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ECGBL 2007
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Proceedings of ECGBL 2007
The European Conference on Games Based Learning
held at the Glynhill Hotel, Scotland, UK
on 25-26 October 2007

The proceedings for this conference are listed in the Index to Scientific and Technical Proceedings (ISTP/ISI Proceedings), the Index to Social Sciences & Humanities Proceedings (ISSHP) and the Index to Social Sciences & Humanities Proceedings (ISSHP/ISI Proceedings) and are now available to purchase in two formats, Book or CD-ROM:

UK AND EUROPE: Cost for book, including post and packing is £60.00. Cost for CD, including post and packing, is £50.
REST OF THE WORLD: Cost for book, including post and packing is £65.00. Cost for CD, including post and packing, is £55.

The Contents of the Proceedings are shown below.

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Paper Title






Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs



Biographies of contributing authors



Profitable Experiences from a Business Game

Mohammad Ali and Jonathan Hill
School of Business and Management, Buckinghamshire Chilterns University, UK


From Popular Culture to Traditional Culture: Learning Through Video Games

Neil Anderson
James Cook University, Cairns, Australia


Leisure Time and Personal Development Through Video Games: A Case Study Under Development in Barcelona

Daniel Aranda and Jordi Sánchez-Navarro
Universitat Oberta de Catalunya, Barcelona, Spain


Carving Out a New Approach to Learning

Matthew Bates, David Brown, Wayne Cranton and James Lewis
Nottingham Trent University, UK


Political Education via Video Games?

Tobias Bevc
Technische Universität München, Germany


Can Serious Games Engage the Disengaged?

David Brown, Nicholas Shopland, Steven Battersby, James Lewis and Lindsay Evett
Nottingham Trent University, Nottingham, UK


A Competence Jigsaw Puzzle – Making a Language Learning Game in a European Project With Diverse Competence and Diverging Standings

Ellen Brox, Gunn Evertsen and Audun Heggelund
Norut, Tromsø, Norway


Games as Learning Scenarios: Are you Serious?

Thibault Carron1, Jean-Charles Marty1, Jean-Mathias Heraud2 and Laure France2
1 Université de Savoie, Chambéry, France
2 Ecole Supérieure de Commerce, Chambéry, France


Teaching Climate Change in Year 8!

Naim Che Pee, Peter Blanchfield and Colin Higgins
The University of Nottingham, UK


A Survey of Students’ Motivations for Playing Computer Games: A Comparative Analysis

Thomas Connolly, Liz Boyle and Thomas Hainey
University of Paisley, Scotland


Evaluating the Effect of Personality on the Design of Educational Games

Patrick Felicia and Ian Pitt
University College of Cork, Ireland


Game Based Learning Beyond Simulations

Marco Gómez-Martín, Pedro Gómez-Martín and Pedro González-Calero
Universidad Complutense de Madrid, Spain


Improving Negotiation Skills Through an Online Business Game

Marco Greco and Gianluca Murgia
Tor Vergata University - Business Engineering Department, Rome, Italy


Does Games-Based Learning, Based on a Constructivist Pedagogy, Enhance the Learning Experience and Outcomes for the Student Compared to a Traditional Didactic Pedagogy?

Ashley Healy and Professor Thomas Connolly
University of Paisley, Paisley, Scotland


A Formal Approach to Represent, Implement and Assess Learning Targets in Computer Games

Hanno Hildmann and Daniel Livingstone
University of Paisley, Scotland


Casual Games Provide Stress Relief for Female Gamer in Taiwan

Yu-Ping Hsu1, Kuang-Chen Hsu2 and Chang-Ming Ko3
1Shu-Zen College of Medicine and Management, Kaohsiung, Taiwan
2Soho, Game Designer, Kaohsiung, Taiwan
Logistics Service Integration, Kaohsiung, Taiwan


Learning History by Playing a Mobile City Game

Jantina Huizenga1, Wilfried Admiraal1, Sanne Akkerman2 and Geert ten Dam1
1University of Amsterdam, The Netherlands
2University of Utrecht, The Netherlands


Organising Learning Environments For Games Based Instruction: Practical Considerations.

Temisan Ige
University Of Baden, Ibadan, Nigeria


Using Role-Play Virtual Environments to Learn Software Design

Guillermo Jiménez-Díaz, Pedro. González-Calero and Mercedes Gómez-Albarrán
Universidad Complutense de Madrid.
Madrid. Spain


Technology Enhanced Language Learning in Early Childhood - Experiences of an Advanced Training Curriculum for Kindergarten Teachers

Elisabeth Katzlinger
Johannes Kepler University Linz, Austria


Not Breaking the Narrative: Individualized Competence Assessment in Educational Games

Michael Kickmeier-Rust, Dietrich Albert, Cord Hockemeyer and Thomas Augustin
University of Graz, Austria


Reflective Thinking in Games: Triggers and Constraints

Kristian Kiili 1, Harri Ketamo 1 and Timo Lainema 2
1Tampere University of Technology, Pori, Finland
2Turku School of Economics, Turku, Finland


How Decision-Making Styles Affect the Gaming-as-Learning Experience

Timo Lainema1 and Kristian Kiili2
1Turku School of Economics, Information Systems Science, Turku, Finland
2Tampere University of Technology, Pori, Finland


Learning Support in Multi-User Virtual Environments

Daniel Livingstone
School of Computing, University of Paisley, UK


Team Play – Using Computer Games to Engage Learners in Teamworking

Colin Maxwell
Institute of Computing, Adam Smith College, Kirkcaldy, Scotland


A Document Oriented Model for the Design of Serious Games

Mark McMahon
Edith Cowan University, Perth, Western Australia


The Use of Online Games in Business Education: The IE Business School Experience

Idoia Olazar
Instituto de Empresa Business School, Madrid, Spain


Developing a Computer Game for University Library Induction

Elias Pimenidis
University of East London, UK


Using a Commercial Game engine to produce Physics Educational Materials

Colin Price
University of Worcester, UK


Digital Games as a Learning Tool for Children with Cognitive Disabilities: Literature Review and some Preliminary Methodological and Experimental Results

Maria Saridaki, Constantinos Mourlas, Dimitris Gouscos and Michael Meimaris
University of Athens, Athens Greece


Designing Multiplayer Educational Games with Online Generic Shells


Louise Sauvé
TÉLUQ, l’université à distance de l’UQAM (SAVIE), Québec, Canada


Teacher Acceptance of Game-Based Learning in K-12: The Case of River City

Catherine Schifter and Diane Jass Ketelhut
Temple University, Philadelphia, PA, USA


Designing Computer Games for Adult Learners

Nicola Whitton1 and Alison Crerar2
1Manchester Metropolitan University, Manchester, UK
2Napier University, Edinburgh, UK



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