Michela Ott and Mauro Tavella, ITD-CNR,
Italy
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Matus Chloe, Glasgow School of Art,
Scotland, UK and Johannes Rubenz,
Salzburg University of Music and Performing Arts "Mozarteum",
Austria
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Boyle Liz and Thomas Connolly, University of the West of Scotland, Scotland,
UK
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Meyer Bente, School
of Education, University of Aarhus, Denmark
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Branca Antonio Maurizio, Telecomitalia
Sparkle S.p.A, Italy and
Marco Greco, Tor Vergata University, Italy
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Milne Mark, Martyn Horner and Jared Benjamin,
Digital Design Studio, Glasgow School of Art, UK with Gayle Monteith, Learning and Teaching
Scotland, UK
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Cassidy Gianna and Raymond MacDonald, Glasgow Caledonian University,
Scotland, UK
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Moisy Magali, Universite de Rennes 2,
France
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Champion Erik, Digital Media Media Arts
COFA, Australia
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Montreuil Benoit, CIRRELT, Université Laval, Canada
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Charlier Nathalie and Bieke De Fraine, Catholic University
of Leuven, Belgium
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Mustafa Javed, International Islamic
University Islamabad, Pakistan
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Cheng Chua Karl Ian, Hitotsubashi University, Japan
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Neesen Kathy and Mable Kinzie, University of Virginia, USA
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Çoban Sibel, Marmara
University, Turkey
and MGE Tuncer, Marmara University Institute of Science Education, Turkey
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O Suilleabhain Gearoid, Department of Education
Development, Cork Institute of Technology,
Ireland
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Connolly Thomas and Mark Stansfield, University of the West of
Scotland, Scotland, UK with Joel Josephson,
Kindersite Project Ltd, UK and Noemí Lázaro, Centro Navarro de Autoaprendizaje de Idiomas,
Spain
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Orr Karen and Carol McGuinness, Queen's University, Belfast,
Northern Ireland, UK
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Connolly Thomas, Mark Stansfield and Thomas Hainey,
University of the West of Scotland,
Scotland, UK
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Padilla Zea Natalia, José L. González Sánchez,
Mercelino J. Cabrera Cuevas and
Francisco L. Gutiérrez Vela,
University of Granada, Spain
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Copier Marinka, Utrecht University,
Faculty of Humanities, Department of Media and Culture Studies, The
Netherlands with Willem-Jan Renger
and Hanke Leeuw, Utrecht School of
the Arts, Faculty of Art, Media and Technology, The Netherlands
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Penicheiro Filipe, University
of Coimbra - Institute for
Interdisciplinary Research,
Portugal
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Coughlin Mary, Children's Medical
Ventures, USA
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Price Colin, University of Worcester, UK
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Damsma Phia and John Norgaard, Sonokids, Denmark with
Robert Jones, St. Joseph’s
School for the Visually Impaired, Ireland
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Rossiou Eleni, University
of Macedonia, Greece
and Spyros Papadakis, Hellenic Open University, Greece
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Davies
Robert, MDR Partners, UK
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Rusnak PJ, Natasha Boskic and Teresa Dobson,
University of British Columbia,
Canada
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de Blas Juan Manuel, Salvador Otón, Roberto Barchino
and Jose Ramón Hilera,
Universidad de Alcala, España
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Salles Elizabeth, Iona College, Australia
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de Marcos Luis and José Javier Martínez, Universidad de Alcala, Spain
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Saridaki Maria, Dimitris Gouscos and Michalis Meimaris, Laboratory of New
Technologies in Communication, Education and the Mass Media, Faculty of
Communication and Media Studies, University of Athens, Greece
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Enzian Baur, Musbah Sagar and Andrew Ravenscroft,
London Metropolitan University,
UK
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Schönwald Ingrid, Swiss Centre for
Innovations in Learning (SCIL), Switzerland
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Farooqi M. Nauman, Mount Allison University, Canada
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Shehadeh Amjad and Ursula Maier-Rabler, ICT&S
Center, Austria
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Felicia Patrick, University College of Cork, Ireland
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Smith Andrew, Lancaster University, UK
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Gendron Elise, Jean-Charles Marty and Thibault Carron, Université de Savoie, France
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Soflano Mario, University of the West of Scotland, UK
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González Sánchez José Luis, Natalia Padilla
Zea, Marcelino José Cabrera
