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Paper Title
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Author(s)
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Page
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Preface
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iv
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Biographies
of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs
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vi
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Biographies of contributing authors
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vii
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Profitable Experiences
from a Business Game
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Mohammad Ali and Jonathan Hill
School of Business and Management, Buckinghamshire Chilterns University,
UK
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1
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From Popular
Culture to Traditional Culture: Learning Through Video Games
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Neil Anderson
James Cook
University, Cairns, Australia
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7
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Leisure Time and
Personal Development Through Video Games: A Case Study Under Development in Barcelona
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Daniel Aranda and Jordi Sánchez-Navarro
Universitat Oberta de Catalunya, Barcelona, Spain
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13
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Carving Out a New
Approach to Learning
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Matthew Bates, David
Brown, Wayne Cranton and James
Lewis
Nottingham Trent
University, UK
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19
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Political Education
via Video Games?
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Tobias Bevc
Technische Universität München, Germany
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27
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Can Serious Games
Engage the Disengaged?
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David Brown, Nicholas Shopland, Steven Battersby,
James Lewis and Lindsay Evett
Nottingham Trent
University, Nottingham, UK
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35
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A Competence Jigsaw
Puzzle – Making a Language Learning Game in a European Project With Diverse
Competence and Diverging Standings
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Ellen Brox, Gunn Evertsen and Audun Heggelund
Norut, Tromsø, Norway
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47
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Games as Learning
Scenarios: Are you Serious?
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Thibault Carron1,
Jean-Charles Marty1, Jean-Mathias Heraud2 and Laure
France2
1 Université de Savoie, Chambéry, France
2 Ecole Supérieure de Commerce, Chambéry, France
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55
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Teaching Climate
Change in Year 8!
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Naim Che Pee, Peter Blanchfield and Colin Higgins
The University of Nottingham,
UK
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65
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A Survey of
Students’ Motivations for Playing Computer Games: A Comparative
Analysis
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Thomas Connolly, Liz
Boyle and Thomas Hainey
University of Paisley, Scotland
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71
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Evaluating the
Effect of Personality on the Design of Educational Games
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Patrick Felicia and Ian Pitt
University College
of Cork, Ireland
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79
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Game Based Learning
Beyond Simulations
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Marco
Gómez-Martín, Pedro Gómez-Martín and Pedro González-Calero
Universidad Complutense de Madrid, Spain
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89
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Improving Negotiation
Skills Through an Online Business Game
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Marco Greco and Gianluca Murgia
Tor Vergata University
- Business Engineering Department, Rome,
Italy
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97
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Does Games-Based
Learning, Based on a Constructivist Pedagogy,
Enhance the Learning Experience and Outcomes for the Student Compared to a
Traditional Didactic Pedagogy?
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Ashley Healy and Professor Thomas
Connolly
University of Paisley, Paisley, Scotland
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105
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A Formal Approach
to Represent, Implement and Assess Learning Targets in Computer Games
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Hanno Hildmann and Daniel
Livingstone
University of Paisley, Scotland
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115
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Casual Games
Provide Stress Relief for Female Gamer in Taiwan
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Yu-Ping Hsu1,
Kuang-Chen Hsu2 and Chang-Ming Ko3
1Shu-Zen College of Medicine and Management, Kaohsiung, Taiwan
2Soho, Game Designer, Kaohsiung, Taiwan
3Logistics Service Integration, Kaohsiung, Taiwan
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123
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Learning History by
Playing a Mobile
City Game
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Jantina Huizenga1, Wilfried Admiraal1, Sanne
Akkerman2 and Geert ten Dam1
1University of Amsterdam, The Netherlands
2University of Utrecht, The Netherlands
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127
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Organising Learning Environments For Games Based
Instruction: Practical Considerations.
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Temisan Ige
University Of Baden, Ibadan, Nigeria
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135
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Using Role-Play
Virtual Environments to Learn Software Design
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Guillermo
Jiménez-Díaz, Pedro. González-Calero and
Mercedes Gómez-Albarrán
Universidad Complutense de Madrid. Madrid. Spain
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143
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Technology Enhanced
Language Learning in Early Childhood - Experiences of an Advanced Training
Curriculum for Kindergarten Teachers
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Elisabeth Katzlinger
Johannes Kepler University Linz, Austria
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153
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Not Breaking the
Narrative: Individualized Competence Assessment in Educational Games
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Michael Kickmeier-Rust, Dietrich Albert, Cord Hockemeyer
and Thomas Augustin
University of Graz,
Austria
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161
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Reflective Thinking
in Games: Triggers and Constraints
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Kristian Kiili
1, Harri Ketamo 1 and Timo Lainema 2
1Tampere University of Technology, Pori,
Finland
2Turku School of Economics, Turku, Finland
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169
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How Decision-Making
Styles Affect the Gaming-as-Learning Experience
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Timo Lainema1
and Kristian Kiili2
1Turku School of Economics, Information
Systems Science, Turku, Finland
2Tampere University of Technology, Pori, Finland
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177
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Learning Support in
Multi-User Virtual Environments
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Daniel Livingstone
School of Computing, University of
Paisley, UK
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185
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Team Play –
Using Computer Games to Engage Learners in Teamworking
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Colin Maxwell
Institute of Computing, Adam Smith College, Kirkcaldy, Scotland
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193
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A Document Oriented
Model for the Design of Serious Games
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Mark McMahon
Edith Cowan University, Perth,
Western Australia
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197
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The Use of Online
Games in Business Education: The IE Business School
Experience
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Idoia Olazar
Instituto de Empresa Business School, Madrid, Spain
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205
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Developing a
Computer Game for University Library Induction
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Elias Pimenidis
University of East London,
UK
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215
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Using a Commercial
Game engine to produce Physics Educational Materials
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Colin Price
University of Worcester,
UK
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223
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Digital Games as a
Learning Tool for Children with Cognitive Disabilities: Literature Review and
some Preliminary Methodological and Experimental Results
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Maria Saridaki, Constantinos Mourlas, Dimitris Gouscos and Michael
Meimaris
University of Athens,
Athens Greece
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233
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Designing
Multiplayer Educational Games with Online Generic Shells
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Louise
Sauvé
TÉLUQ, l’université à distance de l’UQAM
(SAVIE), Québec, Canada
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243
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Teacher Acceptance
of Game-Based Learning in K-12: The Case of River City
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Catherine Schifter and Diane
Jass Ketelhut
Temple University,
Philadelphia, PA, USA
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251
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Designing Computer
Games for Adult Learners
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Nicola Whitton1
and Alison Crerar2
1Manchester Metropolitan University, Manchester,
UK
2Napier University, Edinburgh,
UK
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257
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