Below are the ECGBL Biographies of the Conference and Programme Chairs, Key Note Speakers and Mini-Track Chairs.
Conference and Programme Chairs
Dr. Maja Pivec
FH-Prof DI Dr. Maja Pivec is professor of Applied Game Design and Learning with Multimedia at the Institute of Design & Communication, FH JOANNEUM. Her research interests are in the field of affective and emotional aspects of human-computer interaction, with emphasis on game design, game-based learning and innovative learning approaches, and different aspects of e-learning. She is coordinator, scientific leader or partner in several EU or national founded projects. Her research work is published and presented at more than 100 international conferences and publications. She is also a visiting professor at the Universidad Politécnica de Valencia. She is a member of the Programme Committee and Scientific Committee of several national and international conferences. She is expert reviewer for European Commission, Hong Kong Research Council, and was expert reviewer for European Science Foundation. She is international advisory board member of MJET–Malaysian J. of Ed.Techn., until the end of 2015 was Editorial tem member of eLearning Papers and is guest editor of several journal special issues related to game-based learning.
Prof. Dr. Josef (Seppo) Gründler
Prof. Dr. Josef (Seppo) Gründler, since 2007 head of master degree program in communication, media, sound and interaction design at FH JOANNEUM, visiting professor at Donau-University Krems, member of the Institute for Media Archeology, president of the Society for Dissemination and Distribution of New Music. He is sound and media artist, teaching Interaction and Sound Design. He studied medicine at Karl Franzens University in Graz and got his Phd in 1988. Between 1994-1997 he worked as a sound designer for computer games especially for the company Topjob. 1992-2000 scientific and artistic consultant for the Austrian Cultural Service, especially for new media and networks. Since 1996 he is also lecturer at universities in Olomoutz, Ostrawa and Bianka Bistrica for music, new media, computer music.
Jörg Hofstätter is the co-founder of ovos, a serious games developer based in Vienna, Austria. Jörg studied architecture at Studio Zaha Hadid at the University of Applied Arts Vienna while successfully establishing (with partners) his first online agency. Jörg founded ovos in 2004 and consistently worked on making it the first choice for digital worlds of experience in Austria. Like a satellite, Jörg orbits fairs and lectures, cultivating contacts with scientists, absorbing new ideas and feeding ovos with information and inspiration. He is responsible for many aspects of ovos including orientation, strategy, communication and marketing. In the area of serious games, ovos is well known for the physics adventure game “Ludwig”. Jörg has lectured at the Vienna University of Technology, the University of Applied Sciences Hagenberg and the Academy of Fine Arts Vienna. You can find him on LinkedIn and Twitter or atwww.joerghofstaetter.com
Carlo Perrotta is Academic Fellow at the University of Leeds. His research focuses on the social and cultural factors that shape the notion of “innovation” in education. He has written articles, reports and presented at international conferences on a range of topics such as game-based learning, the datafication of education, the educational benefits of ICT, creativity, and digital identities. Academia.edu profile
Dr. Mata Haggis is Professor of Creative and Entertainment Games for the Academy of Digital Entertainment at NHTV: Breda University of Applied Science. He has over fifteen years of experience in the media and video games industry, including working on award-winning and multi-million selling games, as well as small artistic experiences. Alongside researching digital entertainment, he is still an active creator and regularly speaks internationally on skills and processes of video game development, future trends, and culture.
Alessandra Antonaci, is a Researcher and PhD Candidate at Welten Institute of the Open University of the Netherlands. Her research focuses on how to enhance goal achievement and engagement of MOOCs’ learners by applying gamification to MOOCs. In 2007 she received her MSc in Education, immediately after she worked in corporate training, delivering and designing both e-learning and traditional courses.
Roland Klemke is researcher at the Welten Institute of the Open University of the Netherlands. His research topics include serious gaming, game-based learning, mobile learning, augmented reality, open architectures, web-based collaboration, and collaborative content production. He is experienced in the fields of software development, e-learning, knowledge management, mobile solutions and web-based systems. He holds a professorship for game design at Mediadesign Hochschule in Düsseldorf, Germany, where he teaches game engine architectures, game development methodologies, game physics, and artificial intelligence for games.
Peter van Rosmalen
Peter van Rosmalen (associate professor) has been active in educational technology since the early eighties as consultant for the financial and industrial sector and since 2003 at the Open University of the Netherlands. His research focus is on how to establish effective and efficient learning related interactions with the help of technology. He participate(s/d) in a large number of Dutch and European research and development projects on topics such as MOOCs, gamification and serious games, computer supported cooperative learning, adaptive e-learning, peer support.
Thorkild Hanghøj is an Associate Professor at the ResearchLab: IT, Learning and Design (ILD Lab), Aalborg University, Copenhagen, where he also co-coordinates The Center for Applied Game Research (CEAGAR). His PhD explored educational gaming as a way of producing playful knowledge. Current projects focus on the use of commercial games (e.g. Minecraft, LIMBO and Torchlight II) in schools as well as teaching game journalism to students. Research areas include: games and literacy, games and inclusion, the theory of scenario-based education, as well as dialogic approaches to teaching and learning through games.
Mamta Shah is a postdoctoral scholar of Learning Technologies at Drexel University, USA. She teaches and conducts research on the theoretical and practical applications of teaching, learning, and assessing with digital environments such as games, in formal and informal learning settings. Through model development and testing, analysis of the cognitive and pedagogic affordances of digital environments, teacher professional development, and a focus on integrating immersive and interdisciplinary digital environments using an ecological approach, Mamta concentrates on supporting teaching and learning with digital environments across the K-adult education spectrum for developing interdisciplinary knowledge and skills and motivation to learn.
Dr Gunver Majgaard (
Dr Gunver Majgaard (PhD) is Associate Professor at Embodied Systems for Robotics and Learning Unit, University of Southern Denmark. Gunver has been teaching and researching at the University of Southern Denmark since 2001. She has background in electrical engineering and her PhD is in robots and learning in 2011. Gunver has become more interested in how technology can enrich learning processes in education. Research interests: emerging technologies in education, design of digital educational tools; participatory design processes; learning processes; program and curriculum development.
Dr Lasse Juul Larsen (PhD) teaches and researches at University of Southern Denmark. Lasse is fully engaged at Social Technology Lab, which is a research laboratory embedded in the Master’s programme at Learning and Experience Technology programme. Research interests: game design, interaction design, usability, software development, design research, computer game culture, game studies, human-computer interaction (HCI-studies), play theory, playful interaction, wearables, transmedia worlds, research methodologies, learning, computer game aesthetics, and media studies.
Rikke Magnussen is Associate Professor at ResearchLab: ICT and Design for Learning, Department of Communication and Psychology, Aalborg University Copenhagen. The subject of her research concerns community-driven science as an outset for creative and innovative learning processes in game-based science and technology education. She currently leads the major research and development project Cities at Play: Community Drive in collaboration with the Copenhagen City Council where communities of marginalised citizens collaborate with urban developers in changing their exposed neighbourhood using game tools. She has taken part in numerous game research projects with focus on learning and change in science and technology innovation education and has been an active part of establishing learning game research in Denmark.
DI Jochen Martin is a researcher and lecturer at FH JOANNEUM. His research topics include serious gaming, game-based learning, virtual and augmented reality, computer graphics, usability, human-computer interaction and evaluation methotologies. He was and is involved in several national and European research and development projects as well as on many industrials projects in the above mentioned fields.