Cuevas and Francisco Luis
Gutierrez Vela, Software
Engineering Department. University of
Granada, Spain
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Sorensen Elsebeth Korsgaard and Bo Fibiger, Institute of Information-
and Media Studies, University of
Aarhus, Denmark
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Gros Begona, Universitat Oberta de Catalunya, Spain
and Miguel Garrido, Pontificica
Universidad Catolica de Valparaiso, Chile
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Spring-Keller Franziska and Helmut Schauer, Educational Engineering Lab,
University of Zurich, Switzerland
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Harr Rasmus, IT University
of Copenhagen, Denmark
with Tasha Buch, School of
Education, University of Aarhus, Denmark and Thorkild Hanghøj, University
of Southern Denmark, Denmark
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Stephens Richard, Institute
of Life Sciences/ Keele
University, UK
and Sol Nte, Keele University, UK
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Healy Ashley and Thomas Connolly, University of the West of Scotland, Scotland,
UK
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Sykes Jonathan, Brian McDonald and Craig Stevenson, Glasgow Caledonian University, UK
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Hildmann Hanno, University of the West of Scotland, Scotland,
UK
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Tak Ming Lam, Hong
Kong Polytechnic University, Hong Kong
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Hildmann Jule, Ludwig-Maximilians-Universität,
Munich, Germany
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Teach Richard, Georgia Institute of Technology, USA
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Hill Jonathan D and Mohammad M Ali, Buckinghamshire New University, UK
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Toro-Troconis Maria, Imperial College
London/Luleå University of Technology, UK, Martyn Partridge, Imperial College London, UK, Mellstrom Ulf, Luleå University of
Technology, Sweden and Michael Barrett,
Imperial College London, UK
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Høivik Helge, Norway
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Vahed Anisa, Durban
University of Technology,
South Africa
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Hordijk Rinske, Ronald Lenz and Henk Van Zeijts, Waag Society, The Netherlands
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Van den Beemt Antoine, Fontys University of
Applied Sciences, The Netherlands and Sanne Akkerman, Utrecht
University, The
Netherlands
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Hromek Robyn, University of Sydney Australia, Australia
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Van Dijk Dick, Waag Society, The
Netherlands, Ronald Hünneman,
The Netherlands and Sabine Wildevuur,
Waag Society, The Netherlands
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Huizenga Jantina and Wilfried Admiraal, University of Amsterdam;
Graduate School of Teaching and Learning, The Netherlands with Sanne Akkerman, University of Utrecht;
IVLOS Institute of Education, The Netherlands and Geert Ten Dam, University of Amsterdam; Graduate School of Teaching and
Learning, The Netherlands
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Venkata Nagalakshmi Damayanthi Mangu,
Lionbridge Technologies Pvt. Limited, India
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Jenson Jennifer, York University, Canada
and Suzanne de Castell, Simon
Fraser University, Canada
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Vogel Michael, Bremerhaven University, Germany
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Kam Memarzia, PlayGen, UK
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Whitton Nicola, Manchester Metropolitan University,
UK with Scott Wilson, University
of Bolton, UK, Rosie Jones,
Manchester Metropolitan University, UK and Peter Whitton, Manchester University, UK
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Katzlinger Elisabeth, Johannes Kepler University, Austria
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Wijers Monica and Vincent Jonker, Freudenthal Institute,
Utrecht University, The Netherlands with Kristel Kerstens, Waag Society, Amsterdam, The Netherlands
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Kearney Paul, Deakin University,
Melbourne, Australia, Austria and Maja Pivec,
FH Joanneum University of Applied Sciences, Austria
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Wouters Pieter, Department of Information
and Computing Sciences, Netherlands
and Erik van der Spek, Department
of Information and Computing Sciences, Netherlands
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Abstract titles: listed
in random order
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The
Finger on the Screen: The use of Videogames in the School
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Meaningful
Double-Loop Learning in Educational Games
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Essay of
Teaching Method Model on Games Based Learning In Music Education of Primary
Schools
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Enhancing
Educational Outcomes Through Games Based Learning: A Case Study
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Artificial
Intelligence for Video Games: Concepts and Tools for Teaching
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EduSynergy:
A Computer-based Simulation on Organisational Collaboration
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Development
of Competencies by Playing Digital Sports Games?
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Cognition-based
Learning Principles in the Design of Effective Serious Games: How to Engage
Players in Genuine Learning
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Promoting
Social and Personal Skills Through Initiative Games and Experiential
Education
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"Homeless;
It's No Game": Measuring the Effectiveness of a Persuasive Videogame
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Geography
Educational Gaming System for Mobile Devices
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Trust and
Reciprocity: Economic Experiments in Virtual Worlds
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Technological
Platform for Info-educational Contents Sharing
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ThinknDrinkn?
– An Evaluation of the use of Games Based Learning (GBL) for Alcohol
Awareness
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Towards a
Design Pattern for Integrated Research on, Development of and Teaching with
Game like Learning Objects
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Collaborative
Indicators in Learning Games
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The
Design and Discursive Construction of Educational Games
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Funchal
500 Years; A Learning Oriented Role Play Game
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Development
of a General Framework for Evaluating Games-Based Learning
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Exploratory
Learning Through Role Playing Simulation Games in e-Business Education
Experiences with the Beer Game in the University Education
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Study to
Inform the Design of a Psycho-Educational Game: Children and the Magical Do
Better
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The
Impact of Mind Game Playing on Children’s Reasoning Abilities:
Reflections from an Experience
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Games-based
Learning in Teacher Education: A Strategy to Integrate Digital Games into
Secondary Schools
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The
Training Room: A Web-based Multiuser Teaching Tool
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The World
According to Karuta
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A Review
of Explanations of Enjoyment in Playing Computer Games
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The
Impact of Using Guess and Tell Game on Student’s Achievement, Interest
and Gender Discrimination in the Teaching of Mathematics
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A Design
for Learning: ‘Modding’ our view of GBL Scaffolding
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Learning
Behavior in Games for Learning
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The Tooth
Morphology Board Game: An Innovative Strategy in Tutoring Dental Technology
Learners in Combating Rote Learning
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Students
and Video Game Players
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Design of
Educational Multiplayer Video Games. A Vision from Collaborative Learning
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Students
and Video Game Players
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Applying DGBL
Solutions to the Primary and Special Classroom: Results from Field Studies
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Playability:
The Secret of Player-Centered Educational Videogames Design
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Ludicity.
Theoretical Frame to Understand the Concepts of Game, Playing Game and Play
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Games for
Learning: Does Gender Make a Difference?
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Learning
Nanotechnology Through Games, a Practical Approach for Inspiring Youngsters
About Science
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3D
Games-based Learning Environments in Northern Ireland Classrooms: What do the
Teachers and Pupils Think of this Technology?
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Computer
Games and Simulations Programs as Educational Tools and the Construction of
Knowledge
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Clicking
in the Past: User Experience Criteria
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Player
Transfer: How Digital Games may Answer Some Age-old Questions About the
Transfer of Learning
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Articulation
of Ecological Values in Alternate Reality Gaming: A Case Study of World
Without Oil
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Cognitive
and Affective Effects of Learning History by Playing a Mobile
Game
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Game-Based
Curriculum Design in Higher Education: A Case Study
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Therapeutic
Games: Work Should not be this much fun
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Virtual
Work Experience: From Classroom to Workplace
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Rethink
Gender and Game-based Learning: A Case Study of a boy English Language
Learner (ELL) in a Chinese
University
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The
Effects of Individualized Feedback in Digital Educational Games
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A
Reflection Walkthrough Method:
Designing Knowledge Construction in Learning Games
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Play the
Game - Become a Smart Banker
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User
Centered Learning Simulation Game Design for Entrepreneurship Business
Venture Program with the Adoption of User Experience Measurement
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Designing
Innovative Induction Using an Alternate Reality Game
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A Formal
Approach to Assess Behavioural Changes: Conceptual and Methodological
Considerations
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Play it
Seriously: Juxtaposing AR and RW Crisis
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Exploring
the Social Dynamics of Online Multi-Player Gaming Amongst Pre-Teen Girls: How
Playing Together and Playing Alone Influences Game Playing Habits and
Preferences
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Increasing
Student Learning in an Investment Management Course Through the Innovative
use of Experiential Learning Pedagogy – An Interactive Learning
Workshop
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Representing
Learning Game Worlds
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Satyar: A
Persian Virtual Heritage in a Computer Game
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LIBERATE:
User-Centered Learning Game Design for Liberal Studies Education
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Using
Gaming Features to Enhance Digital Dialogue Games
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Experiences
of Using the XBeerGame Simulation Tool for Supply Chain Management Courses
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Perceptions
of Computer-Based Business Simulation Games as Tools for Learning; A
Comparative Study of Teachers and Students
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The
Effects of Personalisation and Competition on the Adoption to Use Game Based
e-Learning for Y Generation Employees Training
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Using An
Adaptive Game to Teach Sciences
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Is
History a Game? Games, Youth and Apprenticeship in History
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Game
Based Learning as a Vehicle for Practice Change and Quality Caring in the
Neonatal Intensive Care Unit
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Effects
of Two Types of Sudoku Puzzles on Students’ Logical Thinking
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Supply-side
Competition Included
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Open
Source Portals for Online Simulation Games?
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Multimodal
Learning Through Media - What the Research Says
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Commercial
Videogames in Educational and Multimedia Contexts
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Videogame
Aesthetics and e-Learning: A Retro-looking Computer Game to Explain the
Normal Distribution in Statistics Teaching
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RadaR the
Eargame:‘Audio-Game-Based-Learning’
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An
Architectural Model for the Design of Game Based Learning Activities for
Virtual Patients in Second Life
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Learning
Games in Practice. Description and Lessons from Large Experiments
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Young
People Playing Games: A Netgeneration or a Kaleidoscope of Sub-cultures?
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Musical Play:
Game-Based Learning Approaches to Music Education
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MobileMath:
The Phone, the Game, and the Math
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Games and
Mobile Technology in School-based Learning: The Results of eMapps.com
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Designing
Serious Games for Computer Assisted Language Learning – Learner
Perspectives and User-centered Design
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Theoretical
Approaches to Collaborative Learning Using Commercial Game Engine
Technologies
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Games
Atelier. Location-based Learning: The City as your Playground
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Towards Adaptive
Game-based Learning
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“MUSIC
HERO Start Your Challenge” The Enterprising Young People Videogame
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Digital
Dialogue in the Game of Collaborative Knowledge Building:
A Democratic Endeavor on the Intercultural Arena
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Cultivating
the Respectful Mind with Games and Simulations
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Learning
from a Collaborative Game Played in a Competitive Environment
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From
Didactical to Technical Abstraction - A Conceptual Model Based Software
Solution for Online Gaming Simulations
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Experimental
Study of Reputation Mechanism in a Serious Game
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Tacit
Knowledge Development through Game Based Learning
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Changing
the Rules: Injecting Technical Content into Computer Games
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Groovy Music:
Research Based Product Design Applied to Games Based Learning in Primary
Music Education
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Play
Pastoral - An Interactive Approach to Beethoven's Sixth Symphony
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Self City: Training Social Skills in a Game
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History, Historical
Games and Learning: Challenges and Opportunities for Games in the Portuguese
History National Curriculum
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Arguing
For Multilingual Motivation In Web 2.0:Using Alternate Reality Games To
Support Language Learning
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A More
Educative or a More Entertaining Game? A Survey Study with the most Qualified
High School Students in Turkey
from the top Public Schools
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Video
Game Playing Habits During Preschool Period and Mathematical Achievement in High
School: A Part of a Cross-sectional Study Encompassing Primary School,
Secondary School, High School and Higher Education Academic Performances in
Mathematics
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Applying Multiplayer
Educational Games with Online Generic Shells to Enhance Learning of Recursive
Algorithms: Students' Preliminary Results
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iDore: A
Game-based Approach to Personal Health Education
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From
Simulation to Imitation: New Controllers, New Forms of Play
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Last updated 14 May 2008

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